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PPP Princes of The Apocalypse キャンペーン用キャラクター。 ---- &big(){&bold(){ Andrew ( アンドリュー )}} &big(){&bold(){&underdot(#5555ff,2px){ Race }}}  &bold(){Half-Elf} &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}  &bold(){Lawful Good} &big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}  &bold(){ - / - xp} &big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}  &bold(){Cleric} 1 / &bold(){Warlock} 10 &big(){&bold(){&underdot(#5555ff,2px){ Patron Deity / Faith }}}  &bold(){Bahamut} &big(){&bold(){&underdot(#5555ff,2px){ Background }}}  &bold(){Solder} &big(){&bold(){&underdot(#5555ff,2px){ キャラ設定 }}}  戦士やパラディン、戦司祭を輩出している士族の末弟。  本人はパラディン志望だったが、兄姉の支えになれと、神官の道を強制されたため、不満を抱く。  神官の道を修め家に戻ったところ、一顧だにされなかったことに溜めこんでいた拗れが爆発し、出奔。  自身の力のみで成り上がるべく、流れの神官として荒事を求めていた。  その一環として、兵役も経験している。  が、兵役中に勲をたてられるような大きな争いもなかったため、冒険者の一団に加わることになる。  ( 将来ウォーロックを入れるため、色々と隙の多い設定 ) 【 2017/04/15 追記 ( ウォーロッククラス追加の顛末 ) 】  ネクロマンサーを倒してレッドラーチに戻った後、共同礼拝所で声を掛けられる。  どこからかネクロマンサー討伐の話を聞きつけたのかは分からないが、その功績を称えたいと酒の席に誘われた。  美酒を振る舞われ酩酊したところで、彼は自分の正体をバハムートの使いと名乗り、正しい行いをしたアンドリューに  更なる力を与えるよう遣わされたと明かした。  もちろんそれは、アンドリューの未熟さと功名心に付け込もうとするフィーンドの罠だったわけだが。  愚かなアンドリューは、その誘いを受け、契約書にサインをしてしまう……、 &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}  &bold(){69} = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 11 CON Mod. ( = + 1 CON ×11Lv. ) &big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}} |【|CENTER:STR|】|RIGHT:19|(|CENTER:+|RIGHT: 4|)|=|RIGHT:15|( |RIGHT:9pts.| )|+ 1 Racial|/ 19 ( Gauntlets of Ogre Power )| |【|CENTER:CON|】|RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12|( |RIGHT:4pts.| )||| |【|CENTER:DEX|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( |RIGHT:2pts.| )||| |【|CENTER:INT|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( |RIGHT:0pts.| )||| |【|CENTER:WIS|】|RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:13|( |RIGHT:5pts.| )|+ 1 Racial|| |【|CENTER:CHA|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|( |RIGHT:7pts.| )|+ 2 Racial|| &big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}} |&bold(){Initiative}|:|+ 0 = + 0 DEX| |&bold(){Land Speed}|:|35 feet.| &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}  &bold(){20} = 18 Plate mail + 2 Shield &big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}} |【|CENTER:STR|】 |+|RIGHT: 4||( =|RIGHT:+ 4|CENTER:STR|||)| |【|CENTER:CON|】 |+|RIGHT: 1||( =|RIGHT:+ 1|CENTER:CON|||)| |【|CENTER:DEX|】 |+|RIGHT: 0|( 2 ) ※|( =|RIGHT:+ 0|CENTER:DEX|||)| |【|CENTER:INT|】 |-|RIGHT: 1||( =|RIGHT:- 1|CENTER:INT|||)| |【|CENTER:WIS|】 |+|RIGHT: 6||( =|RIGHT:+ 2|CENTER:WIS|+ 4|Proficiency|)| |【|CENTER:CHA|】 |+|RIGHT: 7||( =|RIGHT:+ 3|CENTER:CHA|+ 4|Proficiency|)| ※ See Shield Master feat. &big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}} |>|>|&bold(){Proficiency Bonus} + 4| |&bold(){Armor }|:|All Armor, shields| |&bold(){Weapons }|:|All Simple Weapons, Martial Weapons| |&bold(){Tools }|:|One type of gaming set, vehicles ( land )| |&bold(){Language}|:|Common, Elvish, Giant| &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}} |&bold(){Drown} |>|>|Thrown ( Range 20 / 60 ), Versatile ( 1d10 )| |~ |Attack|:|+ 10 ( = + 4 STR + 4 Proficiency + 2 Enc. )| |~ |Damage|:|1d6 + 6 ( = + 4 STR + 2 Enc. ) + 1d8 ( Cold ) / Piercing| |~ |||| |&bold(){Longsword} |>|>|Versatile ( 1d10 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d8 + 4 ( = + 4 STR ) / Slashing| |~ |||| |&bold(){Longsword, Silvered}|>|>|Versatile ( 1d10 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d8 + 4 ( = + 4 STR ) / Slashing| |~ |||| |&bold(){Warhammer} |>|>|Versatile ( 1d10 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d8 + 4 ( = + 4 STR ) / Bludgeoning| |~ |||| |&bold(){Dagger} |>|>|Finesse, Light, Thrown ( Range 20 / 60 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d4 + 4 ( = + 4 STR ) / Piercing| |~ |||| |&bold(){Javelin} |>|>|Thrown ( Range 30 / 120 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d6 + 4 ( = + 4 STR ) / Piercing| |~ |||| |&bold(){Light Crossbow} |>|>|Ammunition ( Range 80 / 320 ), Loading, Two-handed| |~ |Attack|:|+ 4 ( = + 0 DEX + 4 Proficiency )| |~ |Damage|:|1d8 + 0 ( = + DEX ) / Piercing| |~ |||| &big(){&bold(){&underdot(#5555ff,2px){ Skills }}} |Strength |■|Athletics |:|+|RIGHT: 8|( =|RIGHT:+ 4|CENTER:STR|+ 4|Proficiency )| |Dexterity | |Acrobatics |:|+|RIGHT: 0|( =|RIGHT:+ 0|CENTER:DEX|)|| | | |Sleight of Hand|:|+|RIGHT: 0|( =|RIGHT:+ 0|CENTER:DEX|)|| | | |Stealth |:|+|RIGHT: 0|( =|RIGHT:+ 0|CENTER:DEX|)|| |Intelligence| |Arcana |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| | |○|History |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| | | |Investigation |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| | | |Nature |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| | |○|Religion |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| |Wisdom | |Animal Handling|:|+|RIGHT: 2|( =|RIGHT:+ 2|CENTER:WIS|)|| | |●|Insight |:|+|RIGHT: 6|( =|RIGHT:+ 2|CENTER:WIS|+ 4|Proficiency )| | |○|Medicine |:|+|RIGHT: 2|( =|RIGHT:+ 2|CENTER:WIS|)|| | | |Perception |:|+|RIGHT: 2|( =|RIGHT:+ 2|CENTER:WIS|)|| | | |Survival |:|+|RIGHT: 2|( =|RIGHT:+ 2|CENTER:WIS|)|| |Charisma | |Deception |:|+|RIGHT: 3|( =|RIGHT:+ 3|CENTER:CHA|)|| | |■|Intimidation |:|+|RIGHT: 7|( =|RIGHT:+ 3|CENTER:CHA|+ 4|Proficiency )| | | |Performance |:|+|RIGHT: 3|( =|RIGHT:+ 3|CENTER:CHA|)|| | |●|Persuasion |:|+|RIGHT: 7|( =|RIGHT:+ 3|CENTER:CHA|+ 4|Proficiency )| &big(){&bold(){&underdot(#5555ff,2px){ Traits }}} |&bold(){Half-Elf} |&bold(){Ability Score Increases}|:|+ 2 CHA, + 1 other two abilities| |~ |&bold(){Size } |:|Medium| |~ |&bold(){Speed} |:|30 feet| |~ |&bold(){Darkvision} |:|You can see in dim light 60 feet of you as if it were bright light, and in darkness as| |~ |~ |~ |if it were dim light.| |~ |~ |~ |You can't discern color in darkness, only shades of gray.| |~ |&bold(){Fey Ancestry} |:|You have advantage on saving throws against being charmed, and magic can't put| |~ |~ |~ |you to sleep.| |~ |&bold(){Fleet of Foot} |:|Your base walking speed increases to 35 feet.| |~ |&bold(){Languages} |:|Common, Elvish, one other language| |&bold(){Cleric} 1 |&bold(){Hit Dice} |:|1d8 / Lv.| |~ |&bold(){Armor Proficiencies} |:|Light Armors, Medium Armors, Shields| |~ |&bold(){Weapon Proficiencies} |:|All Simple Weapons| |~ |&bold(){Tool Proficiencies} |:|None| |~ |&bold(){Saving Throw Proficiencies}|:|Wisdom, Charisma| |~ |&bold(){Skills} |:|Choose two skills from History, Insight, Medicine, Persuasion, Religion| |~ |&bold(){Divine Domain} |:|War Domain| |~ |&bold(){- Bonus Proficiencies} |:|You gain proficiency with martial weapons and heavy armor.| |~ |&bold(){- War Priest} |:|When you use the Attack action, yhou can make one weapon attack as a bonus action.| |~ |~ |~ |You can use this feature a number of times equal to your Wisdom modifier| |~ |~ |~ |( a minimum of once ).| |~ |~ |~ |You regain all expended uses when you dinish a long rest.| |~ |&bold(){Spellcasting} |:|3 Cantrips Known, 2 / - / - / - / - / - / - / - / -| |~ |~ |~ || |&bold(){Warlock} 10 |&bold(){Hit Dice} |:|1d8 / Lv.| |~ |&bold(){Armor Proficiencies} |:|Simple Armors| |~ |&bold(){Weapon Proficiencies} |:|All Simple Weapons| |~ |&bold(){Tool Proficiencies} |:|None ( multiclassing )| |~ |&bold(){Saving Throw Proficiencies}|:|None ( multiclassing )| |~ |&bold(){Skills} |:|None ( multiclassing )| |~ |&bold(){Other Worldly Patron} |:|the Fiend| |~ |&bold(){- Dark One's Blessing} |:|When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to| |~ |~ |~ |your Charisma modifier + Warlock level ( minimum of 1 ).| |~ |&bold(){- Dark One's Own Luck} |:|When you make an ability check or a saving throw. you can use this feature to add a d10 to| |~ |~ |~ |your roll.| |~ |~ |~ |You can do so after seeing the initial roll but before any of the roll's effects occur.| |~ |~ |~ |Once you use this feature, you can't use it again until you finish a short or long rest.| |~ |&bold(){- Fiendish Resistance} |:|You can do so after seeing the initial roll but before any of the roll's effects occur.| |~ |~ |~ |Once you use this feature, you can't use it again until you finish a short or long rest.| |~ |&bold(){Pact Magic} |:|4 Cantrips Known, 10 Spells Known, 2 Spell Slots ( 5th Level )| |~ |&bold(){Eldrich Invocations} |:|| |~ |&bold(){- Agonizing Blast} |:|When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.| |~ |&bold(){- Fiendish Vigor} |:|You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or| |~ |~ |~ |material components.| |~ |&bold(){- Thirsting Blade} |:|You can attack with your pact weapon twice, instead of once, whenever you take the Attack| |~ |~ |~ |action on your turn.| |~ |&bold(){- Repelling Blast} |:|When you hit a creature with eldritch blast, you can push the creature up to 10 feet away| |~ |~ |~ |from you in a straight line.| |~ |&bold(){- Grasp of Hadar} |:|Once on each of your turns when you hit a creature with your eldritch blast, you can move| |~ |~ |~ |that creature in a straight line 10 feet closer to you.| |~ |&bold(){Pact Boon} |:|Pact of the Blade| |~ |~ |~ |You can use your action to create a pact weapon in your empty hand.| |~ |~ |~ |You can choose the form that this melee weapon takes each time you create it.| |~ |~ |~ |You are proficient with it while you wield it.| |~ |~ |~ |This weapon counts as magical for the purpose of overcoming resistance and immunity to| |~ |~ |~ |nonmagical attacks and damage.| |~ |~ |~ |Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more.| |~ |~ |~ |It also disappears if you use this feature again, if you dismiss the weapon (no action| |~ |~ |~ |required), or if you die.| |~ |~ |~ |You can transform one magic weapon into your pact weapon by performing a special ritual| |~ |~ |~ |while you hold the weapon.| |~ |~ |~ |You perform the ritual over the course of 1 hour, which can be done during a short rest.| |~ |~ |~ |You can then dismiss the weapon, shunting it into an extradimensional space, and it appears| |~ |~ |~ |whenever you create your pact weapon thereafter.| |~ |~ |~ |You can’t affect an artifact or a sentient weapon in this way.| |~ |~ |~ |The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on| |~ |~ |~ |a different weapon, or if you use a 1-hour ritual to break your bond to it.| |~ |~ |~ |The weapon appears at your feet if it is in the extradimensional space when the bond breaks.| |&bold(){Solder ( Background )} |&bold(){Skill Proficiencies} |:|Athletics, Intimidation| |~ |&bold(){Tool Proficiencies} |:|One type of gaming set, vehicles ( land )| |&bold(){Brooch of Shielding} |>|>|While wearing this brooch, you have Resistance to force damage, and you have immunity to damage from the Magic Missile spell.&br()Requires Attunement.| |&bold(){Gauntlets of Ogre Power} |>|>|Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.| |&bold(){Drown} |>|>|| &big(){&bold(){&underdot(#5555ff,2px){ Feats }}} |War Caster |・You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.| |~ |・You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.| |~ |・When a hostile creature's movement provekes an opportunity attack from you, you can use your reaction to cast a spell at the creature,| |~ | rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.| |Shield Master|・If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.| |~ |・If you aren't incapaciated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful| |~ | effect that tagets only you.| |~ |・If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to| |~ | take nodamage if you succeedon the saving throw, interposing your shield between yourself and the source of the effect.| |~ || |~ || |~ || |~ || |~ || |~ || |~ || &big(){&bold(){&underdot(#5555ff,2px){ Spells }}} |Cleric 1|0Lv.|Guidance | |~ |~ |Light | |~ |~ |Sacred Flame| |~ |1Lv.|Cure Wounds ( Prepared )| |~ |~ |Healing Word ( Prepared )| |Warlock 1|0Lv.|Eldritch Blast| |~ |~ |Green Flame Blade| |~ |~ |Sword Burst| |~ |2Lv.|Blindness/Deafness| |~ |3Lv.|Counterspell| |~ |~ |Fireball| |~ |~ |Fly| |~ |~ |Remove Curse| |~ |4Lv.|Charm Monster| |~ |~ |Dimension Door| |~ |~ |Fire Shield| |~ |~ |Wall of Fire| |~ |5Lv.|Scrying| &big(){&bold(){&underdot(#5555ff,2px){ Equipments }}} | |★|Drown ( Trident + 2 )| | | |Longsword| | | |Longsword, Silvered| | | |Warhammer| | | |Light Crossbow| | | | - Bolt × 20| | | |Dagger| | | |Javelin × 4| | | |Plate mail| | | |Shield| | | |Holy Symbol| | | |Component Pouch| | |★|Gauntlets of Ogre Power| | |★|Brooch of Shielding| |○○|☆|Potion of Healing × 2| |○|☆|Potion of Healing, Greater × 1| |○|☆|Potion of Giant Strength × 1| | | |Priest's Pack| | | |- Backpack| | | |- Blanket| | | |- Candle × 10| | | |- Tinderbox| | | |- Alms Box| | | |- 2 Blocks of Incense| | | |- Censer| | | |- Vestments| | | |- Ration × 2 Days + 11 Days| | | |- Waterskin| | | |Bedroll| | | |Healer's kit ( 20 use )| | | |Rope, hempen × 50ft.| | | |Belt Pouch| | | |An insignia of rank| | | |A trophy taken from a fallen enemy| | | |A set of deck of cards| | | |A set of common clothes| | | |13,342gp | ----
PPP Princes of The Apocalypse キャンペーン用キャラクター。 ---- &big(){&bold(){ Andrew ( アンドリュー )}} &big(){&bold(){&underdot(#5555ff,2px){ Race }}}  &bold(){Half-Elf} &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}  &bold(){Lawful Good} &big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}  &bold(){ - / - xp} &big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}  &bold(){Cleric} 1 / &bold(){Warlock} 10 &big(){&bold(){&underdot(#5555ff,2px){ Patron Deity / Faith }}}  &bold(){Bahamut} &big(){&bold(){&underdot(#5555ff,2px){ Background }}}  &bold(){Solder} &big(){&bold(){&underdot(#5555ff,2px){ キャラ設定 }}}  戦士やパラディン、戦司祭を輩出している士族の末弟。  本人はパラディン志望だったが、兄姉の支えになれと、神官の道を強制されたため、不満を抱く。  神官の道を修め家に戻ったところ、一顧だにされなかったことに溜めこんでいた拗れが爆発し、出奔。  自身の力のみで成り上がるべく、流れの神官として荒事を求めていた。  その一環として、兵役も経験している。  が、兵役中に勲をたてられるような大きな争いもなかったため、冒険者の一団に加わることになる。  ( 将来ウォーロックを入れるため、色々と隙の多い設定 ) 【 2017/04/15 追記 ( ウォーロッククラス追加の顛末 ) 】  ネクロマンサーを倒してレッドラーチに戻った後、共同礼拝所で声を掛けられる。  どこからかネクロマンサー討伐の話を聞きつけたのかは分からないが、その功績を称えたいと酒の席に誘われた。  美酒を振る舞われ酩酊したところで、彼は自分の正体をバハムートの使いと名乗り、正しい行いをしたアンドリューに  更なる力を与えるよう遣わされたと明かした。  もちろんそれは、アンドリューの未熟さと功名心に付け込もうとするフィーンドの罠だったわけだが。  愚かなアンドリューは、その誘いを受け、契約書にサインをしてしまう……、 &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}  &bold(){69} = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 11 CON Mod. ( = + 1 CON ×11Lv. ) &big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}} |【|CENTER:STR|】|RIGHT:19|(|CENTER:+|RIGHT: 4|)|=|RIGHT:15|( |RIGHT:9pts.| )|+ 1 Racial|/ 19 ( Gauntlets of Ogre Power )| |【|CENTER:CON|】|RIGHT:12|(|CENTER:+|RIGHT: 1|)|=|RIGHT:12|( |RIGHT:4pts.| )||| |【|CENTER:DEX|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( |RIGHT:2pts.| )||| |【|CENTER:INT|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( |RIGHT:0pts.| )||| |【|CENTER:WIS|】|RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:13|( |RIGHT:5pts.| )|+ 1 Racial|| |【|CENTER:CHA|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|( |RIGHT:7pts.| )|+ 2 Racial|| &big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}} |&bold(){Initiative}|:|+ 0 = + 0 DEX| |&bold(){Land Speed}|:|35 feet.| &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}  &bold(){20} = 18 Plate mail + 2 Shield &big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}} |【|CENTER:STR|】 |+|RIGHT: 4||( =|RIGHT:+ 4|CENTER:STR|||)| |【|CENTER:CON|】 |+|RIGHT: 1||( =|RIGHT:+ 1|CENTER:CON|||)| |【|CENTER:DEX|】 |+|RIGHT: 0|( 2 ) ※|( =|RIGHT:+ 0|CENTER:DEX|||)| |【|CENTER:INT|】 |-|RIGHT: 1||( =|RIGHT:- 1|CENTER:INT|||)| |【|CENTER:WIS|】 |+|RIGHT: 6||( =|RIGHT:+ 2|CENTER:WIS|+ 4|Proficiency|)| |【|CENTER:CHA|】 |+|RIGHT: 7||( =|RIGHT:+ 3|CENTER:CHA|+ 4|Proficiency|)| ※ See Shield Master feat. &big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}} |>|>|&bold(){Proficiency Bonus} + 4| |&bold(){Armor }|:|All Armor, shields| |&bold(){Weapons }|:|All Simple Weapons, Martial Weapons| |&bold(){Tools }|:|One type of gaming set, vehicles ( land )| |&bold(){Language}|:|Common, Elvish, Giant| &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}} |&bold(){Drown} |>|>|Thrown ( Range 20 / 60 ), Versatile ( 1d10 )| |~ |Attack|:|+ 10 ( = + 4 STR + 4 Proficiency + 2 Enc. )| |~ |Damage|:|1d6 + 6 ( = + 4 STR + 2 Enc. ) + 1d8 ( Cold ) / Piercing| |~ |||| |&bold(){Longsword} |>|>|Versatile ( 1d10 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d8 + 4 ( = + 4 STR ) / Slashing| |~ |||| |&bold(){Longsword, Silvered}|>|>|Versatile ( 1d10 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d8 + 4 ( = + 4 STR ) / Slashing| |~ |||| |&bold(){Warhammer} |>|>|Versatile ( 1d10 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d8 + 4 ( = + 4 STR ) / Bludgeoning| |~ |||| |&bold(){Dagger} |>|>|Finesse, Light, Thrown ( Range 20 / 60 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d4 + 4 ( = + 4 STR ) / Piercing| |~ |||| |&bold(){Javelin} |>|>|Thrown ( Range 30 / 120 )| |~ |Attack|:|+ 8 ( = + 4 STR + 4 Proficiency )| |~ |Damage|:|1d6 + 4 ( = + 4 STR ) / Piercing| |~ |||| |&bold(){Light Crossbow} |>|>|Ammunition ( Range 80 / 320 ), Loading, Two-handed| |~ |Attack|:|+ 4 ( = + 0 DEX + 4 Proficiency )| |~ |Damage|:|1d8 + 0 ( = + DEX ) / Piercing| |~ |||| &big(){&bold(){&underdot(#5555ff,2px){ Skills }}} |Strength |■|Athletics |:|+|RIGHT: 8|( =|RIGHT:+ 4|CENTER:STR|+ 4|Proficiency )| |Dexterity | |Acrobatics |:|+|RIGHT: 0|( =|RIGHT:+ 0|CENTER:DEX|)|| | | |Sleight of Hand|:|+|RIGHT: 0|( =|RIGHT:+ 0|CENTER:DEX|)|| | | |Stealth |:|+|RIGHT: 0|( =|RIGHT:+ 0|CENTER:DEX|)|| |Intelligence| |Arcana |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| | |○|History |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| | | |Investigation |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| | | |Nature |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| | |○|Religion |:|-|RIGHT: 1|( =|RIGHT:- 1|CENTER:INT|)|| |Wisdom | |Animal Handling|:|+|RIGHT: 2|( =|RIGHT:+ 2|CENTER:WIS|)|| | |●|Insight |:|+|RIGHT: 6|( =|RIGHT:+ 2|CENTER:WIS|+ 4|Proficiency )| | |○|Medicine |:|+|RIGHT: 2|( =|RIGHT:+ 2|CENTER:WIS|)|| | | |Perception |:|+|RIGHT: 2|( =|RIGHT:+ 2|CENTER:WIS|)|| | | |Survival |:|+|RIGHT: 2|( =|RIGHT:+ 2|CENTER:WIS|)|| |Charisma | |Deception |:|+|RIGHT: 3|( =|RIGHT:+ 3|CENTER:CHA|)|| | |■|Intimidation |:|+|RIGHT: 7|( =|RIGHT:+ 3|CENTER:CHA|+ 4|Proficiency )| | | |Performance |:|+|RIGHT: 3|( =|RIGHT:+ 3|CENTER:CHA|)|| | |●|Persuasion |:|+|RIGHT: 7|( =|RIGHT:+ 3|CENTER:CHA|+ 4|Proficiency )| &big(){&bold(){&underdot(#5555ff,2px){ Traits }}} |&bold(){Half-Elf} |&bold(){Ability Score Increases}|:|+ 2 CHA, + 1 other two abilities| |~ |&bold(){Size } |:|Medium| |~ |&bold(){Speed} |:|30 feet| |~ |&bold(){Darkvision} |:|You can see in dim light 60 feet of you as if it were bright light, and in darkness as| |~ |~ |~ |if it were dim light.| |~ |~ |~ |You can't discern color in darkness, only shades of gray.| |~ |&bold(){Fey Ancestry} |:|You have advantage on saving throws against being charmed, and magic can't put| |~ |~ |~ |you to sleep.| |~ |&bold(){Fleet of Foot} |:|Your base walking speed increases to 35 feet.| |~ |&bold(){Languages} |:|Common, Elvish, one other language| |&bold(){Cleric} 1 |&bold(){Hit Dice} |:|1d8 / Lv.| |~ |&bold(){Armor Proficiencies} |:|Light Armors, Medium Armors, Shields| |~ |&bold(){Weapon Proficiencies} |:|All Simple Weapons| |~ |&bold(){Tool Proficiencies} |:|None| |~ |&bold(){Saving Throw Proficiencies}|:|Wisdom, Charisma| |~ |&bold(){Skills} |:|Choose two skills from History, Insight, Medicine, Persuasion, Religion| |~ |&bold(){Divine Domain} |:|War Domain| |~ |&bold(){- Bonus Proficiencies} |:|You gain proficiency with martial weapons and heavy armor.| |~ |&bold(){- War Priest} |:|When you use the Attack action, yhou can make one weapon attack as a bonus action.| |~ |~ |~ |You can use this feature a number of times equal to your Wisdom modifier| |~ |~ |~ |( a minimum of once ).| |~ |~ |~ |You regain all expended uses when you dinish a long rest.| |~ |&bold(){Spellcasting} |:|3 Cantrips Known, 2 / - / - / - / - / - / - / - / -| |~ |~ |~ || |&bold(){Warlock} 10 |&bold(){Hit Dice} |:|1d8 / Lv.| |~ |&bold(){Armor Proficiencies} |:|Simple Armors| |~ |&bold(){Weapon Proficiencies} |:|All Simple Weapons| |~ |&bold(){Tool Proficiencies} |:|None ( multiclassing )| |~ |&bold(){Saving Throw Proficiencies}|:|None ( multiclassing )| |~ |&bold(){Skills} |:|None ( multiclassing )| |~ |&bold(){Other Worldly Patron} |:|the Fiend| |~ |&bold(){- Dark One's Blessing} |:|When you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to| |~ |~ |~ |your Charisma modifier + Warlock level ( minimum of 1 ).| |~ |&bold(){- Dark One's Own Luck} |:|When you make an ability check or a saving throw. you can use this feature to add a d10 to| |~ |~ |~ |your roll.| |~ |~ |~ |You can do so after seeing the initial roll but before any of the roll's effects occur.| |~ |~ |~ |Once you use this feature, you can't use it again until you finish a short or long rest.| |~ |&bold(){- Fiendish Resistance} |:|You can do so after seeing the initial roll but before any of the roll's effects occur.| |~ |~ |~ |Once you use this feature, you can't use it again until you finish a short or long rest.| |~ |&bold(){Pact Magic} |:|4 Cantrips Known, 10 Spells Known, 2 Spell Slots ( 5th Level )| |~ |&bold(){Eldrich Invocations} |:|| |~ |&bold(){- Agonizing Blast} |:|When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.| |~ |&bold(){- Fiendish Vigor} |:|You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or| |~ |~ |~ |material components.| |~ |&bold(){- Thirsting Blade} |:|You can attack with your pact weapon twice, instead of once, whenever you take the Attack| |~ |~ |~ |action on your turn.| |~ |&bold(){- Repelling Blast} |:|When you hit a creature with eldritch blast, you can push the creature up to 10 feet away| |~ |~ |~ |from you in a straight line.| |~ |&bold(){- Grasp of Hadar} |:|Once on each of your turns when you hit a creature with your eldritch blast, you can move| |~ |~ |~ |that creature in a straight line 10 feet closer to you.| |~ |&bold(){Pact Boon} |:|Pact of the Blade| |~ |~ |~ |You can use your action to create a pact weapon in your empty hand.| |~ |~ |~ |You can choose the form that this melee weapon takes each time you create it.| |~ |~ |~ |You are proficient with it while you wield it.| |~ |~ |~ |This weapon counts as magical for the purpose of overcoming resistance and immunity to| |~ |~ |~ |nonmagical attacks and damage.| |~ |~ |~ |Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more.| |~ |~ |~ |It also disappears if you use this feature again, if you dismiss the weapon (no action| |~ |~ |~ |required), or if you die.| |~ |~ |~ |You can transform one magic weapon into your pact weapon by performing a special ritual| |~ |~ |~ |while you hold the weapon.| |~ |~ |~ |You perform the ritual over the course of 1 hour, which can be done during a short rest.| |~ |~ |~ |You can then dismiss the weapon, shunting it into an extradimensional space, and it appears| |~ |~ |~ |whenever you create your pact weapon thereafter.| |~ |~ |~ |You can’t affect an artifact or a sentient weapon in this way.| |~ |~ |~ |The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on| |~ |~ |~ |a different weapon, or if you use a 1-hour ritual to break your bond to it.| |~ |~ |~ |The weapon appears at your feet if it is in the extradimensional space when the bond breaks.| |&bold(){Solder ( Background )} |&bold(){Skill Proficiencies} |:|Athletics, Intimidation| |~ |&bold(){Tool Proficiencies} |:|One type of gaming set, vehicles ( land )| |&bold(){Brooch of Shielding} |>|>|While wearing this brooch, you have Resistance to force damage, and you have immunity to damage from the Magic Missile spell.&br()Requires Attunement.| |&bold(){Gauntlets of Ogre Power} |>|>|Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is already 19 or higher.&br()Requires Attunement.| |&bold(){Drown} |>|>|| &big(){&bold(){&underdot(#5555ff,2px){ Feats }}} |War Caster |・You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.| |~ |・You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.| |~ |・When a hostile creature's movement provekes an opportunity attack from you, you can use your reaction to cast a spell at the creature,| |~ | rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.| |Shield Master|・If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.| |~ |・If you aren't incapaciated, you can add your shield's AC bonus to any Dexterity saving throw you make against a spell or other harmful| |~ | effect that tagets only you.| |~ |・If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to| |~ | take nodamage if you succeedon the saving throw, interposing your shield between yourself and the source of the effect.| |~ || |~ || |~ || |~ || |~ || |~ || |~ || &big(){&bold(){&underdot(#5555ff,2px){ Spells }}} |Cleric 1|0Lv.|Guidance | |~ |~ |Light | |~ |~ |Sacred Flame| |~ |1Lv.|Cure Wounds ( Prepared )| |~ |~ |Healing Word ( Prepared )| |Warlock 1|0Lv.|Eldritch Blast| |~ |~ |Green Flame Blade| |~ |~ |Sword Burst| |~ |2Lv.|Blindness/Deafness| |~ |3Lv.|Counterspell| |~ |~ |Fireball| |~ |~ |Fly| |~ |~ |Remove Curse| |~ |4Lv.|Charm Monster| |~ |~ |Dimension Door| |~ |~ |Fire Shield| |~ |~ |Wall of Fire| |~ |5Lv.|Scrying| &big(){&bold(){&underdot(#5555ff,2px){ Equipments }}} | |★|Drown ( Trident + 2 )| | | |Longsword| | | |Longsword, Silvered| | | |Warhammer| | | |Light Crossbow| | | | - Bolt × 20| | | |Dagger| | | |Javelin × 4| | | |Plate mail| | | |Shield| | | |Holy Symbol| | | |Component Pouch| | |★|Gauntlets of Ogre Power| | |★|Brooch of Shielding| |○○|☆|Potion of Healing × 2| |○|☆|Potion of Healing, Greater × 1| |○|☆|Potion of Giant Strength × 1| | | |Priest's Pack| | | |- Backpack| | | |- Blanket| | | |- Candle × 10| | | |- Tinderbox| | | |- Alms Box| | | |- 2 Blocks of Incense| | | |- Censer| | | |- Vestments| | | |- Ration × 2 Days + 11 Days| | | |- Waterskin| | | |Bedroll| | | |Healer's kit ( 20 use )| | | |Rope, hempen × 50ft.| | | |Belt Pouch| | | |An insignia of rank| | | |A trophy taken from a fallen enemy| | | |A set of deck of cards| | | |A set of common clothes| | | |13,342gp | ----

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