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D&D Next 「 Against the Cult of Chaos 」 用 PC
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&big(){&bold(){}}
&big(){&bold(){&underdot(#5555ff,2px){ Race }}}
&bold(){Hill Dwarf}
&big(){&bold(){&underdot(#5555ff,2px){ Experience }}}
&bold(){ 0 / 250 xp}
&big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}
&bold(){Chaotic Good}
&big(){&bold(){&underdot(#5555ff,2px){ Level / Class }}}
&bold(){Barbarian} 1
&big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}
&bold(){16} = 12 + 3 CON Bonus ( = + 3 CON Mod. × 1Lv. ) + 1 Racial
&big(){&bold(){&underdot(#5555ff,2px){ Ability Score }}}
|【|CENTER:STR|】 |RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|+ 1 Race| |
|【|CENTER:DEX|】 |RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:14| | |
|【|CENTER:CON|】 |RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|+ 1 Race|+ 1 Race |
|【|CENTER:INT|】 |RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8| | |
|【|CENTER:WIS|】 |RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12| | |
|【|CENTER:CHA|】 |RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8| | |
&big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}
|&bold(){AC}|:|RIGHT:14|=|10|+ 3 DEX Mod.|+ 1 Armor|
&big(){&bold(){&underdot(#5555ff,2px){ Initiative }}}
|&bold(){Initiative Mod.}|:|RIGHT: 2|=|+ 2 DEX Mod.|
&big(){&bold(){&underdot(#5555ff,2px){ Attacks }}}
&bold(){Shortbow}
|&bold(){Attack} |:|>|>|>|+ 5 = + 2 Weapon Attack + 3 DEX Mod.|
|&bold(){Damage} |:|1d8 + 3 ( = + 3 DEX Mod. )|&bold(){ Range}|:|CENTER:80 / 320|
|&bold(){Property}|:|>|>|>|Piercing|
&bold(){Katana}
|&bold(){Attack} |:|>|>|>|+ 5 = + 2 Weapon Attack + 3 DEX Mod.|
|&bold(){Damage} |:|1d8 + 3 ( = + 3 DEX Mod. )|&bold(){ Range}|:|CENTER:―|
|&bold(){Property}|:|>|>|>|Slashing|
&bold(){Dagger}
|&bold(){Attack} |:|>|>|>|+ 5 = + 2 Weapon Attack + 3 DEX Mod.|
|&bold(){Damage} |:|1d4 + 3 ( = + 3 DEX Mod. )|&bold(){ Range}|:|CENTER:20 / 80|
|&bold(){Property}|:|>|>|>|Piercing|
&big(){&bold(){&underdot(#5555ff,2px){ 種族 & クラス特徴 }}}
|&bold(){Hill Dwarf} |&bold(){Size} |:|Medium|
|~ |&bold(){Speed} |:|25ft. Your speed is not reduced by wearing heavy armor with which you have proficiency or for carrying a heavy load.|
|~ |&bold(){Darkvision} |:|You treat darkness within 60 feet of you as dim light. When you do so, your vision is in black and white.|
|~ |&bold(){Dwarven Resiliance} |:|You have advantage on saving throws against poison, and you have resistance against poison damage.|
|~ |&bold(){Dwarven Weapon Training} |:|You are proficient with the battleaxe, handaxe, throwing hammer, and warhammer.|
|~ |&bold(){Stonecunning} |:|While you are underground, you have advantage on all Wisdom checks to listen and spot, and you roughly know your depth beneath the surface.&br()You also know the approximate age and origin of worked stone you inspect.|
|~ |&bold(){Dwarven Toughness} |:|Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.&br()Additionally, whenever you roll Hit Dice during a rest, you regain 1 extra hit point for each Hit Die you roll.|
|~ |&bold(){Languages} |:|Common, Dwarvish|
|~ |&bold(){Ability Score Adjustment} |:|+ 1 CON, + 1 STR|
|&bold(){Barbarian 1}|&bold(){Hit Dice} |:|1d12 per barbarian level|
|~ |&bold(){Ability Score Adjustment} |:|+ 1 STR, or CON ( CON を選択 )|
|~ |&bold(){Armor & Shield Proficiencies}|:|Light and medium armor, shields|
|~ |&bold(){Weapon Proficiencies} |:|All simple and martial weapons|
|~ |&bold(){Attack Bonus} |:|You gain a + 1 bonus to your attack roll when you're using a weapon with which you have proficiency.|
|~ |&bold(){Rage} |:|On your turn, you can enter a rage as part of your action. While raging, you gain the following benefits:&br()• advantage on Strengthbased attack rolls, checks, and saving throws&br()• a + 2 bonus to the damage roll of one melee attack of choice each turn&br()• resistance to bludgeoning, piercing, and slashing damage&br()&br()Raging also has a drawback: You can't take reactions during it.&br()&br()You must attack on each of your turns to maintain the rage; it stops if you end your turn without having attacked a hostile creature.&br()The rage also ends after 10 minutes or if you fall unconscious.&br()&br()After you rage twice, you must complete a long rest to rage again, and you must take a short rest between rages.|
|~ |&bold(){Reckless Attack} |:|When you aren't raging, you can use your action to make a melee attack with advantage.&br()Doing so grants advantage to attack rolls against you until your next turn.|
|~ |&bold(){Thick Hide} |:|While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.|
&big(){&bold(){&underdot(#5555ff,2px){ Skills }}}
|Balance |+ 2|+ 1d6|
|Climb |+ 3|+ 1d6|
|Jump |+ 3|+ 1d6|
|Sneak |+ 2||
|Tumble |+ 2|+ 1d6|
|Listen |+ 1||
|Spot |+ 1||
&big(){&bold(){&underdot(#5555ff,2px){ Background }}}
|>|>|>|>|&bold(){Guide}|
|Trait |:|Wanderer|/|You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you.&br()In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.|
|Skills|:|>|>|Balance, Climb, Jump, Tumble|
&big(){&bold(){&underdot(#5555ff,2px){ Speciality / Feats }}}
|Level|RIGHT: 1|:|Cleave |/|Once on each of your turns, when you reduce a creature to 0 hit points or fewer with a melee attack, you can make a single melee attack&br()against another creature within your reach as a part of the same action.|
|Level|RIGHT: 3|:|Weapon Mastery|/|When you attack with a weapon and roll its damage dice, roll an extra die of the same type, drop the lowest roll, and then add up the damage.|
&big(){&bold(){&underdot(#5555ff,2px){ Languages }}}
Common, Dwarvish
&big(){&bold(){&underdot(#5555ff,2px){ Gears }}}
Shortbow, Katana, Dagger × 3, Leather, Thieve's Tools, Adventurer's Kit, 35gp
D&D Next 「 Against the Cult of Chaos 」 用 PC
----
&big(){&bold(){}}
&big(){&bold(){&underdot(#5555ff,2px){ Race }}}
&bold(){Hill Dwarf}
&big(){&bold(){&underdot(#5555ff,2px){ Experience }}}
&bold(){ 0 / 250 xp}
&big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}
&bold(){Chaotic Good}
&big(){&bold(){&underdot(#5555ff,2px){ Level / Class }}}
&bold(){Barbarian} 1
&big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}
&bold(){16} = 12 + 3 CON Bonus ( = + 3 CON Mod. × 1Lv. ) + 1 Racial
&big(){&bold(){&underdot(#5555ff,2px){ Ability Score }}}
|【|CENTER:STR|】 |RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|+ 1 Race| |
|【|CENTER:DEX|】 |RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:14| | |
|【|CENTER:CON|】 |RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|+ 1 Race|+ 1 Race |
|【|CENTER:INT|】 |RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8| | |
|【|CENTER:WIS|】 |RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12| | |
|【|CENTER:CHA|】 |RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8| | |
&big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}
|&bold(){AC}|:|RIGHT:16|=|10|+ 2 DEX Mod.|+ 4 Armor|
&big(){&bold(){&underdot(#5555ff,2px){ Initiative }}}
|&bold(){Initiative Mod.}|:|RIGHT: 2|=|+ 2 DEX Mod.|
&big(){&bold(){&underdot(#5555ff,2px){ Attacks }}}
&bold(){Halberd}
|&bold(){Attack} |:|>|>|>|+ 4 = + 3 STR Mod. + 1 Attack Bonus|
|&bold(){Damage} |:|1d10 + 3 ( = + 3 STR Mod. )|&bold(){ Range}|:|CENTER:―|
|&bold(){Property}|:|>|>|>|Slashing, Reach, Two-handed|
&bold(){Maul}
|&bold(){Attack} |:|>|>|>|+ 4 = + 3 STR Mod. + 1 Attack Bonus|
|&bold(){Damage} |:|1d12 + 3 ( = + 3 STR Mod. )|&bold(){ Range}|:|CENTER:―|
|&bold(){Property}|:|>|>|>|Bludgeoning, Two-handed|
&bold(){Pike}
|&bold(){Attack} |:|>|>|>|+ 4 = + 3 STR Mod. + 1 Attack Bonus|
|&bold(){Damage} |:|1d8 + 3 ( = + 3 STR Mod. )|&bold(){ Range}|:|CENTER:―|
|&bold(){Property}|:|>|>|>|Piercing, Reach, Two-handed|
&bold(){Javelin}
|&bold(){Attack} |:|>|>|>|+ 4 = + 3 STR Mod. + 1 Attack Bonus|
|&bold(){Damage} |:|1d6 + 3 ( = + 3 STR Mod. )|&bold(){ Range}|:|CENTER:30 / 120|
|&bold(){Property}|:|>|>|>|Piercing|
&big(){&bold(){&underdot(#5555ff,2px){ 種族 & クラス特徴 }}}
|&bold(){Hill Dwarf} |&bold(){Size} |:|Medium|
|~ |&bold(){Speed} |:|25ft. Your speed is not reduced by wearing heavy armor with which you have proficiency or for carrying a heavy load.|
|~ |&bold(){Darkvision} |:|You treat darkness within 60 feet of you as dim light. When you do so, your vision is in black and white.|
|~ |&bold(){Dwarven Resiliance} |:|You have advantage on saving throws against poison, and you have resistance against poison damage.|
|~ |&bold(){Dwarven Weapon Training} |:|You are proficient with the battleaxe, handaxe, throwing hammer, and warhammer.|
|~ |&bold(){Stonecunning} |:|While you are underground, you have advantage on all Wisdom checks to listen and spot, and you roughly know your depth beneath the surface.&br()You also know the approximate age and origin of worked stone you inspect.|
|~ |&bold(){Dwarven Toughness} |:|Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.&br()Additionally, whenever you roll Hit Dice during a rest, you regain 1 extra hit point for each Hit Die you roll.|
|~ |&bold(){Languages} |:|Common, Dwarvish|
|~ |&bold(){Ability Score Adjustment} |:|+ 1 CON, + 1 STR|
|&bold(){Barbarian 1}|&bold(){Hit Dice} |:|1d12 per barbarian level|
|~ |&bold(){Ability Score Adjustment} |:|+ 1 STR, or CON ( CON を選択 )|
|~ |&bold(){Armor & Shield Proficiencies}|:|Light and medium armor, shields|
|~ |&bold(){Weapon Proficiencies} |:|All simple and martial weapons|
|~ |&bold(){Attack Bonus} |:|You gain a + 1 bonus to your attack roll when you're using a weapon with which you have proficiency.|
|~ |&bold(){Rage} |:|On your turn, you can enter a rage as part of your action. While raging, you gain the following benefits:&br()• advantage on Strengthbased attack rolls, checks, and saving throws&br()• a + 2 bonus to the damage roll of one melee attack of choice each turn&br()• resistance to bludgeoning, piercing, and slashing damage&br()&br()Raging also has a drawback: You can't take reactions during it.&br()&br()You must attack on each of your turns to maintain the rage; it stops if you end your turn without having attacked a hostile creature.&br()The rage also ends after 10 minutes or if you fall unconscious.&br()&br()After you rage twice, you must complete a long rest to rage again, and you must take a short rest between rages.|
|~ |&bold(){Reckless Attack} |:|When you aren't raging, you can use your action to make a melee attack with advantage.&br()Doing so grants advantage to attack rolls against you until your next turn.|
|~ |&bold(){Thick Hide} |:|While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.|
&big(){&bold(){&underdot(#5555ff,2px){ Skills }}}
|Balance |+ 2|+ 1d6|
|Climb |+ 3|+ 1d6|
|Jump |+ 3|+ 1d6|
|Sneak |+ 2||
|Tumble |+ 2|+ 1d6|
|Listen |+ 1||
|Spot |+ 1||
&big(){&bold(){&underdot(#5555ff,2px){ Background }}}
|>|>|>|>|&bold(){Guide}|
|Trait |:|Wanderer|/|You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you.&br()In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.|
|Skills|:|>|>|Balance, Climb, Jump, Tumble|
&big(){&bold(){&underdot(#5555ff,2px){ Speciality / Feats }}}
|Level|RIGHT: 1|:|Cleave |/|Once on each of your turns, when you reduce a creature to 0 hit points or fewer with a melee attack, you can make a single melee attack&br()against another creature within your reach as a part of the same action.|
|Level|RIGHT: 3|:|Weapon Mastery|/|When you attack with a weapon and roll its damage dice, roll an extra die of the same type, drop the lowest roll, and then add up the damage.|
&big(){&bold(){&underdot(#5555ff,2px){ Languages }}}
Common, Dwarvish
&big(){&bold(){&underdot(#5555ff,2px){ Gears }}}
Halberd, Maul, Pike, Javelin × 5, Scale Mail, Adventurer's kit, Bedroll, Climber's kit, Crowbar, Hammer, Piton × 12, Traveler's Clothes, 12.00gp