「PC データ置き場/Out of the Abyss キャンペーン PC」の編集履歴(バックアップ)一覧はこちら
追加された行は緑色になります。
削除された行は赤色になります。
PPP Out of the Abyss キャンペーン用キャラクター。
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&big(){&bold(){ Goth ( ガズ )}}
&big(){&bold(){&underdot(#5555ff,2px){ Race }}}
&bold(){Half-Orc}
&big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}
&bold(){Chaotic Neutral}
&big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}
&bold(){ 7,190 / 14,000 xp}
&big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}
&bold(){Fighter} 6
&big(){&bold(){&underdot(#5555ff,2px){ Background }}}
&bold(){Outlander}
&big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}
&bold(){58} = 10 + 6 + 6 + 6 + 6 + 6 + 18 CON Mod. ( = + 3 CON × 6Lv. )
&big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}}
|【|CENTER:STR|】|RIGHT:18|(|CENTER:+|RIGHT: 4|)|=|RIGHT:14|( 7pts. )|+ 2 Racial|+ 2 Level up|
|【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial||
|【|CENTER:DEX|】|RIGHT:13|(|CENTER:+|RIGHT: 1|)|=|RIGHT:13|( 5pts. )|||
|【|CENTER:INT|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )| ||
|【|CENTER:WIS|】|RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12|( 4pts. )| ||
|【|CENTER:CHA|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )| ||
&big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}}
|&bold(){Initiative}|:|+ 1 = + 1 DEX|
|&bold(){Land Speed}|:|30 feet.|
&big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}
&bold(){20} = 10 + 8 Platemail + 2 Shield
&big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}}
|【|CENTER:STR|】 |+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency|)|
|【|CENTER:CON|】 |+|RIGHT: 6|( = + 3|CENTER:CON|+ 3 Proficiency|)|
|【|CENTER:DEX|】 |+|RIGHT: 1|( = + 1|CENTER:DEX||)|
|【|CENTER:INT|】 |-|RIGHT: 1|( = - 1|CENTER:INT||)|
|【|CENTER:WIS|】 |+|RIGHT: 1|( = + 1|CENTER:WIS||)|
|【|CENTER:CHA|】 |+|RIGHT: 0|( = + 0|CENTER:CHA||)|
&big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}}
|>|>|&bold(){Proficiency Bonus} + 3|
|&bold(){Armor }|:|All Armor, shields|
|&bold(){Weapons }|:|All Simple Weapons, Martial Weapons|
|&bold(){Tools }|:|Horn ( musical instrument )|
|&bold(){Language}|:|Common, Orc, Goblin|
&big(){&bold(){&underdot(#5555ff,2px){ Attacks }}}
|&bold(){Dawn Bringer} |>|>|Finesse|
|~ |Attack|:|+ 9 ( = + 4 STR + 3 Proficiency + 2 Enc.)|
|~ |Damage|:|1d8 + 6 ( = + 4 STR + 2 Enc.) / Radiant|
|~ ||||
|&bold(){Warhammer} |>|>|Versatile ( 1d10 )|
|~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )|
|~ |Damage|:|1d8 + 3 ( = + 3 STR ) / Bludgeoning|
|~ ||||
|&bold(){Dagger} |>|>|Finesse, Light, Thrown ( Range 20 / 60 )|
|~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )|
|~ |Damage|:|1d4 + 3 ( = + 3 STR ) / Piercing|
|~ ||||
|&bold(){Handaxe} |>|>|Light, Thrown ( Range 20 / 60 )|
|~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )|
|~ |Damage|:|1d6 + 3 ( = + 3 STR ) / Slashing|
&big(){&bold(){&underdot(#5555ff,2px){ Skills }}}
|Strength |■|Athletics |:|+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency )|
|Dexterity |●|Acrobatics |:|+|RIGHT: 4|( = + 1|CENTER:DEX|+ 3 Proficiency )|
| | |Sleight of Hand|:|+|RIGHT: 1|( = + 1|CENTER:DEX|)|
| | |Stealth |:|+|RIGHT: 1|( = + 1|CENTER:DEX|)|
|Intelligence| |Arcana |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
| |○|History |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
| | |Investigation |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
| | |Nature |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
| | |Religion |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
|Wisdom |●|Animal Handling|:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )|
| |○|Insight |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)|
| | |Medicine |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)|
| |○|Perception |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)|
| |■|Survival |:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )|
|Charisma | |Deception |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)|
| |◆|Intimidation |:|+|RIGHT: 3|( = + 0|CENTER:CHA|+ 3 Proficiency )|
| | |Performance |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)|
| | |Persuasion |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)|
&big(){&bold(){&underdot(#5555ff,2px){ Traits }}}
|&bold(){Half-Orc} |&bold(){Ability Score Increases}|:|+ 2 STR, + 1 CON|
|~ |&bold(){Size } |:|Medium|
|~ |&bold(){Speed} |:|30 feet|
|~ |&bold(){Darkvision} |:|You can see in dim light 60 feet of you as if it were bright light,|
|~ |~ |~ |and in darkness as if it were dim light.|
|~ |~ |~ |You can't discern color in darkness, only shades of gray.|
|~ |&bold(){Menacing} |:|You gain proficiency in the intimidation skill|
|~ |&bold(){Relentless Endurance} |:|When you are reduced to 0 hit points but not killed outright,|
|~ |~ |~ |you can drop to 1 hit point instead.|
|~ |~ |~ |You can't use this feature again until you finish a long rest.|
|~ |&bold(){Savage Attacks} |:|When you score a critical hit with a melee weapon attack, you can|
|~ |~ |~ |roll one of the weapon's damage dice one additional time and add it|
|~ |~ |~ |to the extra damage of critical hit.|
|~ |&bold(){Languages} |:|Common, Orc|
|&bold(){Fighter, Champion} |&bold(){Hit Dice} |:|1d10 / Lv.|
|~ |&bold(){Armor Proficiencies} |:|All Armors, Shields|
|~ |&bold(){Weapon Proficiencies} |:|All Simple Weapons, Martial Weapons|
|~ |&bold(){Tool Proficiencies} |:|None|
|~ |&bold(){Saving Throw Proficiencies}|:|Strength, Constitution|
|~ |&bold(){Skills} |:|Choose two skills from Acrobatics, Animal Handling, Athletics, History,|
|~ |~ |~ |Insight, Intimidation, Perception, Survival|
|~ |&bold(){Fighting Style} |:|Protection.|
|~ |~ |~ |When a creature you can see attacks a target other than you that is|
|~ |~ |~ |within 5 feet of you, you can use your reaction to impose disadvantage|
|~ |~ |~ |on the attack roll.|
|~ |~ |~ |You must be wielding a shield.|
|~ |&bold(){Second Wind} |:|On your turn, you can use a bonus action to regain hit points equal to|
|~ |~ |~ |1d10 + your fighter level.|
|~ |~ |~ |Once you use this feature, you must finish a short or long rest before|
|~ |~ |~ |you can use it again.|
|~ |&bold(){Action Surge} |:|You can push yourself beyond your normal limits for a moment.|
|~ |~ |~ |On your turn, you can take one additional action on top of your regular|
|~ |~ |~ |action and a possible bonus action.|
|~ |~ |~ |Once you use this feature, you must finish a short or long rest before|
|~ |~ |~ | you can use it again. |
|~ |&bold(){Extra Attack} |:|You can attack twice, instead of once, whenever you take the Attack|
|~ |~ |~ |action on your turn.|
|~ |&bold(){ } |:||
|~ |~ |~ ||
|&bold(){Outlander ( Background )}|&bold(){Skill Proficiencies} |:|Athletics, Survival|
|~ |&bold(){Tool Proficiencies} |:|One type of musical instrument|
|~ |&bold(){Language} |:|One of your choice|
\
&big(){&bold(){&underdot(#5555ff,2px){ Feats }}}
|Shield Master||
|~ ||
|~ ||
|~ ||
|~ ||
|~ ||
|~ ||
|~ ||
|~ ||
&big(){&bold(){&underdot(#5555ff,2px){ Equipments }}}
| |Warhammer|
| |Warhammer, silverd|
| |Staff|
| |Javelin × 10|
| |Hand Axe × 2|
| |Dagger|
| |Platemail|
| |Shield|
| |Dungeoneer's Pack|
| | - Backpack|
| | - Crowbar|
| | - Hammer|
| | - Piton × 10|
| | - Torch × 10|
| | - Tinderbox|
| | - Ration × 10 day|
| | - Rope, hempen × 50 feet|
| | - Waterskin|
| |Bedroll|
| |Belt Pouch|
| |Clothes, Traveler's|
| |Fishing Tackle|
| |Hunting Trap|
| |Lantern, Hooded|
| |Mess Kit|
| |Oil × 5|
| |Trophy from an animal you killed|
| |0.3gp|
----
PPP Out of the Abyss キャンペーン用キャラクター。
----
&big(){&bold(){ Goth ( ガズ )}}
&big(){&bold(){&underdot(#5555ff,2px){ Race }}}
&bold(){Half-Orc}
&big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}
&bold(){Chaotic Neutral}
&big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}
&bold(){ 7,190 / 14,000 xp}
&big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}
&bold(){Fighter} 6
&big(){&bold(){&underdot(#5555ff,2px){ Background }}}
&bold(){Outlander}
&big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}
&bold(){58} = 10 + 6 + 6 + 6 + 6 + 6 + 18 CON Mod. ( = + 3 CON × 6Lv. )
&big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}}
|【|CENTER:STR|】|RIGHT:18|(|CENTER:+|RIGHT: 4|)|=|RIGHT:14|( 7pts. )|+ 2 Racial|+ 2 Level up|
|【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial||
|【|CENTER:DEX|】|RIGHT:13|(|CENTER:+|RIGHT: 1|)|=|RIGHT:13|( 5pts. )|||
|【|CENTER:INT|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )| ||
|【|CENTER:WIS|】|RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12|( 4pts. )| ||
|【|CENTER:CHA|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )| ||
&big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}}
|&bold(){Initiative}|:|+ 1 = + 1 DEX|
|&bold(){Land Speed}|:|30 feet.|
&big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}
&bold(){20} = 10 + 8 Platemail + 2 Shield
&big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}}
|【|CENTER:STR|】 |+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency|)|
|【|CENTER:CON|】 |+|RIGHT: 6|( = + 3|CENTER:CON|+ 3 Proficiency|)|
|【|CENTER:DEX|】 |+|RIGHT: 1|( = + 1|CENTER:DEX||)|
|【|CENTER:INT|】 |-|RIGHT: 1|( = - 1|CENTER:INT||)|
|【|CENTER:WIS|】 |+|RIGHT: 1|( = + 1|CENTER:WIS||)|
|【|CENTER:CHA|】 |+|RIGHT: 0|( = + 0|CENTER:CHA||)|
&big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}}
|>|>|&bold(){Proficiency Bonus} + 3|
|&bold(){Armor }|:|All Armor, shields|
|&bold(){Weapons }|:|All Simple Weapons, Martial Weapons|
|&bold(){Tools }|:|Horn ( musical instrument )|
|&bold(){Language}|:|Common, Orc, Goblin|
&big(){&bold(){&underdot(#5555ff,2px){ Attacks }}}
|&bold(){Dawn Bringer} |>|>|Finesse|
|~ |Attack|:|+ 9 ( = + 4 STR + 3 Proficiency + 2 Enc.)|
|~ |Damage|:|1d8 + 6 ( = + 4 STR + 2 Enc.) / Radiant|
|~ ||||
|&bold(){Warhammer} |>|>|Versatile ( 1d10 )|
|~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )|
|~ |Damage|:|1d8 + 3 ( = + 3 STR ) / Bludgeoning|
|~ ||||
|&bold(){Dagger} |>|>|Finesse, Light, Thrown ( Range 20 / 60 )|
|~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )|
|~ |Damage|:|1d4 + 3 ( = + 3 STR ) / Piercing|
|~ ||||
|&bold(){Handaxe} |>|>|Light, Thrown ( Range 20 / 60 )|
|~ |Attack|:|+ 6 ( = + 3 STR + 3 Proficiency )|
|~ |Damage|:|1d6 + 3 ( = + 3 STR ) / Slashing|
&big(){&bold(){&underdot(#5555ff,2px){ Skills }}}
|Strength |■|Athletics |:|+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency )|
|Dexterity |●|Acrobatics |:|+|RIGHT: 4|( = + 1|CENTER:DEX|+ 3 Proficiency )|
| | |Sleight of Hand|:|+|RIGHT: 1|( = + 1|CENTER:DEX|)|
| | |Stealth |:|+|RIGHT: 1|( = + 1|CENTER:DEX|)|
|Intelligence| |Arcana |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
| |○|History |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
| | |Investigation |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
| | |Nature |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
| | |Religion |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
|Wisdom |●|Animal Handling|:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )|
| |○|Insight |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)|
| | |Medicine |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)|
| |○|Perception |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)|
| |■|Survival |:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )|
|Charisma | |Deception |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)|
| |◆|Intimidation |:|+|RIGHT: 3|( = + 0|CENTER:CHA|+ 3 Proficiency )|
| | |Performance |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)|
| | |Persuasion |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)|
&big(){&bold(){&underdot(#5555ff,2px){ Traits }}}
|&bold(){Half-Orc} |&bold(){Ability Score Increases}|:|+ 2 STR, + 1 CON|
|~ |&bold(){Size } |:|Medium|
|~ |&bold(){Speed} |:|30 feet|
|~ |&bold(){Darkvision} |:|You can see in dim light 60 feet of you as if it were bright light,|
|~ |~ |~ |and in darkness as if it were dim light.|
|~ |~ |~ |You can't discern color in darkness, only shades of gray.|
|~ |&bold(){Menacing} |:|You gain proficiency in the intimidation skill|
|~ |&bold(){Relentless Endurance} |:|When you are reduced to 0 hit points but not killed outright,|
|~ |~ |~ |you can drop to 1 hit point instead.|
|~ |~ |~ |You can't use this feature again until you finish a long rest.|
|~ |&bold(){Savage Attacks} |:|When you score a critical hit with a melee weapon attack, you can|
|~ |~ |~ |roll one of the weapon's damage dice one additional time and add it|
|~ |~ |~ |to the extra damage of critical hit.|
|~ |&bold(){Languages} |:|Common, Orc|
|&bold(){Fighter, Champion} |&bold(){Hit Dice} |:|1d10 / Lv.|
|~ |&bold(){Armor Proficiencies} |:|All Armors, Shields|
|~ |&bold(){Weapon Proficiencies} |:|All Simple Weapons, Martial Weapons|
|~ |&bold(){Tool Proficiencies} |:|None|
|~ |&bold(){Saving Throw Proficiencies}|:|Strength, Constitution|
|~ |&bold(){Skills} |:|Choose two skills from Acrobatics, Animal Handling, Athletics, History,|
|~ |~ |~ |Insight, Intimidation, Perception, Survival|
|~ |&bold(){Fighting Style} |:|Protection.|
|~ |~ |~ |When a creature you can see attacks a target other than you that is|
|~ |~ |~ |within 5 feet of you, you can use your reaction to impose disadvantage|
|~ |~ |~ |on the attack roll.|
|~ |~ |~ |You must be wielding a shield.|
|~ |&bold(){Second Wind} |:|On your turn, you can use a bonus action to regain hit points equal to|
|~ |~ |~ |1d10 + your fighter level.|
|~ |~ |~ |Once you use this feature, you must finish a short or long rest before|
|~ |~ |~ |you can use it again.|
|~ |&bold(){Action Surge} |:|You can push yourself beyond your normal limits for a moment.|
|~ |~ |~ |On your turn, you can take one additional action on top of your regular|
|~ |~ |~ |action and a possible bonus action.|
|~ |~ |~ |Once you use this feature, you must finish a short or long rest before|
|~ |~ |~ | you can use it again. |
|~ |&bold(){Extra Attack} |:|You can attack twice, instead of once, whenever you take the Attack|
|~ |~ |~ |action on your turn.|
|~ |&bold(){ } |:||
|~ |~ |~ ||
|&bold(){Outlander ( Background )}|&bold(){Skill Proficiencies} |:|Athletics, Survival|
|~ |&bold(){Tool Proficiencies} |:|One type of musical instrument|
|~ |&bold(){Language} |:|One of your choice|
\
&big(){&bold(){&underdot(#5555ff,2px){ Feats }}}
|Shield Master||
|~ ||
|~ ||
|~ ||
|~ ||
|~ ||
|~ ||
|~ ||
|~ ||
&big(){&bold(){&underdot(#5555ff,2px){ Equipments }}}
| |Dawn Bringer|
| |Warhammer|
| |Warhammer, silverd|
| |Staff|
| |Javelin × 10|
| |Hand Axe × 2|
| |Dagger|
| |Platemail|
| |Shield|
| |Spell Shard ( Fly )|
| |Dungeoneer's Pack|
| | - Backpack|
| | - Crowbar|
| | - Hammer|
| | - Piton × 10|
| | - Torch × 10|
| | - Tinderbox|
| | - Ration × 10 day|
| | - Rope, hempen × 50 feet|
| | - Waterskin|
| |Bedroll|
| |Belt Pouch|
| |Clothes, Traveler's|
| |Fishing Tackle|
| |Hunting Trap|
| |Lantern, Hooded|
| |Mess Kit|
| |Oil × 5|
| |Trophy from an animal you killed|
| |0.3gp|
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