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PPP Out of the Abyss キャンペーン用キャラクター。 ---- &big(){&bold(){ Goth ( ガズ )}} &big(){&bold(){&underdot(#5555ff,2px){ Race }}}  &bold(){Half-Orc} &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}  &bold(){Chaotic Neutral} &big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}  &bold(){ 7,190 / 14,000 xp} &big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}  &bold(){Fighter} 6 &big(){&bold(){&underdot(#5555ff,2px){ Background }}}  &bold(){Outlander} &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}  &bold(){58} = 10 + 6 + 6 + 6 + 6 + 6 + 18 CON Mod. ( = + 3 CON × 6Lv. ) &big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}} |【|CENTER:STR|】|RIGHT:18|(|CENTER:+|RIGHT: 4|)|=|RIGHT:14|( 7pts. )|+ 2 Racial|+ 2 Level up| |【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial|| |【|CENTER:DEX|】|RIGHT:13|(|CENTER:+|RIGHT: 1|)|=|RIGHT:13|( 5pts. )||| |【|CENTER:INT|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )| || |【|CENTER:WIS|】|RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12|( 4pts. )| || |【|CENTER:CHA|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )| || &big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}} |&bold(){Initiative}|:|+ 1 = + 1 DEX| |&bold(){Land Speed}|:|30 feet.| &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}  &bold(){20} = 10 + 8 Platemail + 2 Shield &big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}} |【|CENTER:STR|】 |+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency|)| |【|CENTER:CON|】 |+|RIGHT: 6|( = + 3|CENTER:CON|+ 3 Proficiency|)| |【|CENTER:DEX|】 |+|RIGHT: 1|( = + 1|CENTER:DEX||)| |【|CENTER:INT|】 |-|RIGHT: 1|( = - 1|CENTER:INT||)| |【|CENTER:WIS|】 |+|RIGHT: 1|( = + 1|CENTER:WIS||)| |【|CENTER:CHA|】 |+|RIGHT: 0|( = + 0|CENTER:CHA||)| &big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}} |>|>|&bold(){Proficiency Bonus} + 3| |&bold(){Armor }|:|All Armor, shields| |&bold(){Weapons }|:|All Simple Weapons, Martial Weapons| |&bold(){Tools }|:|Horn ( musical instrument )| |&bold(){Language}|:|Common, Orc, Goblin| &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}} |&bold(){Dawn Bringer} |>|>|Finesse| |~ |Attack|:|+ 9 ( = + 4 STR + 3 Proficiency + 2 Enc.)| |~ |Damage|:|1d8 + 6 ( = + 4 STR + 2 Enc.) / Radiant| |~ |||| |&bold(){Warhammer} |>|>|Versatile ( 1d10 )| |~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )| |~ |Damage|:|1d8 + 3 ( = + 3 STR ) / Bludgeoning| |~ |||| |&bold(){Dagger} |>|>|Finesse, Light, Thrown ( Range 20 / 60 )| |~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )| |~ |Damage|:|1d4 + 3 ( = + 3 STR ) / Piercing| |~ |||| |&bold(){Handaxe} |>|>|Light, Thrown ( Range 20 / 60 )| |~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )| |~ |Damage|:|1d6 + 3 ( = + 3 STR ) / Slashing| &big(){&bold(){&underdot(#5555ff,2px){ Skills }}} |Strength |■|Athletics |:|+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency )| |Dexterity |●|Acrobatics |:|+|RIGHT: 4|( = + 1|CENTER:DEX|+ 3 Proficiency )| | | |Sleight of Hand|:|+|RIGHT: 1|( = + 1|CENTER:DEX|)| | | |Stealth |:|+|RIGHT: 1|( = + 1|CENTER:DEX|)| |Intelligence| |Arcana |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| | |○|History |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| | | |Investigation |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| | | |Nature |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| | | |Religion |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| |Wisdom |●|Animal Handling|:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )| | |○|Insight |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)| | | |Medicine |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)| | |○|Perception |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)| | |■|Survival |:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )| |Charisma | |Deception |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)| | |◆|Intimidation |:|+|RIGHT: 3|( = + 0|CENTER:CHA|+ 3 Proficiency )| | | |Performance |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)| | | |Persuasion |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)| &big(){&bold(){&underdot(#5555ff,2px){ Traits }}} |&bold(){Half-Orc} |&bold(){Ability Score Increases}|:|+ 2 STR, + 1 CON| |~ |&bold(){Size } |:|Medium| |~ |&bold(){Speed} |:|30 feet| |~ |&bold(){Darkvision} |:|You can see in dim light 60 feet of you as if it were bright light,| |~ |~ |~ |and in darkness as if it were dim light.| |~ |~ |~ |You can't discern color in darkness, only shades of gray.| |~ |&bold(){Menacing} |:|You gain proficiency in the intimidation skill| |~ |&bold(){Relentless Endurance} |:|When you are reduced to 0 hit points but not killed outright,| |~ |~ |~ |you can drop to 1 hit point instead.| |~ |~ |~ |You can't use this feature again until you finish a long rest.| |~ |&bold(){Savage Attacks} |:|When you score a critical hit with a melee weapon attack, you can| |~ |~ |~ |roll one of the weapon's damage dice one additional time and add it| |~ |~ |~ |to the extra damage of critical hit.| |~ |&bold(){Languages} |:|Common, Orc| |&bold(){Fighter, Champion} |&bold(){Hit Dice} |:|1d10 / Lv.| |~ |&bold(){Armor Proficiencies} |:|All Armors, Shields| |~ |&bold(){Weapon Proficiencies} |:|All Simple Weapons, Martial Weapons| |~ |&bold(){Tool Proficiencies} |:|None| |~ |&bold(){Saving Throw Proficiencies}|:|Strength, Constitution| |~ |&bold(){Skills} |:|Choose two skills from Acrobatics, Animal Handling, Athletics, History,| |~ |~ |~ |Insight, Intimidation, Perception, Survival| |~ |&bold(){Fighting Style} |:|Protection.| |~ |~ |~ |When a creature you can see attacks a target other than you that is| |~ |~ |~ |within 5 feet of you, you can use your reaction to impose disadvantage| |~ |~ |~ |on the attack roll.| |~ |~ |~ |You must be wielding a shield.| |~ |&bold(){Second Wind} |:|On your turn, you can use a bonus action to regain hit points equal to| |~ |~ |~ |1d10 + your fighter level.| |~ |~ |~ |Once you use this feature, you must finish a short or long rest before| |~ |~ |~ |you can use it again.| |~ |&bold(){Action Surge} |:|You can push yourself beyond your normal limits for a moment.| |~ |~ |~ |On your turn, you can take one additional action on top of your regular| |~ |~ |~ |action and a possible bonus action.| |~ |~ |~ |Once you use this feature, you must finish a short or long rest before| |~ |~ |~ | you can use it again. | |~ |&bold(){Extra Attack} |:|You can attack twice, instead of once, whenever you take the Attack| |~ |~ |~ |action on your turn.| |~ |&bold(){ } |:|| |~ |~ |~ || |&bold(){Outlander ( Background )}|&bold(){Skill Proficiencies} |:|Athletics, Survival| |~ |&bold(){Tool Proficiencies} |:|One type of musical instrument| |~ |&bold(){Language} |:|One of your choice| \ &big(){&bold(){&underdot(#5555ff,2px){ Feats }}} |Shield Master|| |~ || |~ || |~ || |~ || |~ || |~ || |~ || |~ || &big(){&bold(){&underdot(#5555ff,2px){ Equipments }}} | |Warhammer| | |Warhammer, silverd| | |Staff| | |Javelin × 10| | |Hand Axe × 2| | |Dagger| | |Platemail| | |Shield| | |Dungeoneer's Pack| | | - Backpack| | | - Crowbar| | | - Hammer| | | - Piton × 10| | | - Torch × 10| | | - Tinderbox| | | - Ration × 10 day| | | - Rope, hempen × 50 feet| | | - Waterskin| | |Bedroll| | |Belt Pouch| | |Clothes, Traveler's| | |Fishing Tackle| | |Hunting Trap| | |Lantern, Hooded| | |Mess Kit| | |Oil × 5| | |Trophy from an animal you killed| | |0.3gp| ----
PPP Out of the Abyss キャンペーン用キャラクター。 ---- &big(){&bold(){ Goth ( ガズ )}} &big(){&bold(){&underdot(#5555ff,2px){ Race }}}  &bold(){Half-Orc} &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}  &bold(){Chaotic Neutral} &big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}  &bold(){ 7,190 / 14,000 xp} &big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}  &bold(){Fighter} 6 &big(){&bold(){&underdot(#5555ff,2px){ Background }}}  &bold(){Outlander} &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}  &bold(){58} = 10 + 6 + 6 + 6 + 6 + 6 + 18 CON Mod. ( = + 3 CON × 6Lv. ) &big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}} |【|CENTER:STR|】|RIGHT:18|(|CENTER:+|RIGHT: 4|)|=|RIGHT:14|( 7pts. )|+ 2 Racial|+ 2 Level up| |【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial|| |【|CENTER:DEX|】|RIGHT:13|(|CENTER:+|RIGHT: 1|)|=|RIGHT:13|( 5pts. )||| |【|CENTER:INT|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )| || |【|CENTER:WIS|】|RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12|( 4pts. )| || |【|CENTER:CHA|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )| || &big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}} |&bold(){Initiative}|:|+ 1 = + 1 DEX| |&bold(){Land Speed}|:|30 feet.| &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}  &bold(){20} = 10 + 8 Platemail + 2 Shield &big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}} |【|CENTER:STR|】 |+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency|)| |【|CENTER:CON|】 |+|RIGHT: 6|( = + 3|CENTER:CON|+ 3 Proficiency|)| |【|CENTER:DEX|】 |+|RIGHT: 1|( = + 1|CENTER:DEX||)| |【|CENTER:INT|】 |-|RIGHT: 1|( = - 1|CENTER:INT||)| |【|CENTER:WIS|】 |+|RIGHT: 1|( = + 1|CENTER:WIS||)| |【|CENTER:CHA|】 |+|RIGHT: 0|( = + 0|CENTER:CHA||)| &big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}} |>|>|&bold(){Proficiency Bonus} + 3| |&bold(){Armor }|:|All Armor, shields| |&bold(){Weapons }|:|All Simple Weapons, Martial Weapons| |&bold(){Tools }|:|Horn ( musical instrument )| |&bold(){Language}|:|Common, Orc, Goblin| &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}} |&bold(){Dawn Bringer} |>|>|Finesse| |~ |Attack|:|+ 9 ( = + 4 STR + 3 Proficiency + 2 Enc.)| |~ |Damage|:|1d8 + 6 ( = + 4 STR + 2 Enc.) / Radiant| |~ |||| |&bold(){Warhammer} |>|>|Versatile ( 1d10 )| |~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )| |~ |Damage|:|1d8 + 3 ( = + 3 STR ) / Bludgeoning| |~ |||| |&bold(){Dagger} |>|>|Finesse, Light, Thrown ( Range 20 / 60 )| |~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )| |~ |Damage|:|1d4 + 3 ( = + 3 STR ) / Piercing| |~ |||| |&bold(){Handaxe} |>|>|Light, Thrown ( Range 20 / 60 )| |~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )| |~ |Damage|:|1d6 + 3 ( = + 3 STR ) / Slashing| &big(){&bold(){&underdot(#5555ff,2px){ Skills }}} |Strength |■|Athletics |:|+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency )| |Dexterity |●|Acrobatics |:|+|RIGHT: 4|( = + 1|CENTER:DEX|+ 3 Proficiency )| | | |Sleight of Hand|:|+|RIGHT: 1|( = + 1|CENTER:DEX|)| | | |Stealth |:|+|RIGHT: 1|( = + 1|CENTER:DEX|)| |Intelligence| |Arcana |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| | |○|History |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| | | |Investigation |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| | | |Nature |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| | | |Religion |:|-|RIGHT: 1|( = - 1|CENTER:INT|)| |Wisdom |●|Animal Handling|:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )| | |○|Insight |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)| | | |Medicine |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)| | |○|Perception |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)| | |■|Survival |:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )| |Charisma | |Deception |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)| | |◆|Intimidation |:|+|RIGHT: 3|( = + 0|CENTER:CHA|+ 3 Proficiency )| | | |Performance |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)| | | |Persuasion |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)| &big(){&bold(){&underdot(#5555ff,2px){ Traits }}} |&bold(){Half-Orc} |&bold(){Ability Score Increases}|:|+ 2 STR, + 1 CON| |~ |&bold(){Size } |:|Medium| |~ |&bold(){Speed} |:|30 feet| |~ |&bold(){Darkvision} |:|You can see in dim light 60 feet of you as if it were bright light,| |~ |~ |~ |and in darkness as if it were dim light.| |~ |~ |~ |You can't discern color in darkness, only shades of gray.| |~ |&bold(){Menacing} |:|You gain proficiency in the intimidation skill| |~ |&bold(){Relentless Endurance} |:|When you are reduced to 0 hit points but not killed outright,| |~ |~ |~ |you can drop to 1 hit point instead.| |~ |~ |~ |You can't use this feature again until you finish a long rest.| |~ |&bold(){Savage Attacks} |:|When you score a critical hit with a melee weapon attack, you can| |~ |~ |~ |roll one of the weapon's damage dice one additional time and add it| |~ |~ |~ |to the extra damage of critical hit.| |~ |&bold(){Languages} |:|Common, Orc| |&bold(){Fighter, Champion} |&bold(){Hit Dice} |:|1d10 / Lv.| |~ |&bold(){Armor Proficiencies} |:|All Armors, Shields| |~ |&bold(){Weapon Proficiencies} |:|All Simple Weapons, Martial Weapons| |~ |&bold(){Tool Proficiencies} |:|None| |~ |&bold(){Saving Throw Proficiencies}|:|Strength, Constitution| |~ |&bold(){Skills} |:|Choose two skills from Acrobatics, Animal Handling, Athletics, History,| |~ |~ |~ |Insight, Intimidation, Perception, Survival| |~ |&bold(){Fighting Style} |:|Protection.| |~ |~ |~ |When a creature you can see attacks a target other than you that is| |~ |~ |~ |within 5 feet of you, you can use your reaction to impose disadvantage| |~ |~ |~ |on the attack roll.| |~ |~ |~ |You must be wielding a shield.| |~ |&bold(){Second Wind} |:|On your turn, you can use a bonus action to regain hit points equal to| |~ |~ |~ |1d10 + your fighter level.| |~ |~ |~ |Once you use this feature, you must finish a short or long rest before| |~ |~ |~ |you can use it again.| |~ |&bold(){Action Surge} |:|You can push yourself beyond your normal limits for a moment.| |~ |~ |~ |On your turn, you can take one additional action on top of your regular| |~ |~ |~ |action and a possible bonus action.| |~ |~ |~ |Once you use this feature, you must finish a short or long rest before| |~ |~ |~ | you can use it again. | |~ |&bold(){Extra Attack} |:|You can attack twice, instead of once, whenever you take the Attack| |~ |~ |~ |action on your turn.| |~ |&bold(){ } |:|| |~ |~ |~ || |&bold(){Outlander ( Background )}|&bold(){Skill Proficiencies} |:|Athletics, Survival| |~ |&bold(){Tool Proficiencies} |:|One type of musical instrument| |~ |&bold(){Language} |:|One of your choice| \ &big(){&bold(){&underdot(#5555ff,2px){ Feats }}} |Shield Master|| |~ || |~ || |~ || |~ || |~ || |~ || |~ || |~ || &big(){&bold(){&underdot(#5555ff,2px){ Equipments }}} | |Dawn Bringer| | |Warhammer| | |Warhammer, silverd| | |Staff| | |Javelin × 10| | |Hand Axe × 2| | |Dagger| | |Platemail| | |Shield| | |Spell Shard ( Fly )| | |Dungeoneer's Pack| | | - Backpack| | | - Crowbar| | | - Hammer| | | - Piton × 10| | | - Torch × 10| | | - Tinderbox| | | - Ration × 10 day| | | - Rope, hempen × 50 feet| | | - Waterskin| | |Bedroll| | |Belt Pouch| | |Clothes, Traveler's| | |Fishing Tackle| | |Hunting Trap| | |Lantern, Hooded| | |Mess Kit| | |Oil × 5| | |Trophy from an animal you killed| | |0.3gp| ----

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