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D&D Next 「 Against the Cult of Chaos 」 用 PC ---- &big(){&bold(){}} &big(){&bold(){&underdot(#5555ff,2px){ Race }}}  &bold(){Hill Dwarf} &big(){&bold(){&underdot(#5555ff,2px){ Experience }}}  &bold(){ 0 / 250 xp} &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}  &bold(){Chaotic Good} &big(){&bold(){&underdot(#5555ff,2px){ Level / Class }}}  &bold(){Barbarian} 1 &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}  &bold(){16} = 12 + 3 CON Bonus ( = + 3 CON Mod. × 1Lv. ) + 1 Racial &big(){&bold(){&underdot(#5555ff,2px){ Ability Score }}} |【|CENTER:STR|】 |RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|+ 1 Race| | |【|CENTER:DEX|】 |RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:14| | | |【|CENTER:CON|】 |RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|+ 1 Race|+ 1 Race | |【|CENTER:INT|】 |RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8| | | |【|CENTER:WIS|】 |RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12| | | |【|CENTER:CHA|】 |RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8| | | &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}} |&bold(){AC}|:|RIGHT:14|=|10|+ 3 DEX Mod.|+ 1 Armor| &big(){&bold(){&underdot(#5555ff,2px){ Initiative }}} |&bold(){Initiative Mod.}|:|RIGHT: 2|=|+ 2 DEX Mod.| &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}} &bold(){Shortbow} |&bold(){Attack} |:|>|>|>|+ 5 = + 2 Weapon Attack + 3 DEX Mod.| |&bold(){Damage} |:|1d8 + 3 ( = + 3 DEX Mod. )|&bold(){ Range}|:|CENTER:80 / 320| |&bold(){Property}|:|>|>|>|Piercing| &bold(){Katana} |&bold(){Attack} |:|>|>|>|+ 5 = + 2 Weapon Attack + 3 DEX Mod.| |&bold(){Damage} |:|1d8 + 3 ( = + 3 DEX Mod. )|&bold(){ Range}|:|CENTER:―| |&bold(){Property}|:|>|>|>|Slashing| &bold(){Dagger} |&bold(){Attack} |:|>|>|>|+ 5 = + 2 Weapon Attack + 3 DEX Mod.| |&bold(){Damage} |:|1d4 + 3 ( = + 3 DEX Mod. )|&bold(){ Range}|:|CENTER:20 / 80| |&bold(){Property}|:|>|>|>|Piercing| &big(){&bold(){&underdot(#5555ff,2px){ 種族 & クラス特徴 }}} |&bold(){Hill Dwarf} |&bold(){Size} |:|Medium| |~ |&bold(){Speed} |:|25ft. Your speed is not reduced by wearing heavy armor with which you have proficiency or for carrying a heavy load.| |~ |&bold(){Darkvision} |:|You treat darkness within 60 feet of you as dim light. When you do so, your vision is in black and white.| |~ |&bold(){Dwarven Resiliance} |:|You have advantage on saving throws against poison, and you have resistance against poison damage.| |~ |&bold(){Dwarven Weapon Training} |:|You are proficient with the battleaxe, handaxe, throwing hammer, and warhammer.| |~ |&bold(){Stonecunning} |:|While you are underground, you have advantage on all Wisdom checks to listen and spot, and you roughly know your depth beneath the surface.&br()You also know the approximate age and origin of worked stone you inspect.| |~ |&bold(){Dwarven Toughness} |:|Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.&br()Additionally, whenever you roll Hit Dice during a rest, you regain 1 extra hit point for each Hit Die you roll.| |~ |&bold(){Languages} |:|Common, Dwarvish| |~ |&bold(){Ability Score Adjustment} |:|+ 1 CON, + 1 STR| |&bold(){Barbarian 1}|&bold(){Hit Dice} |:|1d12 per barbarian level| |~ |&bold(){Ability Score Adjustment} |:|+ 1 STR, or CON ( CON を選択 )| |~ |&bold(){Armor & Shield Proficiencies}|:|Light and medium armor, shields| |~ |&bold(){Weapon Proficiencies} |:|All simple and martial weapons| |~ |&bold(){Attack Bonus} |:|You gain a + 1 bonus to your attack roll when you're using a weapon with which you have proficiency.| |~ |&bold(){Rage} |:|On your turn, you can enter a rage as part of your action. While raging, you gain the following benefits:&br()• advantage on Strength­based attack rolls, checks, and saving throws&br()• a + 2 bonus to the damage roll of one melee attack of choice each turn&br()• resistance to bludgeoning, piercing, and slashing damage&br()&br()Raging also has a drawback: You can't take reactions during it.&br()&br()You must attack on each of your turns to maintain the rage; it stops if you end your turn without having attacked a hostile creature.&br()The rage also ends after 10 minutes or if you fall unconscious.&br()&br()After you rage twice, you must complete a long rest to rage again, and you must take a short rest between rages.| |~ |&bold(){Reckless Attack} |:|When you aren't raging, you can use your action to make a melee attack with advantage.&br()Doing so grants advantage to attack rolls against you until your next turn.| |~ |&bold(){Thick Hide} |:|While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.| &big(){&bold(){&underdot(#5555ff,2px){ Skills }}} |Balance |+ 2|+ 1d6| |Climb |+ 3|+ 1d6| |Jump |+ 3|+ 1d6| |Sneak |+ 2|| |Tumble |+ 2|+ 1d6| |Listen |+ 1|| |Spot |+ 1|| &big(){&bold(){&underdot(#5555ff,2px){ Background }}} |>|>|>|>|&bold(){Guide}| |Trait |:|Wanderer|/|You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you.&br()In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.| |Skills|:|>|>|Balance, Climb, Jump, Tumble| &big(){&bold(){&underdot(#5555ff,2px){ Speciality / Feats }}} |Level|RIGHT: 1|:|Cleave |/|Once on each of your turns, when you reduce a creature to 0 hit points or fewer with a melee attack, you can make a single melee attack&br()against another creature within your reach as a part of the same action.| |Level|RIGHT: 3|:|Weapon Mastery|/|When you attack with a weapon and roll its damage dice, roll an extra die of the same type, drop the lowest roll, and then add up the damage.| &big(){&bold(){&underdot(#5555ff,2px){ Languages }}} Common, Dwarvish &big(){&bold(){&underdot(#5555ff,2px){ Gears }}} Shortbow, Katana, Dagger × 3, Leather, Thieve's Tools, Adventurer's Kit, 35gp
D&D Next 「 Against the Cult of Chaos 」 用 PC ---- &big(){&bold(){}} &big(){&bold(){&underdot(#5555ff,2px){ Race }}}  &bold(){Hill Dwarf} &big(){&bold(){&underdot(#5555ff,2px){ Experience }}}  &bold(){ 0 / 250 xp} &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}  &bold(){Chaotic Good} &big(){&bold(){&underdot(#5555ff,2px){ Level / Class }}}  &bold(){Barbarian} 1 &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}  &bold(){16} = 12 + 3 CON Bonus ( = + 3 CON Mod. × 1Lv. ) + 1 Racial &big(){&bold(){&underdot(#5555ff,2px){ Ability Score }}} |【|CENTER:STR|】 |RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|+ 1 Race| | |【|CENTER:DEX|】 |RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:14| | | |【|CENTER:CON|】 |RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|+ 1 Race|+ 1 Race | |【|CENTER:INT|】 |RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8| | | |【|CENTER:WIS|】 |RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12| | | |【|CENTER:CHA|】 |RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8| | | &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}} |&bold(){AC}|:|RIGHT:16|=|10|+ 2 DEX Mod.|+ 4 Armor| &big(){&bold(){&underdot(#5555ff,2px){ Initiative }}} |&bold(){Initiative Mod.}|:|RIGHT: 2|=|+ 2 DEX Mod.| &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}} &bold(){Halberd} |&bold(){Attack} |:|>|>|>|+ 4 = + 3 STR Mod. + 1 Attack Bonus| |&bold(){Damage} |:|1d10 + 3 ( = + 3 STR Mod. )|&bold(){ Range}|:|CENTER:―| |&bold(){Property}|:|>|>|>|Slashing, Reach, Two-handed| &bold(){Maul} |&bold(){Attack} |:|>|>|>|+ 4 = + 3 STR Mod. + 1 Attack Bonus| |&bold(){Damage} |:|1d12 + 3 ( = + 3 STR Mod. )|&bold(){ Range}|:|CENTER:―| |&bold(){Property}|:|>|>|>|Bludgeoning, Two-handed| &bold(){Pike} |&bold(){Attack} |:|>|>|>|+ 4 = + 3 STR Mod. + 1 Attack Bonus| |&bold(){Damage} |:|1d8 + 3 ( = + 3 STR Mod. )|&bold(){ Range}|:|CENTER:―| |&bold(){Property}|:|>|>|>|Piercing, Reach, Two-handed| &bold(){Javelin} |&bold(){Attack} |:|>|>|>|+ 4 = + 3 STR Mod. + 1 Attack Bonus| |&bold(){Damage} |:|1d6 + 3 ( = + 3 STR Mod. )|&bold(){ Range}|:|CENTER:30 / 120| |&bold(){Property}|:|>|>|>|Piercing| &big(){&bold(){&underdot(#5555ff,2px){ 種族 & クラス特徴 }}} |&bold(){Hill Dwarf} |&bold(){Size} |:|Medium| |~ |&bold(){Speed} |:|25ft. Your speed is not reduced by wearing heavy armor with which you have proficiency or for carrying a heavy load.| |~ |&bold(){Darkvision} |:|You treat darkness within 60 feet of you as dim light. When you do so, your vision is in black and white.| |~ |&bold(){Dwarven Resiliance} |:|You have advantage on saving throws against poison, and you have resistance against poison damage.| |~ |&bold(){Dwarven Weapon Training} |:|You are proficient with the battleaxe, handaxe, throwing hammer, and warhammer.| |~ |&bold(){Stonecunning} |:|While you are underground, you have advantage on all Wisdom checks to listen and spot, and you roughly know your depth beneath the surface.&br()You also know the approximate age and origin of worked stone you inspect.| |~ |&bold(){Dwarven Toughness} |:|Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.&br()Additionally, whenever you roll Hit Dice during a rest, you regain 1 extra hit point for each Hit Die you roll.| |~ |&bold(){Languages} |:|Common, Dwarvish| |~ |&bold(){Ability Score Adjustment} |:|+ 1 CON, + 1 STR| |&bold(){Barbarian 1}|&bold(){Hit Dice} |:|1d12 per barbarian level| |~ |&bold(){Ability Score Adjustment} |:|+ 1 STR, or CON ( CON を選択 )| |~ |&bold(){Armor & Shield Proficiencies}|:|Light and medium armor, shields| |~ |&bold(){Weapon Proficiencies} |:|All simple and martial weapons| |~ |&bold(){Attack Bonus} |:|You gain a + 1 bonus to your attack roll when you're using a weapon with which you have proficiency.| |~ |&bold(){Rage} |:|On your turn, you can enter a rage as part of your action. While raging, you gain the following benefits:&br()• advantage on Strength­based attack rolls, checks, and saving throws&br()• a + 2 bonus to the damage roll of one melee attack of choice each turn&br()• resistance to bludgeoning, piercing, and slashing damage&br()&br()Raging also has a drawback: You can't take reactions during it.&br()&br()You must attack on each of your turns to maintain the rage; it stops if you end your turn without having attacked a hostile creature.&br()The rage also ends after 10 minutes or if you fall unconscious.&br()&br()After you rage twice, you must complete a long rest to rage again, and you must take a short rest between rages.| |~ |&bold(){Reckless Attack} |:|When you aren't raging, you can use your action to make a melee attack with advantage.&br()Doing so grants advantage to attack rolls against you until your next turn.| |~ |&bold(){Thick Hide} |:|While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.| &big(){&bold(){&underdot(#5555ff,2px){ Skills }}} |Balance |+ 2|+ 1d6| |Climb |+ 3|+ 1d6| |Jump |+ 3|+ 1d6| |Sneak |+ 2|| |Tumble |+ 2|+ 1d6| |Listen |+ 1|| |Spot |+ 1|| &big(){&bold(){&underdot(#5555ff,2px){ Background }}} |>|>|>|>|&bold(){Guide}| |Trait |:|Wanderer|/|You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you.&br()In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.| |Skills|:|>|>|Balance, Climb, Jump, Tumble| &big(){&bold(){&underdot(#5555ff,2px){ Speciality / Feats }}} |Level|RIGHT: 1|:|Cleave |/|Once on each of your turns, when you reduce a creature to 0 hit points or fewer with a melee attack, you can make a single melee attack&br()against another creature within your reach as a part of the same action.| |Level|RIGHT: 3|:|Weapon Mastery|/|When you attack with a weapon and roll its damage dice, roll an extra die of the same type, drop the lowest roll, and then add up the damage.| &big(){&bold(){&underdot(#5555ff,2px){ Languages }}} Common, Dwarvish &big(){&bold(){&underdot(#5555ff,2px){ Gears }}} Halberd, Maul, Pike, Javelin × 5, Scale Mail, Adventurer's kit, Bedroll, Climber's kit, Crowbar, Hammer, Piton × 12, Traveler's Clothes, 12.00gp

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