<?xml version="1.0" encoding="UTF-8" ?><rdf:RDF 
  xmlns="http://purl.org/rss/1.0/"
  xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" 
  xmlns:dc="http://purl.org/dc/elements/1.1/"
  xml:lang="ja">
  <channel rdf:about="http://www8.atwiki.jp/cheat_maker/">
    <title>Cheat Maker @Wiki</title>
    <link>http://www8.atwiki.jp/cheat_maker/</link>
    <description>Cheat Maker @Wiki</description>

    <dc:language>ja</dc:language>
    <dc:date>2010-08-06T16:37:21+09:00</dc:date>

    <items>
      <rdf:Seq>
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/7.html" />
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/20.html" />
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/8.html" />
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/11.html" />
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/10.html" />
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/9.html" />
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/2.html" />
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/12.html" />
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/5.html" />
                <rdf:li rdf:resource="http://www8.atwiki.jp/cheat_maker/pages/6.html" />
              </rdf:Seq>
    </items>
	
		
    
  </channel>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/7.html">
    <title>CheatMakerについて</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/7.html</link>
    <description>
      *CheatMakerについて
**CheatMakerとは？ 

[[EdisonCarter氏&gt;http://www.maxbot.com/gta/]]が作ったチートデバイスのv0.7から登場した機能です。
その名のとおりチートデバイスのような効果を自分で作ることが出来ます。

しかし、自分で作りたいと思ってもプログラミングを勉強していないと出来ないので注意
 
簡単なものならすでにいくつか作ってある物を応用して作る事が可能ですが、まだどのパラメータが何に対応しているのか今のところ不明です。
初心者が下手に弄ってしまうととんでもないことになる可能性があります。慣れている人が作ったものを入れてみる程度にしておいた方が無難です。    </description>
    <dc:date>2010-08-06T16:37:21+09:00</dc:date>
  </item>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/20.html">
    <title>自作チート</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/20.html</link>
    <description>
      #cheat Rocket engine ver1.0
setchar(0x9569B5A, 0xB0);
setchar(0x9569B90, 0x00);
setchar(0x9569B78, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569B94, 0x00, 0x50, 0xFF);
setchar(0x9569B85, 0xFF);
setchar(0x9569B5E, 0x70);
setchar(0x9569C62, 0x30);
setchar(0x9569C98, 0x00);
setchar(0x9569C9C, 0xFF, 0x33, 0x00);
#off
setchar(0x9569B5A, 0xFF);
setchar(0x9569B90, 0x04);
setchar(0x9569B78, 0x0A, 0xD7, 0x23, 0x3C, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569B94, 0x62, 0x62, 0x6C);
setchar(0x9569B85, 0x00);
setchar(0x9569B5E, 0x60);
setchar(0x9569C62, 0xFF);
setchar(0x9569C98, 0x04);
setchar(0x9569C9C, 0x80, 0x80, 0x80);
#cheat PluzumaCanon ver1.0
setchar(0x9569FB0, 0x00);
setchar(0x9569FA0, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569F98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00);
setchar(0x9569FB4, 0x00, 0x50, 0xFF);
setchar(0x9569FCE, 0x00, 0x00);
setchar(0x9569F7E, 0xFF);
setchar(0x9569FA5, 0xFF);
setchar(0x9569FD0, 0x94, 0x3F);
setchar(0x9569FD8, 0x08);
#off
setchar(0x9569FB0, 0x04);
setchar(0x9569FA0, 0x0A, 0xD7, 0x23, 0x3C, 0x01);
setchar(0x9569F98, 0xAE, 0x47, 0xE1, 0x3D, 0x8F, 0xC2, 0xF5, 0x3C);
setchar(0x9569FB4, 0x80, 0x80, 0x80);
setchar(0x9569FCE, 0x80, 0x3F);
setchar(0x9569F7E, 0x5C);
setchar(0x9569FA5, 0x00);
setchar(0x9569FD0, 0xEC, 0x35);
setchar(0x9569FD8, 0x4A); 
#cheat Invisible Vic
setchar(pplayer+0x4C, 0x10);
setchar(pplayer+0x4D, 0x20);
#off
setchar(pplayer+0x4C, 0x00);
setchar(pplayer+0x4D, 0x00); 
#cheat New Construction
moveto(154.71,217.90,14.10); object(0x01BF,0,90,231);
move(0.51,4.55,0.00); object(0x01BF,0,90,142);
move(4.67,-0.50,0.00); object(0x01BF,0,90,52);
move(-0.48,-4.76,0.00); object(0x01BF,0,90,140);
move(0.08,0.06,7.90); object(0x01BF,0,90,140);
move(0.00,0.00,8.00); object(0x01BF,0,90,140);
move(0.00,0.00,7.90); object(0x01BF,0,90,140);
move(0.00,0.00,7.90); object(0x01BF,0,90,140);
move(0.00,0.00,7.90); object(0x01BF,0,90,140);
move(0.00,0.00,7.90); object(0x01BF,0,90,140);
move(0.00,0.00,8.00); object(0x01BF,0,90,140);
move(0.31,4.74,-47.60); object(0x01BF,0,90,52);
move(0.00,0.00,8.00); object(0x01BF,0,90,52);
move(0.00,0.00,7.80); object(0x01BF,0,90,52);
move(0.00,0.00,7.90); object(0x01BF,0,90,52);
move(0.00,0.00,7.80); object(0x01BF,0,90,52);
move(0.00,0.00,8.00); object(0x01BF,0,90,52);
move(0.00,0.00,8.00); object(0x01BF,0,90,52);
move(-4.51,0.48,-47.40); object(0x01BF,0,90,322);
move(0.00,0.00,7.80); object(0x01BF,0,90,322);
move(0.00,0.00,7.80); object(0x01BF,0,90,322);
move(0.00,0.00,8.00); object(0x01BF,0,90,322);
move(0.00,0.00,7.90); object(0x01BF,0,90,322);
move(0.00,0.00,7.90); object(0x01BF,0,90,322);
move(0.00,0.00,8.00); object(0x01BF,0,90,322);
move(-0.45,-4.69,-47.50); object(0x01BF,0,90,51);
move(0.00,0.00,7.90); object(0x01BF,0,90,51);
move(0.10,0.08,7.80); object(0x01BF,0,90,51);
move(0.00,0.00,8.00); object(0x01BF,0,90,51);
move(0.00,0.00,7.90); object(0x01BF,0,90,51);
move(0.00,0.00,7.80); object(0x01BF,0,90,51);
move(0.00,0.00,7.80); object(0x01BF,0,90,51);
move(0.12,0.06,7.80); object(0x01BF,0,90,51);
move(4.48,-0.55,0.00); object(0x01BF,0,90,321);
move(0.18,4.61,0.10); object(0x01BF,0,90,232);
move(-4.39,0.37,0.00); object(0x01BF,0,90,143);
move(2.01,-2.47,3.70); object(0x01BF,90,0,142);
move(-5.67,-4.44,0.00); object(0x01BF,90,0,142);
move(1.12,9.81,0.00); object(0x01BF,90,0,48);
move(10.25,-0.81,0.00); object(0x01BF,90,0,141);
move(-1.26,-9.94,-0.30); object(0x01BF,90,0,230);
move(2.33,2.20,2.90); object(0x01BF,175,0,230);
move(0.75,5.55,0.00); object(0x01BF,180,0,320);
move(-5.55,-9.07,0.00); object(0x01BF,180,0,50);
move(-5.66,0.07,0.00); object(0x01BF,180,0,318);
move(-3.54,4.44,0.00); object(0x01BF,180,0,141);
move(0.84,5.71,0.00); object(0x01BF,180,0,51);
move(10.56,2.85,0.00); object(0x01BF,180,0,145);
move(-5.95,0.46,0.00); object(0x01BF,180,0,227);
move(-2.14,-1.75,2.70); object(0x01BF,270,0,230);
move(9.79,-0.85,0.00); object(0x01BF,270,0,143);
move(-5.44,-4.08,0.00); object(0x01BF,270,0,143);
move(-5.92,-4.44,0.00); object(0x01BF,270,0,143);
move(9.95,-0.59,0.00); object(0x01BF,270,0,51);
move(-6.56,3.29,3.73); object(0x01BF,270,270,143);
move(13.71,10.28,-3.80); object(0x01BF,270,0,323);
move(4.11,-5.22,-0.60); object(0x01BF,260,0,323);
move(3.94,-5.00,-1.10); object(0x01BF,260,0,323);
move(4.13,-4.89,-0.30); object(0x01BF,275,0,319);
move(-6.07,-4.78,0.10); object(0x01BF,265,0,140);
move(-5.57,-4.50,-0.10); object(0x01BF,265,0,140);
move(-6.05,-4.96,0.00); object(0x01BF,265,0,140);
move(-5.48,-4.56,0.00); object(0x01BF,265,0,140);
move(-4.33,4.90,-1.40); object(0x01BF,250,0,140);
move(-3.86,4.74,-2.30); object(0x01BF,250,0,140);
move(-4.01,4.64,-2.20); object(0x01BF,250,0,140);
move(-3.90,4.72,-2.30); object(0x01BF,250,0,140);
move(-4.10,5.04,-1.10); object(0x01BF,270,0,139);
move(6.10,4.98,-0.10); object(0x01BF,270,0,143);
move(5.86,4.29,0.00); object(0x01BF,270,0,143);
move(5.63,4.27,0.00); object(0x01BF,270,0,143);
move(5.54,4.28,0.00); object(0x01BF,270,0,322);
move(4.05,-5.00,-1.20); object(0x01BF,250,0,322);
move(4.09,-4.61,-2.30); object(0x01BF,250,0,322);
move(4.36,-4.86,-1.00); object(0x01BF,270,0,321);
move(-5.74,-4.42,0.00); object(0x01BF,270,0,323);
move(-6.08,-4.56,0.00); object(0x01BF,270,0,323);
move(-6.40,-4.76,0.00); object(0x01BF,270,0,323);
move(-4.00,4.89,-1.30); object(0x01BF,245,0,142);
move(-4.26,4.42,-2.60); object(0x01BF,245,0,143);
move(-3.80,4.89,-1.30); object(0x01BF,270,0,142);
move(6.22,4.68,0.00); object(0x01BF,270,0,143);
move(6.16,4.55,0.00); object(0x01BF,270,0,143);
move(6.16,4.49,0.00); object(0x01BF,270,0,143);
move(3.73,-5.06,-1.40); object(0x01BF,245,0,323);
move(3.56,-4.49,-2.60); object(0x01BF,245,0,323);
move(3.61,-4.81,-2.80); object(0x01BF,245,0,323);
move(3.67,-4.79,-1.20); object(0x01BF,270,0,323);
move(-6.31,-4.77,0.00); object(0x01BF,270,0,323);
move(-6.11,-4.70,0.00); object(0x01BF,270,0,323);
move(-6.32,-4.78,0.00); object(0x01BF,270,0,323);
move(-3.92,4.63,-1.50); object(0x01BF,240,0,141);
move(-3.71,4.36,-3.30); object(0x01BF,240,0,141);
move(-3.63,4.30,-3.30); object(0x01BF,240,0,141);
move(-3.17,4.25,-3.10); object(0x01BF,240,0,141);
move(-3.44,4.30,-1.50); object(0x01BF,270,0,141);
move(6.07,4.90,0.00); object(0x01BF,270,0,322);
move(5.90,4.46,0.00); object(0x01BF,270,0,322);
move(6.06,4.68,0.00); object(0x01BF,270,0,322);
move(3.76,-5.07,-1.30); object(0x01BF,245,0,322);
move(3.62,-4.56,-2.70); object(0x01BF,245,0,322);
move(4.25,-35.44,-2.50); object(0x01BF,245,0,270);
move(-0.28,30.83,-0.20); object(0x01BF,245,0,321);
move(4.05,-4.72,-1.30); object(0x01BF,270,0,319);
move(-5.90,-5.25,0.00); object(0x01BF,270,0,318);
move(-5.56,-5.16,0.00); object(0x01BF,270,0,317);
move(-5.40,-4.78,-0.10); object(0x01BF,270,0,317);
move(-4.32,4.61,-1.40); object(0x01BF,245,0,136);
move(-4.13,4.25,-2.80); object(0x01BF,245,0,136);
move(-3.98,4.25,-2.80); object(0x01BF,245,0,136);
move(-4.19,4.33,-2.80); object(0x01BF,245,0,136);
move(-4.24,4.42,-2.80); object(0x01BF,245,0,136);
move(-4.29,4.10,-2.70); object(0x01BF,245,0,137);
move(-4.15,4.37,-2.70); object(0x01BF,245,0,137);
move(-4.24,4.42,-1.40); object(0x01BF,270,0,137);
move(-5.22,-5.02,0.00); object(0x01BF,270,0,137);
move(4.47,-4.88,-0.80); object(0x01BF,285,0,137);
move(4.13,-4.13,-1.50); object(0x01BF,285,0,137);
move(3.70,-4.59,-1.50); object(0x01BF,285,0,137);
move(3.08,-3.18,-1.20); object(0x01BF,285,0,137);
teleport(144.26,214.40,11.70); 
#cheat ajito
moveto(-245.13,-1285.20,61.25); object(0x01BF,270,0,186);
move(0.61,6.60,0.00); object(0x01BF,270,0,186);
move(0.76,6.57,0.00); object(0x01BF,270,0,186);
move(0.65,6.59,0.00); object(0x01BF,270,0,186);
move(7.98,-0.80,0.00); object(0x01BF,270,0,186);
move(-0.64,-6.60,0.00); object(0x01BF,270,0,186);
move(-0.69,-6.69,0.00); object(0x01BF,270,0,186);
move(-0.64,-6.49,0.00); object(0x01BF,270,0,186);
move(8.02,-0.81,0.00); object(0x01BF,270,0,186);
move(0.55,6.34,0.00); object(0x01BF,270,0,187);
move(0.70,6.62,0.00); object(0x01BF,270,0,188);
move(0.54,6.54,0.00); object(0x01BF,270,0,188);
move(-20.62,-6.12,3.50); object(0x01BF,0,0,97);
move(-0.97,-10.58,0.00); object(0x01BF,0,0,97);
move(0.40,4.94,0.00); object(0x01BF,0,0,97);
move(1.35,13.61,0.00); object(0x01BF,0,0,97);
move(4.31,3.41,0.00); object(0x01BF,0,0,7);
move(7.82,-0.91,0.00); object(0x01BF,0,0,7);
move(7.63,-0.97,0.00); object(0x01BF,0,0,7);
move(-2.33,-26.08,0.00); object(0x01BF,0,0,7);
move(-7.74,1.01,0.00); object(0x01BF,0,0,7);
move(13.50,20.70,0.00); object(0x01BF,0,0,276);
move(-1.06,-7.92,0.00); object(0x01BF,0,0,279);
move(-0.93,-5.58,0.00); object(0x01BF,0,0,279);
move(-0.94,-5.19,0.00); object(0x01BF,0,0,279);
move(-2.37,0.14,3.10); object(0x01BF,90,0,185);
move(-7.92,1.00,0.00); object(0x01BF,90,0,185);
move(-7.71,0.98,0.00); object(0x01BF,90,0,185);
move(0.57,6.25,0.00); object(0x01BF,90,0,185);
move(15.41,-1.74,0.00); object(0x01BF,90,0,6);
move(-7.71,1.04,0.00); object(0x01BF,90,0,6);
move(1.06,7.08,0.50); object(0x01BF,90,0,6);
move(-7.83,0.66,0.00); object(0x01BF,90,0,6);
move(14.88,-1.94,0.00); object(0x01BF,90,0,5);
move(-7.84,0.87,0.00); object(0x01BF,90,0,5);
move(-7.25,0.78,-0.20); object(0x01BF,90,0,5);
move(0.68,6.77,0.00); object(0x01BF,90,0,5);
move(7.93,-0.94,0.00); object(0x01BF,90,0,5);
move(7.09,-0.98,0.00); object(0x01BF,90,0,5);
move(-17.18,-24.77,-6.90); object(0x01BF,90,0,93);
move(-6.41,0.61,-0.20); object(0x01BF,90,0,93);
move(-5.98,0.31,0.00); object(0x01BF,90,0,93);
move(10.40,-8.83,1.10); object(0x01BF,90,0,184);
move(-7.61,0.52,0.00); object(0x01BF,90,0,184);
move(-6.85,0.66,0.00); object(0x01BF,90,0,184);
move(4.03,3.47,1.80); object(0x01BF,180,0,3);
move(7.71,-0.40,0.00); object(0x01BF,180,0,3);
move(8.04,3.30,0.00); object(0x01BF,180,0,274);
move(-4.03,-3.54,0.00); object(0x01BF,180,0,3);
move(-7.10,8.78,0.40); object(0x01BF,180,0,185);
move(-10.43,-3.99,-3.30); object(0x01BF,90,0,271);
move(-6.57,0.28,0.00); object(0x01BF,90,0,274);
move(0.60,7.62,0.00); object(0x01BF,90,0,274);
move(-7.11,1.48,0.00); object(0x01BF,90,0,6);
move(0.90,6.71,0.00); object(0x01BF,90,0,6);
move(6.22,-0.74,0.00); object(0x01BF,90,0,4);
move(6.82,-1.02,0.00); object(0x01BF,90,0,94);
move(-0.56,-6.77,0.00); object(0x01BF,90,0,94);
move(1.30,14.61,0.00); object(0x01BF,90,0,95);
move(-6.02,0.36,0.00); object(0x01BF,90,0,95);
move(-6.27,0.51,0.00); object(0x01BF,90,0,95);
move(17.25,-15.87,0.00); object(0x01BF,90,0,95);
move(0.81,6.82,0.00); object(0x01BF,90,0,95);
move(0.67,7.68,0.00); object(0x01BF,90,0,95);
move(0.04,4.43,3.00); object(0x01BF,180,0,184);
move(-7.83,-0.22,0.00); object(0x01BF,180,0,184);
move(7.90,-0.58,0.00); object(0x01BF,180,0,184);
move(-15.80,1.17,0.00); object(0x01BF,180,0,184);
move(-2.11,0.21,0.00); object(0x01BF,180,0,184);
move(-4.41,-3.43,0.00); object(0x01BF,180,0,97);
move(6.18,-0.83,0.00); object(0x01BF,180,0,97);
move(6.51,-0.21,0.00); object(0x01BF,180,0,94);
move(6.17,-0.57,0.00); object(0x01BF,180,0,94);
move(6.27,-0.42,0.00); object(0x01BF,180,0,95);
move(-22.09,2.23,2.90); object(0x01BF,270,0,99);
move(6.46,-1.13,0.00); object(0x01BF,270,0,95);
move(6.23,-0.33,0.00); object(0x01BF,270,0,95);
move(6.26,-0.55,0.00); object(0x01BF,270,0,95);
move(15.65,-30.77,-6.40); object(0x01BF,270,335,183);
move(7.13,-0.25,-3.00); object(0x01BF,270,340,183);
move(7.58,-0.09,-2.50); object(0x01BF,270,345,183);
move(7.57,0.31,-2.20); object(0x01BF,270,345,183);
move(7.52,-0.37,-2.10); object(0x01BF,270,345,183);
move(7.63,-0.20,-2.10); object(0x01BF,270,345,182);
move(7.69,-0.41,-1.70); object(0x01BF,270,350,182);
move(7.58,0.05,-1.50); object(0x01BF,270,350,182);
move(7.63,-0.21,-1.40); object(0x01BF,270,350,182);
move(7.72,0.66,-1.60); object(0x01BF,270,350,182);
move(-0.52,-0.99,0.30); object(0x01BF,270,350,182);
move(7.73,-0.22,-1.40); object(0x01BF,270,350,182);
move(7.82,-0.29,-1.40); object(0x01BF,270,350,182);
move(7.79,-0.44,-1.30); object(0x01BF,270,350,182);
move(7.53,-0.20,-1.30); object(0x01BF,270,350,182);
move(7.56,-0.16,-1.00); object(0x01BF,270,355,181);
move(0.03,-6.42,0.00); object(0x01BF,270,355,181);
move(-0.19,-5.98,0.00); object(0x01BF,270,355,181);
move(-0.27,-6.21,-1.40); object(0x01BF,295,355,180);
move(-0.23,-5.29,-2.70); object(0x01BF,295,355,180);
move(-0.19,-6.20,-2.40); object(0x01BF,290,355,180);
move(-0.34,-5.28,-2.20); object(0x01BF,290,355,181);
move(0.16,-0.43,0.00); object(0x01BF,290,355,184);
move(-0.32,-4.07,-1.70); object(0x01BF,295,0,180);
move(-134.02,45.08,36.27); object(0x01BF,270,0,186);
move(-7.33,1.18,0.10); object(0x01BF,270,0,275);
move(-6.06,0.62,0.00); object(0x01BF,270,0,275);
move(0.57,7.93,0.00); object(0x01BF,270,0,275);
move(6.11,-1.08,-0.60); object(0x01BF,260,0,276);
move(185.96,8.43,-24.20); object(0x01BF,265,0,225);
move(262.06,1639.29,-2.40); object(0x01BF,265,0,188);
move(7.85,-1.09,0.00); object(0x01BF,265,0,188);
move(7.81,-1.13,0.00); object(0x01BF,265,0,188);
move(161.74,22.58,0.00); object(0x01BF,270,0,214);
move(6.61,-4.41,0.00); object(0x01BF,270,0,214);
move(6.57,-4.44,0.00); object(0x01BF,270,0,214);
move(-3.52,-5.19,0.00); object(0x01BF,270,0,214);
move(-6.57,4.44,0.00); object(0x01BF,270,0,214);
move(-6.55,4.45,0.00); object(0x01BF,270,0,214);
move(-3.77,-5.54,0.00); object(0x01BF,270,0,214);
move(6.65,-4.47,0.00); object(0x01BF,270,0,214);
move(6.54,-4.30,0.00); object(0x01BF,270,0,214);
move(-1.81,-2.50,3.40); object(0x01BF,0,0,33);
move(-6.59,4.39,0.00); object(0x01BF,0,0,33);
move(-6.50,4.16,0.00); object(0x01BF,0,0,33);
move(18.43,-7.36,0.00); object(0x01BF,0,0,303);
move(4.22,6.61,0.00); object(0x01BF,0,0,303);
move(1.93,2.99,0.00); object(0x01BF,0,0,303);
move(-1.29,5.11,0.00); object(0x01BF,0,0,212);
move(-6.75,4.30,0.00); object(0x01BF,0,0,212);
move(-6.17,3.87,0.00); object(0x01BF,0,0,212);
move(-11.25,-9.87,0.00); object(0x01BF,0,0,124);
move(4.52,6.34,0.00); object(0x01BF,0,0,124);
move(-1.29,5.95,-3.40); object(0x01BF,90,0,36);
move(3.89,5.36,0.00); object(0x01BF,90,0,36);
move(3.99,5.27,0.00); object(0x01BF,90,0,38);
move(2.10,-9.73,0.00); object(0x01BF,90,0,36);
move(6.78,-4.48,0.00); object(0x01BF,90,0,32);
move(6.36,-3.93,0.00); object(0x01BF,90,0,32);
move(-12.78,7.62,0.00); object(0x01BF,90,0,37);
move(3.53,5.79,0.00); object(0x01BF,90,0,40);
move(6.17,-3.83,0.00); object(0x01BF,90,0,32);
move(6.96,-4.34,0.00); object(0x01BF,90,0,32);
move(-15.09,18.17,0.00); object(0x01BF,90,0,38);
move(6.09,-4.86,0.00); object(0x01BF,90,0,38);
move(5.90,-3.50,0.00); object(0x01BF,90,0,32);
move(6.75,-4.14,0.00); object(0x01BF,90,0,32);
move(-6.02,-8.32,2.20); object(0x01BF,180,0,210);
move(3.82,5.38,0.00); object(0x01BF,180,0,213);
move(3.40,5.67,0.00); object(0x01BF,180,0,213);
move(1.10,-5.20,0.00); object(0x01BF,180,0,123);
move(-4.39,-6.62,0.00); object(0x01BF,180,0,123);
move(-3.56,-5.25,0.00); object(0x01BF,180,0,123);
move(-26.38,8.49,1.10); object(0x01BF,180,0,216);
move(31.46,5.57,1.90); object(0x01BF,270,0,31);
move(-3.56,-5.61,0.00); object(0x01BF,270,0,30);
move(-3.69,-5.46,0.00); object(0x01BF,270,0,34);
move(-3.95,-6.08,1.30); object(0x01BF,270,0,304);
move(-4.45,-6.65,0.00); object(0x01BF,270,0,304);
move(-1.60,-2.42,0.00); object(0x01BF,270,0,304);
move(-5.70,3.77,0.00); object(0x01BF,270,0,304);
move(3.75,5.67,0.00); object(0x01BF,270,0,304);
move(2.21,3.33,0.00); object(0x01BF,270,0,304);
move(-5.42,3.59,0.00); object(0x01BF,270,0,304);
move(-4.36,-6.59,0.00); object(0x01BF,270,0,304);
move(-1.71,-2.58,0.00); object(0x01BF,270,0,304);
move(-2.55,1.93,0.00); object(0x01BF,270,0,304);
move(4.69,6.49,0.00); object(0x01BF,270,0,304);
move(1.44,2.17,0.00); object(0x01BF,270,0,304);
move(6.33,4.93,-1.20); object(0x01BF,270,20,303);
move(4.15,6.37,-1.40); object(0x01BF,270,0,303);
move(-5.24,3.46,-1.20); object(0x01BF,290,0,303);
move(-4.85,11.09,-2.60); object(0x01BF,270,0,217);
move(-3.83,-4.96,0.00); object(0x01BF,270,0,217);
move(-3.98,-5.42,0.00); object(0x01BF,270,0,217);
move(-3.93,-5.12,0.00); object(0x01BF,270,0,217);
move(13.32,6.34,1.20); object(0x01BF,290,0,302);
move(-17.18,-11.38,-1.30); object(0x01BF,270,0,219);
move(6.18,-4.98,0.00); object(0x01BF,270,0,219);
move(-4.43,-5.25,0.00); object(0x01BF,270,0,219);
move(-5.78,4.94,0.00); object(0x01BF,270,0,219);
move(-3.75,-4.78,-0.90); object(0x01BF,285,0,216);
move(6.38,-4.66,0.00); object(0x01BF,285,0,216);
move(-3.89,-5.33,-1.70); object(0x01BF,285,0,216);
move(-6.38,4.66,0.00); object(0x01BF,285,0,216);
move(-4.22,-5.32,-0.60); object(0x01BF,270,0,218);
move(6.13,-4.82,0.00); object(0x01BF,270,0,218);
move(-4.00,-5.08,0.00); object(0x01BF,270,0,218);
move(-6.24,4.72,0.00); object(0x01BF,270,0,217);
move(-3.90,-5.28,0.00); object(0x01BF,270,0,217);
move(6.11,-4.69,0.00); object(0x01BF,270,0,217);
move(-3.82,-5.12,0.00); object(0x01BF,270,0,217);
move(-6.33,4.90,0.00); object(0x01BF,270,0,217);
move(-3.59,-4.81,0.00); object(0x01BF,270,0,217);
move(6.33,-4.73,0.00); object(0x01BF,270,0,217);
move(-4.04,-5.24,0.00); object(0x01BF,270,0,217);
move(-6.33,4.73,0.00); object(0x01BF,270,0,217);
move(-3.77,-4.93,0.00); object(0x01BF,270,0,217);
move(6.30,-4.76,0.00); object(0x01BF,270,0,217);
move(-3.84,-5.24,0.00); object(0x01BF,270,0,217);
move(-6.22,4.70,0.00); object(0x01BF,270,0,217);
move(-3.97,-5.15,0.00); object(0x01BF,270,0,217);
move(6.09,-4.55,0.00); object(0x01BF,270,0,217);
move(-3.96,-5.30,0.00); object(0x01BF,270,0,217);
move(-5.93,4.43,0.00); object(0x01BF,270,0,217);
move(-3.72,-4.81,0.00); object(0x01BF,270,0,217);
move(5.84,-4.55,0.00); object(0x01BF,270,0,217);
move(-3.97,-5.29,0.00); object(0x01BF,270,0,217);
move(-5.52,4.90,0.00); object(0x01BF,270,0,217);
move(49.83,52.59,0.00); object(0x01BF,270,0,218);
move(-6.05,4.77,0.00); object(0x01BF,270,0,218);
move(-47.67,-62.41,-0.10); object(0x01BF,270,0,218);
move(6.05,-4.77,0.00); object(0x01BF,270,0,218);
move(-3.95,-5.03,0.00); object(0x01BF,270,0,218);
move(-6.25,4.84,0.00); object(0x01BF,270,0,218);
move(-3.91,-4.99,0.00); object(0x01BF,270,0,219);
move(5.96,-5.04,0.00); object(0x01BF,270,0,219);
move(-3.96,-4.90,0.00); object(0x01BF,270,0,218);
move(-6.14,4.82,0.00); object(0x01BF,270,0,218);
move(-3.64,-4.64,0.00); object(0x01BF,270,0,218);
move(6.14,-4.82,0.00); object(0x01BF,270,0,218);
move(-3.71,-4.93,0.00); object(0x01BF,270,0,218);
move(-6.51,4.67,0.00); object(0x01BF,270,0,218);
move(-3.85,-5.00,0.00); object(0x01BF,270,0,218);
move(6.15,-4.95,0.00); object(0x01BF,270,0,218);
move(-3.90,-4.87,0.00); object(0x01BF,270,0,219);
move(-6.18,4.74,0.00); object(0x01BF,270,0,219);
move(-3.88,-4.82,0.00); object(0x01BF,270,0,219);
move(6.07,-4.89,0.00); object(0x01BF,270,0,219);
move(-3.90,-4.84,0.00); object(0x01BF,270,0,219);
move(-6.25,4.84,0.00); object(0x01BF,270,0,219);
move(-3.72,-4.47,0.00); object(0x01BF,270,0,219);
move(6.15,-4.96,0.00); object(0x01BF,270,0,219);
move(-3.80,-4.56,0.00); object(0x01BF,270,0,219);
move(-6.20,4.74,0.00); object(0x01BF,270,0,219);
move(-4.16,-5.15,0.00); object(0x01BF,270,0,219);
move(6.27,-4.66,0.00); object(0x01BF,270,0,219);
move(-3.79,-4.60,-0.90); object(0x01BF,285,0,219);
move(-6.27,4.22,0.00); object(0x01BF,285,0,220);
move(5.92,-4.93,0.00); object(0x01BF,285,0,220);
move(-3.51,-4.22,-1.70); object(0x01BF,285,0,220);
move(-5.98,4.69,0.00); object(0x01BF,285,0,220);
move(-3.58,-4.29,-1.60); object(0x01BF,285,0,220);
move(5.76,-4.80,0.00); object(0x01BF,285,0,220);
move(-3.70,-4.60,-1.70); object(0x01BF,285,0,220);
move(-5.92,4.93,0.00); object(0x01BF,285,0,220);
move(-4.02,-4.83,-1.80); object(0x01BF,285,0,220);
move(6.15,-5.12,0.00); object(0x01BF,285,0,220);
move(-3.89,-4.52,-1.70); object(0x01BF,285,0,220);
move(-6.22,5.18,0.00); object(0x01BF,285,0,220);
move(-3.95,-4.90,-1.40); object(0x01BF,280,0,220);
move(5.99,-4.99,0.00); object(0x01BF,280,0,220);
move(-3.74,-4.50,-1.30); object(0x01BF,280,0,220);
move(-6.07,4.58,0.10); object(0x01BF,280,0,220);
move(-3.86,-4.64,-1.70); object(0x01BF,290,0,220);
move(5.84,-4.87,0.00); object(0x01BF,290,0,220);
move(-4.16,-5.15,-1.10); object(0x01BF,270,0,220);
move(-5.73,4.84,0.00); object(0x01BF,270,0,220);
move(-4.15,-4.67,0.00); object(0x01BF,270,0,220);
move(5.84,-4.86,0.00); object(0x01BF,270,0,220);
move(-10.80,9.87,-0.90); object(0x01BF,285,0,310);
move(-4.28,3.60,-1.70); object(0x01BF,285,0,310);
move(-4.79,3.59,-0.80); object(0x01BF,270,0,304);
move(-4.24,-6.31,-1.70); object(0x01BF,270,335,304);
moveto(279.02,-138.66,23.47); object(0x01BF,0,0,359);
move(3.64,-3.98,0.00); object(0x01BF,0,0,274);
move(-4.11,-3.72,0.10); object(0x01BF,0,0,179);
move(1.02,4.63,3.10); object(0x01BF,270,0,358);
move(0.16,-1.29,0.00); object(0x01BF,270,0,358);
move(-13.32,-4.64,-5.39); object(0x0226,0,0,77);
move(3.87,1.80,-0.50); object(0x0224,0,0,144);
move(-3.01,-0.56,0.12); object(0x0221,0,0,0);
move(9.11,2.03,0.00); object(0x021C,0,0,323);
move(4.42,1.37,-0.10); object(0x021C,0,0,323);
move(-21.41,6.99,2.46); object(0x024A,0,0,2);
move(-0.46,-334.24,5.10); object(0x024A,0,0,0);
move(37.53,37.80,0.00); object(0x024A,0,0,184);
move(-11.31,-24.50,-1.82); object(0x0244,0,0,164);
move(7.85,18.62,-1.60); object(0x0224,0,0,165);
move(9.82,3.38,0.20); object(0x0224,0,0,255);
move(-11.34,-7.23,-0.20); object(0x0224,0,0,209);
move(11.42,-2.81,-0.20); object(0x0224,0,0,195);
move(-10.46,-1.89,0.30); object(0x0224,0,0,186);
teleport(159.86,187.40,11.70); 

#cheat ChinaTown2 byAXman
moveto(1012.07,-1153.42,22.07); object(0x0CC0,0,0,0);
move(0.02,-14.92,-3.00); object(0x0F90,90,0,90);
move(0.00,0.00,-5.20); object(0x0F90,90,0,90);
move(0.00,0.00,-5.30); object(0x0F90,90,0,90);
move(0.00,0.00,-5.40); object(0x0F90,90,0,90);
move(0.00,0.00,-3.10); object(0x0F90,90,0,90);
move(-0.18,29.57,19.10); object(0x0F90,90,0,90);
move(0.00,0.00,-5.20); object(0x0F90,90,0,90);
move(0.07,0.03,-1.20); object(0x0F90,90,0,84);
move(0.98,-8.05,0.80); object(0x01F2,0,0,90);
move(0.52,-12.85,0.00); object(0x01F2,0,0,270);
move(-2.59,-1.87,-1.60); object(0x01BF,90,0,90);
move(-6.73,0.05,0.00); object(0x01BF,90,0,90);
move(-6.58,-0.03,0.00); object(0x01BF,90,0,90);
move(-6.70,-0.04,0.00); object(0x01BF,90,0,90);
move(-38.16,8.74,1.10); object(0x01EA,0,0,270);
move(55.72,-9.02,-2.12); object(0x0FA5,0,0,180);
move(-14.36,-0.21,-0.08); object(0x0FA8,0,0,180);
move(6.85,0.14,1.28); object(0x0258,0,0,187);
move(-7.11,0.59,0.92); object(0x0ED7,0,0,2);
move(-9.47,-0.25,-1.15); object(0x01BF,90,0,270);
move(-6.55,-0.01,0.00); object(0x01BF,90,0,270);
move(-6.70,-0.01,0.00); object(0x01BF,90,0,270);
move(-6.73,-0.01,0.00); object(0x01BF,90,0,270);
move(-6.32,-0.02,0.00); object(0x01BF,90,0,270);
move(-6.53,-0.01,0.20); object(0x01BF,90,0,270);
move(5.16,0.20,-0.02); object(0x01BF,90,0,87);
move(5.32,0.98,-0.13); object(0x01BF,90,0,213);
move(34.48,1.65,0.68); object(0x01EE,0,0,2);
move(4.86,-0.22,0.12); object(0x0F90,0,90,273);
move(-3.86,0.28,-0.20); object(0x0F90,0,90,273);
move(4.33,-0.11,-0.10); object(0x0F90,0,90,273);
move(-11.72,-0.87,0.30); object(0x0213,0,0,89);
move(-0.03,0.81,0.00); object(0x0213,0,0,89);
move(1.25,0.23,0.83); object(0x0F04,90,0,180);
move(-0.39,-0.09,0.00); object(0x0F04,90,0,180);
move(0.29,-0.00,-0.30); object(0x0F04,90,25,180);
move(-0.21,-0.01,-0.53); object(0x0F03,0,0,181);
move(8.49,-6.39,9.00); object(0x0CFC,0,0,104);
move(-12.92,3.12,-2.40); object(0x0F90,90,0,271);
move(0.00,0.00,-5.20); object(0x0F90,90,0,271);
move(0.00,0.00,-0.90); object(0x0F90,90,0,271);
move(-1.52,-0.07,-0.27); object(0x025E,0,0,180);
move(-0.99,-0.02,-0.50); object(0x0F03,0,0,91);
move(0.04,0.40,0.00); object(0x0F03,0,0,91);
move(0.05,0.50,0.00); object(0x0F03,0,0,91);
move(-0.08,-1.40,0.00); object(0x0F03,0,0,91);
move(-0.01,-0.10,1.40); object(0x0F03,0,0,91);
move(0.44,-0.30,0.00); object(0x0F03,0,0,0);
move(-0.30,0.03,0.00); object(0x0F03,0,0,0);
move(0.90,-0.08,0.00); object(0x0F03,0,0,0);
move(0.25,0.46,0.00); object(0x0F03,0,0,270);
move(0.09,1.33,0.00); object(0x0F03,0,0,270);
move(6.53,-3.96,-0.40); object(0x0F03,0,0,1);
move(13.84,7.50,-1.43); object(0x025A,0,0,181);
move(0.74,0.38,0.70); object(0x0F03,110,0,356);
move(-0.79,0.01,0.00); object(0x0F03,110,0,356);
move(-0.89,0.01,0.00); object(0x0F03,110,0,356);
move(-0.00,-0.40,0.00); object(0x0F03,110,0,356);
move(1.61,-0.01,0.00); object(0x0F03,110,0,356);
move(-0.34,0.00,0.00); object(0x0F03,110,0,356);
move(-106.17,20.96,0.60); object(0x025E,75,0,213);
move(78.67,-25.04,-0.47); object(0x025B,0,0,359);
move(-4.09,-0.10,0.00); object(0x025B,0,0,359);
move(4.93,0.19,-0.03); object(0x0FEA,0,0,69);
move(24.04,3.04,-0.67); object(0x0FEA,0,0,60);
move(-107.21,21.50,1.97); object(0x0FEA,0,320,255);
move(0.48,-1.78,-0.80); object(0x0FEA,0,10,325);
move(0.53,1.71,0.50); object(0x0FEA,150,10,355);
move(71.71,-23.69,0.10); object(0x025C,0,0,180);
move(-24.29,7.13,-1.90); object(0x0239,0,0,268);
move(-3.85,-3.16,1.19); object(0x01BF,0,0,180);
move(-0.25,6.91,0.00); object(0x01BF,0,0,179);
move(-0.09,-3.44,3.30); object(0x01BF,90,0,180);
move(-1.77,3.21,-3.99); object(0x09F9,0,0,158);
move(-2.18,-3.52,-0.50); object(0x0239,0,0,270);
move(8.35,0.94,2.70); object(0x0235,90,0,180);
move(-0.37,-0.06,0.00); object(0x0235,90,0,359);
move(0.30,-3.89,-1.60); object(0x023E,0,0,300);
move(-8.22,-0.15,0.00); object(0x023E,0,0,123);
teleport(1016.82,-1153.16, 13.17)
setchar(0x08E4E9C0, 130);
setfloat(0x08E4E9C4, 1019.10,-1155.76,13.17);
setfloat(0x08E4E9D0, 0); 

#cheat red light District Street light MOD 
moveto(902.02,-418.85,18.22);  object(0x020F,0,0,273);
move(0.23,4.09,0.00);  object(0x020F,0,0,273);
move(-1.81,2.41,5.90);  object(0x020F,0,0,273);
move(0.15,8.21,0.00);  object(0x020F,0,0,273);
move(6.24,15.27,-1.90);  object(0x020F,0,0,273);
move(-6.52,9.19,-1.10);  object(0x020F,0,0,273);
move(-0.33,-5.89,0.00);  object(0x020F,0,0,273);
move(11.61,6.55,-0.80);  object(0x020F,0,0,350);
move(-1.42,-19.94,0.00);  object(0x020F,0,0,181);
move(9.58,1.49,2.40);  object(0x020F,0,0,84);
move(1.17,-5.29,0.80);  object(0x020F,0,0,104);
move(-0.01,-9.15,6.80);  object(0x020F,0,0,86);
move(0.00,0.00,-6.70);  object(0x020F,0,0,86);
move(0.59,-8.18,0.00);  object(0x020F,0,0,86);
move(0.52,-7.28,-0.90);  object(0x020F,0,0,86);
move(-1.01,-5.18,0.30);  object(0x020F,0,0,86);
move(0.39,-5.39,0.00);  object(0x020F,0,0,86);
move(-1.74,-16.66,-2.80);  object(0x020F,0,0,86);
move(-6.66,-5.47,0.00);  object(0x020F,0,0,190);
move(7.86,-0.33,0.00);  object(0x020F,0,0,190);
move(6.74,0.32,0.00);  object(0x020F,0,0,173);
move(5.41,-0.00,0.00);  object(0x020F,0,0,182);
move(-8.68,16.78,3.00);  object(0x020F,0,0,357);
move(7.79,0.42,0.00);  object(0x020F,0,0,357);
move(-31.01,-9.99,-3.00);  object(0x020F,0,0,259);
move(2.19,-12.83,1.20);  object(0x020F,0,0,182);
move(-2.44,33.38,1.10);  object(0x020F,0,0,272);
move(-0.29,7.01,0.00);  object(0x020F,0,0,272);
move(48.97,27.03,-2.20);  object(0x020F,0,0,186);
move(-12.96,0.15,0.00);  object(0x020F,0,0,186);
move(6.65,0.06,-0.10);  object(0x020F,0,0,186);
move(-2.75,18.04,-2.40);  object(0x020F,0,0,3);
move(-5.01,-0.03,0.00);  object(0x020F,0,0,3);
move(-5.59,0.30,0.00);  object(0x020F,0,0,3);
move(-5.07,-0.23,0.00);  object(0x020F,0,0,352);
move(35.26,-13.29,-0.20);  object(0x021D,0,0,94);
move(-6.44,0.09,0.00);  object(0x021D,0,0,103);
move(-8.85,-0.05,0.00);  object(0x021D,0,0,103);
move(-7.68,-0.30,0.00);  object(0x021D,0,0,103);
move(-7.29,0.41,0.00);  object(0x021D,0,0,103);
move(-9.00,-0.06,0.00);  object(0x021D,0,0,103);
move(-0.22,8.54,0.00);  object(0x021D,0,0,275);
move(8.27,-0.10,0.00);  object(0x021D,0,0,275);
move(8.20,0.19,0.00);  object(0x021D,0,0,270);
move(8.09,-0.04,0.00);  object(0x021D,0,0,285);
move(9.98,0.15,0.00);  object(0x021D,0,0,285);
move(10.23,-0.07,0.00);  object(0x021D,0,0,285);
move(-60.07,4.37,0.00);  object(0x021D,0,0,184);
move(1.24,-6.61,0.00);  object(0x021D,0,0,184);
move(-0.18,-11.96,0.00);  object(0x021D,0,0,184);
move(-0.04,-6.81,0.00);  object(0x021D,0,0,184);
move(0.03,-8.12,0.00);  object(0x021D,0,0,190);
move(-0.05,-7.01,0.00);  object(0x021D,0,0,190);
move(0.13,-8.49,0.00);  object(0x021D,0,0,190);
move(-0.06,-7.43,0.00);  object(0x021D,0,0,190);
move(-0.06,-7.65,0.00);  object(0x021D,0,0,190);
move(8.98,44.65,0.00);  object(0x021D,0,0,5);
move(-0.00,-7.33,0.00);  object(0x021D,0,0,10);
move(-0.00,-7.03,0.00);  object(0x021D,0,0,10);
move(-0.00,-6.46,0.00);  object(0x021D,0,0,10);
move(-0.00,-8.91,0.00);  object(0x021D,0,0,10);
move(-0.00,-10.53,0.00);  object(0x021D,0,0,10);
move(-0.00,-3.92,0.00);  object(0x021D,0,0,10);
move(-25.24,-5.22,0.00);  object(0x021D,0,0,283);
move(8.35,0.11,0.00);  object(0x021D,0,0,283);
move(20.68,-1.23,0.00);  object(0x021D,0,0,283);
move(1.38,0.72,0.00);  object(0x021D,0,0,283);
move(7.66,0.15,0.00);  object(0x021D,0,0,283);
move(7.70,-0.12,0.00);  object(0x021D,0,0,275);
move(6.99,0.62,0.00);  object(0x021D,0,0,275);
move(-1.09,-9.50,0.00);  object(0x021D,0,0,95);
move(-7.51,0.14,0.00);  object(0x021D,0,0,95);
move(-9.35,-0.02,0.00);  object(0x021D,0,0,101);
move(-7.20,0.04,0.00);  object(0x021D,0,0,101);
move(-6.01,0.03,0.00);  object(0x021D,0,0,101);
move(-9.02,-0.15,0.00);  object(0x021D,0,0,101);
move(-7.31,0.04,0.00);  object(0x021D,0,0,101);
move(19.96,87.10,-1.10);  object(0x021D,0,0,9);
1の島のレッドライト地区に大量の街灯を設置するコードです。
テレポートないので自分で移動していってください。
深夜の1時と2時の暗さが個人的にはカッコイイかと    </description>
    <dc:date>2010-03-02T23:17:01+09:00</dc:date>
  </item>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/8.html">
    <title>CheatSyncについて</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/8.html</link>
    <description>
      *CheatSyncについて
ここの文章及び画像はIn Touch With Toni Ciprianiから転載させていただきました 
ありがとうございます 
**CheatSyncとは
CheatSyncはCheatDeviceを使って作られた自作MODを容易にダウンロードできるウェブアプリケーションです。
今まではウィンドウズ上のデスクトップアプリだったんですが、完全なウェブアプリになりました。
そこで使い方を説明しましょう。

1. [[CheatSync.net&gt;http://www.cheatsync.net/]]へ行き、アカウントを登録する。
#ref(cheatsync001_1.png )

2. 登録はユーザー名とパスワードを記入
#ref(cheatsync002.png )

3. ここがCheatSyncの主画面
左のアイコンからホーム(Home)、新チートの投稿(Submit New)、お気に入り(Favourites)、人気のあるチート(Top Rated)、統計データ(Statistics)、ダウンロード(Download)。
#ref(cheatsync003.png )
まずはTop Rated (人気のあるチート)を選択し、人気のあるチートをチェックしてみよう。気に入ったものはFavourites (お気に入り)ボタンを押してお気に入りに加える(もしすぐダウンロードしてみたかったらDownloadボタンを押してDownloadに入れておく)。

4. お気に入り(Favourites)画面。ここからダウンロードで使いたい自作チート一式を選択する。Downloadアイコンを押すとDownloadへチートが追加される。
#ref(cheatsync004.png)

5. ダウンロード(Download)画面。チート一式をお気に入りからここへ移したら、確認してDownload CheatPack (チートパッケージをダウンロードする)アイコンを押すとそれらのコードが入ったcheats.txtファイルがダウンロードされる。
#ref(cheatsync005_1.png)    </description>
    <dc:date>2008-08-12T18:45:54+09:00</dc:date>
  </item>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/11.html">
    <title>プログラミング方法</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/11.html</link>
    <description>
      *プログラミング方法

これはCheat Device Folderに入っているprogramming.txtの翻訳と解説です。翻訳の訂正や各項目に解説を付け加えて下さい。

**Programming for CheatDevice&#039;s cheats.txt file

&gt;Cheats can be added to CheatDevice by creating the file cheats.txt in the root of the memory card.  Although the syntax looks like C, it&#039;s not C. None of the C operators and keywords are implemented except what&#039;s listed below.
cheats.txtをメモリースティックのルート(訳注：PCでPSPをマウントした時にそのまま作ったcheats.txtを入れるということです。PSP/やPSP/SAVEDATAに入れても無駄です)に入れることでCheat Deviceにチートを加えることができる
シンタックスはC言語のようだが、そうではない。下記に示したもの以外はC言語とは関係ない

Commands: (case sensitive) - コマンド一覧

&gt;#cheat Cheat Title  &lt;Cheat Titleのところを置き換える&gt;
&gt;// comments &lt;適当なコメントを入れる&gt;
&gt;setchar(startaddress, intvalue, ...);  &lt;startaddress, &gt;intvalueのところを置き換える&gt;
&gt;sethex(startaddress, hexintvalue, ...;  
&gt;setshort(startaddress, intvalue, ...); 
&gt;setint(startaddress, intvalue, ...); 
&gt;setfloat(startaddress, floatvalue, ...); 
&gt;teleport(x, y, z); &lt;x, y, zのところを置き換える&gt;

Formats for numeric constants:
数字形式のフォーマット；

&gt;decimal:   124
&gt;hex:       2xABCF2 or 2xabcf2
&gt;binary:    2b22122121121
&gt;float:     1.24
&gt;addresses must be hex

Some examples:
例(訳注；一つ一つがチートの例)：

&gt;#cheat Teleport: Top of Tall Building
teleport(75, -1527, 216.78);

&gt;#cheat Hud On
&gt;// any comments, such as author credits
&gt;setchar(2x28b57b2a, 1);

&gt;#cheat Hud Off
&gt;setchar(2x28b57b2a, 2);

&gt;#cheat Max Money
&gt;setint(2x28b87acc, 77777777);
&gt;setint(2x28b87ad2, 77777777);

Functions with &quot;...&quot; can write any number of values starting at the given address, so Max Money could also be written as:
&quot;...&quot;のファンクションはアドレスの中のどの数字から初めてもOKです。例えばMax Moneyは次のように書くこともできます；

&gt;#cheat Max Money
&gt;setint(2x28b87acc, 77777777, 77777777);

&gt;#cheat No Money
&gt;setint(2x28b87acc, 2, 2);

&gt;#cheat Time is 7:42am
&gt;setchar(2x28b5e272, 7, 42);

&gt;Integer values can be treated as signed or unsigned. All of the following commands set the same value:
整数値は符号付きでも無しでも扱えます。次のどのコマンドも同じ意味を持ちます；

&gt;setchar(2x28b87acc, 255);
&gt;setchar(2x28b87acc, -1);
&gt;setchar(2x28b87acc, 2xff);
&gt;setchar(2x28b87acc, 2xFF);
&gt;setchar(2x28b87acc, 2b11111111);
&gt;sethex(2x28b87acc, ff);

&gt;sethex is just a version of setchar that assumes all values are hex so you can leave off the 2x.Cheat Maker automatically performs region conversion behind the scenes so users of the UK version see the same addresses as the US version and addresses entered are automatically converted to the correct region. There is no need to give different versions of cheats for UK and US versions of the game.
sethexは2xを無視できるようにhexの全ての値を想定するsetcharと同じものです
Cheat Makerは自動的にリージョンの変換を行うので、UK版でもUS版と同じ処理をしますUKとUS版で違うコードを書く必要はありません    </description>
    <dc:date>2008-07-19T16:01:02+09:00</dc:date>
  </item>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/10.html">
    <title>建設</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/10.html</link>
    <description>
      **最初に
ここの文章はIn Touch With Toni Ciprianiから転載させていただきました
ありがとうございます

ステップ1 - 下ごしらえ

&gt;空の***.txtファイルを作り、PSPのCHEATSディレクトリーに入れる(例 ；gta.txt)

ステップ2 - 建設モードに入る

&gt;GTA: LCSを起動し、自分の建設物を作りたい場所へ移動する
&gt;Cheat Deviceのメニューを開き、下の方へ移動し、Files; を選択し、←→で先程作った***.txtを選択。
&gt;次にGo to Cheat Makerを選択。Construction ModeをONにし、L+↑でCheat Deviceのメニューから抜け出すと建設モードに入ることができる。

ステップ3 - 建設モードで建設開始

&gt;a. 建設モードでまず自分が出したいオブジェクトを△、□で選択(一覧表；英語→object.txt、日本語訳→objects_jp.doc)。バグるものもあるので注意。
&gt;b. ○ボタンでそのオブジェクトが出てくる。
&gt;c. オブジェクトを好きな場所に移動させる。操作法は以下；
&gt;←→で右か左に移動。
&gt;↑↓で上下に移動 (高度変更)。
&gt;アナログスティック前／後で前進／後退
&gt;アナログスティック左／右で円心の動きができる
&gt;オブジェクトの角度の調整
&gt;×でx, y, zどの回転軸を変化させたいか選択し、△、□で値を変更させる。
&gt;L+アナログスティックで視点変更(オブジェクトの位置は影響しない)
&gt;L+←→でズームイン、ズームアウト(オブジェクトの位置は影響しない)
&gt;d. ○ボタンでそのオブジェクトを固定させる。

ステップ4 - ステップ3を繰り返す

&gt;ステップ3のa-dを繰り返し、建設を続ける。

ステップ5 - 座標を確認、スクリーンショットを撮っておく。

&gt;建設が終わったらL+↑でConstruction Modeから抜け出す。そうするとNew Constructionという項目が追加されている。自分の作った建築物へ簡単に移動できるために、Cheat DeviceのDisplay Coordinatesでx, y, zの座標を確認し、それをメモる。みんながどんなモノを建設したか一目でわかるようにスクリーンショットを撮っておくのがわかりやすいです。

ステップ6 - テレポートチートを追加

&gt;後はPSPのメニューに戻り、PCとPSPを繋ぐ。そうすると先程作った***.txtを開くとチートコードが追加されているはず。
&gt;まず、#cheatの後に自分の好きな名前を入力(New Constructionを置き換える)。
&gt;テレポートを追加するために、ファイルを開き一番下にテレポートcheatを追加。念のためにもう一つのテレポートチートを同じ座標で追加しておく。下の四角の中が追加する部分。

&gt;＃cheat*********
&gt;moveto(279.71,-521.84,37.28);  object(0x0F8B,0,0,179);
&gt;move(-0.15,-7.10,0.00);  object(0x0F96,0,0,89);
&gt;move(6.76,-0.14,0.00);  object(0x0F97,0,0,359);
&gt;(省略)
&gt;move(-2.04,0.05,-4.40);  object(0x0CD7,335,0,266);
&gt;teleport(***,***,***); (←このコードは必要ないかも)
&gt;
&gt;#cheat teleport to *********
&gt;teleport(***,***,***);

ステップ7 - 仕上げ

&gt;完成した***.txtをハードディスクに保存する。

ステップ8 - みんなと共有する

&gt;[[ConstrucUP掲示板&gt;http://imbbs5.net4u.org/sr3_bbss.cgi?cat=16796construc]]で.txtファイルと写真を添付する。    </description>
    <dc:date>2008-07-19T15:59:26+09:00</dc:date>
  </item>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/9.html">
    <title>ObjectCreatorについて</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/9.html</link>
    <description>
      *ObjectCreatorについて
**ObjectCreatorとは
ObjectCreatorはマップ上の自分が指定した座標に自分が指定したオブジェクトを配置することができます

スクリーンショット(画像はv0.2aのもの)
#ref(SS0157.JPG)

|Cheat Name|チートの名前|
|Set Coordinate Increase|ずらす量|
|Coordinates|オブジェクトを配置する座標|
|Set Code Starting Point|詳細不明　どなたかお願いします|
|Move Object 2m Down|Z座標を2下げる|
|Rotation|オブジェクトを決定した後のx,y,z軸の角度|
|Oject|配置するオブジェクトを選択|
|Make|コードを生成|
|Reset|全ての情報を消す|
|Copy Code|コードをクリップボードにコピー|
|Save Code|コードを保存|

**入手方法
リンク先の画像のすぐ下にある｢Object Creator v～｣をクリックしてダウンロード
[[http://www.gtaforums.com/index.php?showtopic=233267&gt;http://www.gtaforums.com/index.php?showtopic=233267]]

**使用方法
+チートデバイスの「Display Coordinates」を使用し、オブジェクトを置きたい座標を覚える。
+作成するコードの名前を「Cheat Name」へ入力。
+チートデバイスの「Display Coordinates」で覚えた座標を「Coordinates」に入力。
+「Set Coordinate Increase」については別項を参照。
+「Move Object 2m Down」についても別項を参照。
+置きたいオブジェクトの角度を「Rotation」に入力。
+「Oject」で置きたいオブジェクトを選択。（「Enter Your Own Object Code」を押すとオブジェクトを番号で指定出来る。）
+「Make」を押してコードを生成。
+「Copy Code」を押して自分で作ったテキストファイルに貼り付けるか、「Save Code」でテキストファイルを選択して「SAVE」を押す。

-「Set Coordinate Increase」について。
例
「Coordinates」のx座標を10とし、「Set Coordinate Increase」のxを2とする。
1回「Make」を押すとx座標は10、2回目は12、3回目は14・・・
というように、「Set Coordinate Increase」で設定した分だけ間を空けながら直線状にオブジェクトを配置できる。
大規模な物を作る際に重宝する。ただし、座標が負のときは当然逆になるので注意する。

-「Move Object 2m Down」について
一回押す事でZ座標が2下がる。
試した事は無いが、階段状になると思われる。

-オブジェクト表
オブジェクト一覧表日本語版
訳：[[moon&gt;http://outsiders.cocolog-nifty.com/gta_lcs/]]さん
[[ダウンロード&gt;http://www8.atwiki.jp/cheat_maker?cmd=upload&amp;act=open&amp;pageid=9&amp;file=objects_jp.doc]]



-UPDATE 
Aug.17.06　最新版に画像更新、それに伴って使用方法等を変更。オブジェクト一覧追加。　by Gear    </description>
    <dc:date>2008-01-03T16:30:47+09:00</dc:date>
  </item>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/2.html">
    <title>MENU</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/2.html</link>
    <description>
      MENU
-[[TOP]]
-[[導入方法]]
-[[CheatDeviceについて]]
-[[CheatMakerについて]]
-[[CheatSyncについて]]
-[[ObjectCreatorについて]]
-[[建設]]
-[[プログラミング方法]]
-[[自作チート]]
--[[車両系]]
--[[武器系]]
--[[その他]]
-[[掲示板&gt;http://atbb.jp/cheat_maker/index.php]]    </description>
    <dc:date>2007-08-05T19:26:47+09:00</dc:date>
  </item>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/12.html">
    <title>ＧＴＡシリーズ</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/12.html</link>
    <description>
      色々と便新していきたいと思います。
それではよろしく！！    </description>
    <dc:date>2006-10-21T22:43:57+09:00</dc:date>
  </item>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/5.html">
    <title>導入方法</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/5.html</link>
    <description>
      カーター氏のサイトへいき、バージョンを選ぶ

USB接続でPSPとパソコンをつなぐ。

いろいろファイルをいれたりする

以上    </description>
    <dc:date>2006-10-19T18:42:59+09:00</dc:date>
  </item>
    <item rdf:about="http://www8.atwiki.jp/cheat_maker/pages/6.html">
    <title>CheatDeviceについて</title>
    <link>http://www8.atwiki.jp/cheat_maker/pages/6.html</link>
    <description>
      **バージョンごとに追加された機能
(最新バージョンは今までの機能が全て備わってます)

v0.1
Infinite health and armor(ヘルスとアーマーが無限に)
Edit wanted level(指名手配度を変更)
Edit time(時間を変更)
Edit weather + Snow(天候を変更)
Spawn anything
Display coordinates and speed
v0.2:
Teleport(テレポート)
Step through walls(壁すり抜け)
Power jump(パワージャンプ)
v0.3:
Activate spawn cheats with one button(車両出現系のチートをデバイス起動時にボタン1つで出現させることができる)
Screenshot(スクリーンショット撮影)
Edit car colors(車・バイクの色変更)
Never fall off your bike(バイクから落ちない)
v0.4:
Firmware 2.6 support(ファームウェア2.6に対応)
Your car is indestructible, always steaming, smoking, or on fire(車・バイクのダメージを変更)
No reload(ノーリロード)
v0.5:
Video recorder(ビデオを撮ることができる)
Change CPU speed to 333MHz (fw 2.0-2.5 only)(CPUのクロック数を変更)
Battery percent, voltage and temp (fw 2.0-2.5 only)(バッテリー情報などを表示)
Heavy bike(バイクを重たくする)
Turn while power jumping(パワージャンプ中に方向転換可能)
v0.5a:
Frames per second meter added to coordinates display(画面にFPSを表示)
v0.5b:
Added &quot;Really High&quot; to teleport list for Dodo gliding(Dodo用にテレポートに&quot;Really High&quot;を追加)
v0.5c:
Completely stops the game during screen capture so action shots won&#039;t be blurry
New savefile for UK version
v0.5d:
Added confirmation dialog before unloading.
v0.5e:
Gives the screen more time to repaint before screenshot
Stabalized the Dodo for easier gliding
v0.6:
Flyable Dodo with thrust(Dodoで飛行可)
Video recorder is a little faster(ビデオ録画が少し早くなる)
v0.6a:
Added step up/down, use -1.5m to submerge a flatbed to ramp level(ステップアップ/ダウン)
Step through walls works while driving(車･バイクに乗った状態でも壁抜け可)
v0.7:
Bikes can drive on walls(バイク搭乗時壁を走れる)
Gravity(重力操作)
Freeze everything(全ての人を動けなくする)
Gameplay speed(ゲームスピードを変更)
Walking speed(歩くスピードを変更)
Flip over(さかさま)
Unlimited heli flying height(ヘリ飛行時の高度制限が無くなる)
Cheat Maker(チートメーカー)
v0.7c:
Support for cheats with pplayer, pobj or pcar in them
v0.7d:
Select ped outfit (歩行者のスキンを選択できる。番号は中に入っているpeds.txtファイルを参考に。バグるものもあるので注意)
Support for cheats with #off section
v0.8a:
Rocket Boost!(ロケットブースト!)
v0.9
Construction Mode (建設モード)
FW2.6でもクロックアップが可能に
CHEATSディレクトリーに***.txtを使い分けて呼び出すことが可能に
v1.0:
Hover cars(車を浮かせて走行可能になった。空飛ぶ車がガレージに出現)
Gather spell(ギャザースペル)
Full size video recorder(フルサイズのビデオレコーダー)
Load outside staunton safehouse(ストートン島の隠れ家以外でロードができるように)
Drivable RC toys(ラジコンが操縦できるようになった)
Your car is indestructible also prevents visible damage
(車を外見的なダメージを受けなくさせることができるように)
Gangs no longer attack you(ギャング団共が攻撃してこないようにすることができる)
v1.0b:
Water level(水位の変更が可能に)
v1.0c:
Heavy cars（車を重くする）
Automatically flip over（車がひっくり返った時に自動的に回転し元に戻す機能）
v1.0d:
Drive on walls works for cars too(車に乗ったまま壁を走れる)


// 最終更新 - 2006/05/06    </description>
    <dc:date>2006-09-13T10:49:02+09:00</dc:date>
  </item>
  </rdf:RDF>

