「PC データ置き場/Out of the Abyss キャンペーン PC」の編集履歴(バックアップ)一覧はこちら

PC データ置き場/Out of the Abyss キャンペーン PC」の最新版変更点

追加された行は青色になります。

削除された行は赤色になります。

 PPP Out of the Abyss キャンペーン用キャラクター。
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 &big(){&bold(){ Goth ( ガズ )}}
 
 &big(){&bold(){&underdot(#5555ff,2px){ Race }}}
  &bold(){Half-Orc}
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}
  &bold(){Chaotic Neutral}
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}
  &bold(){ 7,190 / 14,000 xp}
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}
  &bold(){Fighter} 6
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Background }}}
  &bold(){Outlander}
 
 &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}} 
  &bold(){58} = 10 + 6 + 6 + 6 + 6 + 6 + 18 CON Mod. ( = + 3 CON × 6Lv. )
 
 &big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}}
 |【|CENTER:STR|】|RIGHT:18|(|CENTER:+|RIGHT: 4|)|=|RIGHT:14|( 7pts. )|+ 2 Racial|+ 2 Level up|
 |【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial||
 |【|CENTER:DEX|】|RIGHT:13|(|CENTER:+|RIGHT: 1|)|=|RIGHT:13|( 5pts. )|||
 |【|CENTER:INT|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )|          ||
 |【|CENTER:WIS|】|RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12|( 4pts. )|          ||
 |【|CENTER:CHA|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )|          ||
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}}
 |&bold(){Initiative}|:|+ 1 = + 1 DEX|
 |&bold(){Land Speed}|:|30 feet.|
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}
  &bold(){20} = 10 + 8 Platemail + 2 Shield
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}}
 |【|CENTER:STR|】 |+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency|)|
 |【|CENTER:CON|】 |+|RIGHT: 6|( = + 3|CENTER:CON|+ 3 Proficiency|)|
 |【|CENTER:DEX|】 |+|RIGHT: 1|( = + 1|CENTER:DEX||)|
 |【|CENTER:INT|】 |-|RIGHT: 1|( = - 1|CENTER:INT||)|
 |【|CENTER:WIS|】 |+|RIGHT: 1|( = + 1|CENTER:WIS||)|
 |【|CENTER:CHA|】 |+|RIGHT: 0|( = + 0|CENTER:CHA||)|
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}}
 |>|>|&bold(){Proficiency Bonus} + 3|
 |&bold(){Armor   }|:|All Armor, shields|
 |&bold(){Weapons }|:|All Simple Weapons, Martial Weapons|
 |&bold(){Tools   }|:|Horn ( musical instrument )|
 |&bold(){Language}|:|Common, Orc, Goblin|
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}}
 |&bold(){Dawn Bringer}  |>|>|Finesse|
 |~                       |Attack|:|+  9 ( = + 4 STR + 3 Proficiency + 2 Enc.)|
 |~                       |Damage|:|1d8 + 6 ( = + 4 STR + 2 Enc.) / Radiant|
 |~                       ||||
 |&bold(){Warhammer}      |>|>|Versatile ( 1d10 )|
 |~                       |Attack|:|+  6 ( = + 3 STR + 3 Proficiency )|
 |~                       |Damage|:|1d8 + 3 ( = + 3 STR ) / Bludgeoning|
 |~                       ||||
 |&bold(){Dagger}         |>|>|Finesse, Light, Thrown ( Range 20 / 60 )|
 |~                       |Attack|:|+  6 ( = + 3 STR + 3 Proficiency )|
 |~                       |Damage|:|1d4 + 3 ( = + 3 STR ) / Piercing|
 |~                       ||||
 |&bold(){Handaxe}        |>|>|Light, Thrown ( Range 20 / 60 )|
 |~                       |Attack|:|+  6 ( = + 3 STR + 3 Proficiency )|
 |~                       |Damage|:|1d6 + 3 ( = + 3 STR ) / Slashing|
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Skills }}}
 |Strength    |■|Athletics      |:|+|RIGHT: 7|( = + 4|CENTER:STR|+ 3 Proficiency )|
 |Dexterity   |●|Acrobatics     |:|+|RIGHT: 4|( = + 1|CENTER:DEX|+ 3 Proficiency )|
 |            | |Sleight of Hand|:|+|RIGHT: 1|( = + 1|CENTER:DEX|)|
 |            | |Stealth        |:|+|RIGHT: 1|( = + 1|CENTER:DEX|)|
 |Intelligence| |Arcana         |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
 |            |○|History        |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
 |            | |Investigation  |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
 |            | |Nature         |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
 |            | |Religion       |:|-|RIGHT: 1|( = - 1|CENTER:INT|)|
 |Wisdom      |●|Animal Handling|:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )|
 |            |○|Insight        |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)|
 |            | |Medicine       |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)|
 |            |○|Perception     |:|+|RIGHT: 1|( = + 1|CENTER:WIS|)|
 |            |■|Survival       |:|+|RIGHT: 4|( = + 1|CENTER:WIS|+ 3 Proficiency )|
 |Charisma    | |Deception      |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)|
 |            |◆|Intimidation   |:|+|RIGHT: 3|( = + 0|CENTER:CHA|+ 3 Proficiency )|
 |            | |Performance    |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)|
 |            | |Persuasion     |:|+|RIGHT: 0|( = + 0|CENTER:CHA|)|
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Traits }}}
 |&bold(){Half-Orc}                |&bold(){Ability Score Increases}|:|+ 2 STR, + 1 CON|
 |~                                |&bold(){Size }                  |:|Medium|
 |~                                |&bold(){Speed}                  |:|30 feet|
 |~                                |&bold(){Darkvision}             |:|You can see in dim light 60 feet of you as if it were bright light,|
 |~                                |~                               |~ |and in darkness as if it were dim light.|
 |~                                |~                               |~ |You can't discern color in darkness, only shades of gray.|
 |~                                |&bold(){Menacing}               |:|You gain proficiency in the intimidation skill|
 |~                                |&bold(){Relentless Endurance}   |:|When you are reduced to 0 hit points but not killed outright,|
 |~                                |~                               |~ |you can drop to 1 hit point instead.|
 |~                                |~                               |~ |You can't use this feature again until you finish a long rest.|
 |~                                |&bold(){Savage Attacks}         |:|When you score a critical hit with a melee weapon attack, you can|
 |~                                |~                               |~ |roll one of the weapon's damage dice one additional time and add it|
 |~                                |~                               |~ |to the extra damage of critical hit.|
 |~                                |&bold(){Languages}              |:|Common, Orc|
 |&bold(){Fighter, Champion}       |&bold(){Hit Dice}               |:|1d10 / Lv.|
 |~                                |&bold(){Armor Proficiencies}    |:|All Armors, Shields|
 |~                                |&bold(){Weapon Proficiencies}   |:|All Simple Weapons, Martial Weapons|
 |~                                |&bold(){Tool Proficiencies}     |:|None|
 |~                                |&bold(){Saving Throw Proficiencies}|:|Strength, Constitution|
 |~                                |&bold(){Skills}                 |:|Choose two skills from Acrobatics, Animal Handling, Athletics, History,|
 |~                                |~                               |~ |Insight, Intimidation, Perception, Survival|
 |~                                |&bold(){Fighting Style}         |:|Protection.|
 |~                                |~                               |~ |When a creature you can see attacks a target other than you that is|
 |~                                |~                               |~ |within 5 feet of you, you can use your reaction to impose disadvantage|
 |~                                |~                               |~ |on the attack roll.|
 |~                                |~                               |~ |You must be wielding a shield.|
 |~                                |&bold(){Second Wind}            |:|On your turn, you can use a bonus action to regain hit points equal to|
 |~                                |~                               |~ |1d10 + your fighter level.|
 |~                                |~                               |~ |Once you use this feature, you must finish a short or long rest before|
 |~                                |~                               |~ |you can use it again.|
 |~                                |&bold(){Action Surge}           |:|You can push yourself beyond your normal limits for a moment.|
 |~                                |~                               |~ |On your turn, you can take one additional action on top of your regular|
 |~                                |~                               |~ |action and a possible bonus action.|
 |~                                |~                               |~ |Once you use this feature, you must finish a short or long rest before|
 |~                                |~                               |~ | you can use it again. |
 |~                                |&bold(){Extra Attack}           |:|You can attack twice, instead of once, whenever you take the Attack|
 |~                                |~                               |~ |action on your turn.|
 |~                                |&bold(){ }                      |:||
 |~                                |~                               |~ ||
 |&bold(){Outlander ( Background )}|&bold(){Skill Proficiencies}    |:|Athletics, Survival|
 |~                                |&bold(){Tool Proficiencies}     |:|One type of musical instrument|
 |~                                |&bold(){Language}               |:|One of your choice|
 
 \
 &big(){&bold(){&underdot(#5555ff,2px){ Feats }}}
 |Shield Master||
 |~            ||
 |~            ||
 |~            ||
 |~            ||
 |~            ||
 |~            ||
 |~            ||
 |~            ||
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Equipments }}}
+| |Dawn Bringer|
 | |Warhammer|
 | |Warhammer, silverd|
 | |Staff|
 | |Javelin × 10|
 | |Hand Axe × 2|
 | |Dagger|
 | |Platemail|
 | |Shield|
+| |Spell Shard ( Fly )|
 | |Dungeoneer's Pack|
 | | - Backpack|
 | | - Crowbar|
 | | - Hammer|
 | | - Piton × 10|
 | | - Torch × 10|
 | | - Tinderbox|
 | | - Ration × 10 day|
 | | - Rope, hempen × 50 feet|
 | | - Waterskin|
 | |Bedroll|
 | |Belt Pouch|
 | |Clothes, Traveler's|
 | |Fishing Tackle|
 | |Hunting Trap|
 | |Lantern, Hooded|
 | |Mess Kit|
 | |Oil × 5|
 | |Trophy from an animal you killed|
 | |0.3gp|
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