「PC データ置き場/Tomb of Annihilation キャンペーン PC」の編集履歴(バックアップ)一覧はこちら
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PPP Tomb of Annihilation キャンペーン用キャラクター。
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&big(){&bold(){ Gubu = rra ( グブ = ラ )}}
&big(){&bold(){&underdot(#5555ff,2px){ Race }}}
&bold(){Lizardfolk}
&big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}
&bold(){Neutral Good}
&big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}
&bold(){ - / - xp}
&big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}
&bold(){Druid} 7
&big(){&bold(){&underdot(#5555ff,2px){ Patron Deity / Faith }}}
&bold(){Silvanus}
&big(){&bold(){&underdot(#5555ff,2px){ Background }}}
&bold(){Native Trival ( Uthgardt Tribe Member をベースに、現地民的なサムシング )}
&big(){&bold(){&underdot(#5555ff,2px){ キャラ設定 }}}
&big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}
&bold(){59} = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 21 CON Mod. ( = + 3 CON × 7 Lv. )
&big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}}
|【|CENTER:STR|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )|||
|【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|( 7pts. )|+ 2 Racial||
|【|CENTER:DEX|】|RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:14|( 7pts. )|||
|【|CENTER:INT|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )|||
|【|CENTER:WIS|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial||
|【|CENTER:CHA|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )|||
&big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}}
|&bold(){Initiative}|:|+ 2 = + 2 DEX|
|&bold(){Land Speed}|:|30 feet.|
|&bold(){Swim Speed}|:|30 feet.|
&big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}
&bold(){18} = 13 Natural Armor + 2 DEX + 3 Shield
&big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}}
|【|CENTER:STR|】 |+|RIGHT: 0||( = + 0|CENTER:STR||)|
|【|CENTER:CON|】 |+|RIGHT: 3||( = + 3|CENTER:CON||)|
|【|CENTER:DEX|】 |+|RIGHT: 2||( = + 2|CENTER:DEX||)|
|【|CENTER:INT|】 |+|RIGHT: 3||( = + 0|CENTER:INT|+ 3 Proficiency|)|
|【|CENTER:WIS|】 |+|RIGHT: 6||( = + 3|CENTER:WIS|+ 3 Proficiency|)|
|【|CENTER:CHA|】 |-|RIGHT: 1||( = - 1|CENTER:CHA||)|
&big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}}
|>|>|&bold(){Proficiency Bonus} + 3|
|&bold(){Armor }|:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)|
|&bold(){Weapons }|:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears|
|&bold(){Tools }|:|Herbalism kit, Leatherworker's tools|
|&bold(){Language}|:|Common, Draconic, Druidic, |
&big(){&bold(){&underdot(#5555ff,2px){ Attacks }}}
|&bold(){Scimitar} |>|>|Versatile ( 1d8 )|
|~ |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )|
|~ |Damage|:|1d6 + 2 ( = + 2 DEX ) / Slashing|
|~ ||||
|&bold(){Quarterstaff ( Shillelagh )} |>|>|Versatile ( 1d8 )|
|~ |Attack|:|+ 6 ( = + 3 WIS + 3 Proficiency )|
|~ |Damage|:|1d8 + 3 ( = + 3 WIS ) / Bludgeoning|
|~ ||||
|&bold(){Sling} |>|>|Ammunition ( Range 30 / 120 )|
|~ |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )|
|~ |Damage|:|1d4 + 2 ( = + 2 DEX ) / Bludgeoning|
|~ ||||
&big(){&bold(){&underdot(#5555ff,2px){ Skills }}}
|Strength |■|Athletics |:|+|RIGHT: 3|( = + 0|CENTER:STR|+ 3 Proficiency )|
|Dexterity | |Acrobatics |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)|
| | |Sleight of Hand|:|+|RIGHT: 2|( = + 2|CENTER:DEX|)|
| | |Stealth |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)|
|Intelligence|○|Arcana |:|+|RIGHT: 0|( = + 0|CENTER:INT|)|
| | |History |:|+|RIGHT: 0|( = + 0|CENTER:INT|)|
| | |Investigation |:|+|RIGHT: 0|( = + 0|CENTER:INT|)|
| |◆|Nature |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )|
| |◎|Religion |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )|
|Wisdom |○|Animal Handling|:|+|RIGHT: 3|( = + 3|CENTER:WIS|)|
| |○|Insight |:|+|RIGHT: 3|( = + 3|CENTER:WIS|)|
| |◎|Medicine |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )|
| |◆|Perception |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )|
| |■|Survival |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )|
|Charisma | |Deception |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
| | |Intimidation |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
| | |Performance |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
| | |Persuasion |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
○ = Class skill ( not Proficiencied )
◎ = Proficiencied by class
◆ = Proficiencied by racial
■ = Proficiencied by background
&big(){&bold(){&underdot(#5555ff,2px){ Traits }}}
|&bold(){Lizardfolk} |&bold(){Ability Score Increases}|:|+ 2 CON, + 1 WIS|
|~ |&bold(){Size } |:|Medium|
|~ |&bold(){Speed} |:|Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.|
|~ |&bold(){Bite} |:|Your fanged maw is a natural weapon, which you can use to make unarmed strikes.|
|~ |~ |~ |If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of|
|~ |~ |~ |the bludgeoning damage normal for an unarmed strike.|
|~ |~ |~ |You can't discern color in darkness, only shades of gray.|
|~ |&bold(){Cunning Artisan} |:|As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon,|
|~ |~ |~ |monstrosity, or plant creature of size Small or larger to create one of the following items:|
|~ |~ |~ |a shield, a club, a javelin, or 1d4 darts or blowgun needles.|
|~ |~ |~ |To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools,|
|~ |~ |~ |such as leatherworker's tools.|
|~ |&bold(){Hold Breath} |:|You can hold your breath for up to 15 minutes at a time.|
|~ |&bold(){Hunter's Lore} |:|You gain proficiency with two of the following skills of your choice: Animal Handling, Nature,|
|~ |~ |~ |Perception, Stealth, and Survival.|
|~ |&bold(){Natural Armor} |:|You have tough, scaly skin.|
|~ |~ |~ |When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your|
|~ |~ |~ |natural armor to determine your AC if the armor you wear would leave you with a lower AC.|
|~ |~ |~ |A shield's benefits apply as normal while you use your natural armor.|
|~ |&bold(){Hungry Jaws} |:|In battle, you can throw yourself into a vicious feeding frenzy.|
|~ |~ |~ |As a bonus action, you can make a special attack with your bite.|
|~ |~ |~ |If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1)|
|~ |~ |~ |equal to your Constitution modifier, and you can't use this trait again until you finish a short|
|~ |~ |~ |or long rest.|
|~ |&bold(){Languages} |:|Common, Draconic|
|&bold(){Druid} 6 |&bold(){Hit Dice} |:|1d8 / Lv.|
|~ |&bold(){Armor Proficiencies} |:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)|
|~ |&bold(){Weapon Proficiencies} |:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears|
|~ |&bold(){Tool Proficiencies} |:|Herbalism kit|
|~ |&bold(){Saving Throw Proficiencies}|:|Intelligence, Wisdom, Charisma|
|~ |&bold(){Skills} |:|Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion,|
|~ |~ |~ |Survival|
|~ |&bold(){Spellcasting} |:|3 Cantrips Known, 4 / 3 / 3 / 1 / - / - / - / - / -|
|~ |&bold(){Wild Shape} |:|You can use your action to magically assume the shape of a beast that you have seen before.&br()You can use this feature twice. You regain expended uses when you finish a short or long rest.|
|~ |&bold(){Speech of the Woods} |:|You learn to speak, read, and write Sylvan.&br()In addition, beasts can understand your speech, and you gain the ability to decipher their&br()noises and motions.&br()Most beasts lack the intelligence to convey or understand sophisticated concepts, but&br()a friendly beast could relay what it has seen or heard in the recent past.&br()This ability doesn't grant you any special friendship with beasts, though you can combine &br()his ability with gifts to curry favor.|
|~ |&bold(){Spirit Totem} |:|As a bonus action, you can magically summon an incorporeal spirit to a point you can see&br()within 60 feet of you.&br()The spirit creates an aura in a 30-foot radius around that point.&br()It counts as neither a creature nor an object, though it has the spectral appearance of the&br()creature it represents.&br()As a bonus action, you can move the spirit up to 60 feet to a point you can see.&br()The spirit persists for 1 minute or until you're incapacitated.&br()Once you use this feature, you can't use it again until you finish a short or long rest.|
|&bold(){Native trival (Background)}|>|>|Uthgardt Tribe Member をベースに、現地民的なものに変更|
|~ |&bold(){Skill Proficiencies} |:|Athletics, Survival|
|~ |&bold(){Tool Proficiencies} |:|One type of musical instrument or artisan's tools|
|~ |&bold(){Languages} |:|One of your choice|
&big(){&bold(){&underdot(#5555ff,2px){ Feats }}}
|War Caster |・You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.|
|~ |・You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.|
|~ |・When a hostile creature's movement provekes an opportunity attack from you, you can use your reaction to cast a spell at the creature,|
|~ | rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.|
|~ ||
|~ ||
|~ ||
&big(){&bold(){&underdot(#5555ff,2px){ Spells }}}
|Druid 1 |0Lv.|Create Bonfire|
|~ |~ |Shillelagh|
|~ |~ |Thorn Whip|
|~ |1Lv.|Absorb Element ( Prepared )|
|~ |~ |Goodberry ( Prepared )|
|~ |~ |Healing Word ( Prepared )|
|~ |~ |Pulify foods and water ( Prepared )|
|~ |2nd |Lesser Restoration ( Prepared )|
|~ |~ |Healing Spirit ( Prepared )|
|~ |~ |Spike Growth ( Prepared )|
|~ |3rd |Conjure Animals ( Prepared )|
|~ |~ |Protection from Energy ( Prepared )|
|~ |~ |Tidal Wave ( Prepared )|
|~ |4th |Stone Shape ( Prepared )|
&big(){&bold(){&underdot(#5555ff,2px){ Equipments }}}
| | |Scimitar|
| | |Quarterstaff|
| | |Sling|
| | |Sling Bullet × 20|
|◇| |+ 1 Wooden Shield|
|◇| |Cape of the Mountebank|
|◇| |Circlet of Blasting|
|★| |Mace of Terror|
|◇| |Periapt of Health|
|◇| |Scroll of Enhance Ability|
|◇| |Scroll of Protection from Poison|
|☆| |Staff of Python|
|☆| |Wand of Web|
| | |An explorer's pack|
| | |A druidic focus|
| | |A hunting trap|
| | |A totemic token|
| | |A Set of traveler's clothes|
| | |Pouch|
| | |Leatherworker's tools|
| | |Herbalism kit|
| | |136.9gp - 6.9gp|
◇ = Magic Item
☆ = Magic Item ( requires attunement )
★ = Magic Item ( attuned )
----
PPP Tomb of Annihilation キャンペーン用キャラクター。
----
&big(){&bold(){ Gubu = rra ( グブ = ラ )}}
&big(){&bold(){&underdot(#5555ff,2px){ Race }}}
&bold(){Lizardfolk}
&big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}
&bold(){Neutral Good}
&big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}
&bold(){ - / - xp}
&big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}
&bold(){Druid} 7
&big(){&bold(){&underdot(#5555ff,2px){ Patron Deity / Faith }}}
&bold(){Silvanus}
&big(){&bold(){&underdot(#5555ff,2px){ Background }}}
&bold(){Native Trival ( Uthgardt Tribe Member をベースに、現地民的なサムシング )}
&big(){&bold(){&underdot(#5555ff,2px){ キャラ設定 }}}
&big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}
&bold(){59} = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 21 CON Mod. ( = + 3 CON × 7 Lv. )
&big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}}
|【|CENTER:STR|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )|||
|【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|( 7pts. )|+ 2 Racial||
|【|CENTER:DEX|】|RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:14|( 7pts. )|||
|【|CENTER:INT|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )|||
|【|CENTER:WIS|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial||
|【|CENTER:CHA|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )|||
&big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}}
|&bold(){Initiative}|:|+ 2 = + 2 DEX|
|&bold(){Land Speed}|:|30 feet.|
|&bold(){Swim Speed}|:|30 feet.|
&big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}
&bold(){18} = 13 Natural Armor + 2 DEX + 3 Shield
&big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}}
|【|CENTER:STR|】 |+|RIGHT: 0||( = + 0|CENTER:STR||)|
|【|CENTER:CON|】 |+|RIGHT: 3||( = + 3|CENTER:CON||)|
|【|CENTER:DEX|】 |+|RIGHT: 2||( = + 2|CENTER:DEX||)|
|【|CENTER:INT|】 |+|RIGHT: 3||( = + 0|CENTER:INT|+ 3 Proficiency|)|
|【|CENTER:WIS|】 |+|RIGHT: 6||( = + 3|CENTER:WIS|+ 3 Proficiency|)|
|【|CENTER:CHA|】 |-|RIGHT: 1||( = - 1|CENTER:CHA||)|
&big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}}
|>|>|&bold(){Proficiency Bonus} + 3|
|&bold(){Armor }|:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)|
|&bold(){Weapons }|:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears|
|&bold(){Tools }|:|Herbalism kit, Leatherworker's tools|
|&bold(){Language}|:|Common, Draconic, Druidic, |
&big(){&bold(){&underdot(#5555ff,2px){ Attacks }}}
|&bold(){Scimitar} |>|>|Versatile ( 1d8 )|
|~ |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )|
|~ |Damage|:|1d6 + 2 ( = + 2 DEX ) / Slashing|
|~ ||||
|&bold(){Quarterstaff ( Shillelagh )} |>|>|Versatile ( 1d8 )|
|~ |Attack|:|+ 6 ( = + 3 WIS + 3 Proficiency )|
|~ |Damage|:|1d8 + 3 ( = + 3 WIS ) / Bludgeoning|
|~ ||||
|&bold(){Sling} |>|>|Ammunition ( Range 30 / 120 )|
|~ |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )|
|~ |Damage|:|1d4 + 2 ( = + 2 DEX ) / Bludgeoning|
|~ ||||
&big(){&bold(){&underdot(#5555ff,2px){ Skills }}}
|Strength |■|Athletics |:|+|RIGHT: 3|( = + 0|CENTER:STR|+ 3 Proficiency )|
|Dexterity | |Acrobatics |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)|
| | |Sleight of Hand|:|+|RIGHT: 2|( = + 2|CENTER:DEX|)|
| | |Stealth |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)|
|Intelligence|○|Arcana |:|+|RIGHT: 0|( = + 0|CENTER:INT|)|
| | |History |:|+|RIGHT: 0|( = + 0|CENTER:INT|)|
| | |Investigation |:|+|RIGHT: 0|( = + 0|CENTER:INT|)|
| |◆|Nature |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )|
| |◎|Religion |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )|
|Wisdom |○|Animal Handling|:|+|RIGHT: 3|( = + 3|CENTER:WIS|)|
| |○|Insight |:|+|RIGHT: 3|( = + 3|CENTER:WIS|)|
| |◎|Medicine |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )|
| |◆|Perception |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )|
| |■|Survival |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )|
|Charisma | |Deception |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
| | |Intimidation |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
| | |Performance |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
| | |Persuasion |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
○ = Class skill ( not Proficiencied )
◎ = Proficiencied by class
◆ = Proficiencied by racial
■ = Proficiencied by background
&big(){&bold(){&underdot(#5555ff,2px){ Traits }}}
|&bold(){Lizardfolk} |&bold(){Ability Score Increases}|:|+ 2 CON, + 1 WIS|
|~ |&bold(){Size } |:|Medium|
|~ |&bold(){Speed} |:|Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.|
|~ |&bold(){Bite} |:|Your fanged maw is a natural weapon, which you can use to make unarmed strikes.|
|~ |~ |~ |If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of|
|~ |~ |~ |the bludgeoning damage normal for an unarmed strike.|
|~ |~ |~ |You can't discern color in darkness, only shades of gray.|
|~ |&bold(){Cunning Artisan} |:|As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon,|
|~ |~ |~ |monstrosity, or plant creature of size Small or larger to create one of the following items:|
|~ |~ |~ |a shield, a club, a javelin, or 1d4 darts or blowgun needles.|
|~ |~ |~ |To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools,|
|~ |~ |~ |such as leatherworker's tools.|
|~ |&bold(){Hold Breath} |:|You can hold your breath for up to 15 minutes at a time.|
|~ |&bold(){Hunter's Lore} |:|You gain proficiency with two of the following skills of your choice: Animal Handling, Nature,|
|~ |~ |~ |Perception, Stealth, and Survival.|
|~ |&bold(){Natural Armor} |:|You have tough, scaly skin.|
|~ |~ |~ |When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your|
|~ |~ |~ |natural armor to determine your AC if the armor you wear would leave you with a lower AC.|
|~ |~ |~ |A shield's benefits apply as normal while you use your natural armor.|
|~ |&bold(){Hungry Jaws} |:|In battle, you can throw yourself into a vicious feeding frenzy.|
|~ |~ |~ |As a bonus action, you can make a special attack with your bite.|
|~ |~ |~ |If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1)|
|~ |~ |~ |equal to your Constitution modifier, and you can't use this trait again until you finish a short|
|~ |~ |~ |or long rest.|
|~ |&bold(){Languages} |:|Common, Draconic|
|&bold(){Druid} 6 |&bold(){Hit Dice} |:|1d8 / Lv.|
|~ |&bold(){Armor Proficiencies} |:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)|
|~ |&bold(){Weapon Proficiencies} |:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears|
|~ |&bold(){Tool Proficiencies} |:|Herbalism kit|
|~ |&bold(){Saving Throw Proficiencies}|:|Intelligence, Wisdom, Charisma|
|~ |&bold(){Skills} |:|Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion,|
|~ |~ |~ |Survival|
|~ |&bold(){Spellcasting} |:|3 Cantrips Known, 4 / 3 / 3 / 1 / - / - / - / - / -|
|~ |&bold(){Wild Shape} |:|You can use your action to magically assume the shape of a beast that you have seen before.&br()You can use this feature twice. You regain expended uses when you finish a short or long rest.|
|~ |&bold(){Speech of the Woods} |:|You learn to speak, read, and write Sylvan.&br()In addition, beasts can understand your speech, and you gain the ability to decipher their&br()noises and motions.&br()Most beasts lack the intelligence to convey or understand sophisticated concepts, but&br()a friendly beast could relay what it has seen or heard in the recent past.&br()This ability doesn't grant you any special friendship with beasts, though you can combine &br()his ability with gifts to curry favor.|
|~ |&bold(){Spirit Totem} |:|As a bonus action, you can magically summon an incorporeal spirit to a point you can see&br()within 60 feet of you.&br()The spirit creates an aura in a 30-foot radius around that point.&br()It counts as neither a creature nor an object, though it has the spectral appearance of the&br()creature it represents.&br()As a bonus action, you can move the spirit up to 60 feet to a point you can see.&br()The spirit persists for 1 minute or until you're incapacitated.&br()Once you use this feature, you can't use it again until you finish a short or long rest.|
|&bold(){Native trival (Background)}|>|>|Uthgardt Tribe Member をベースに、現地民的なものに変更|
|~ |&bold(){Skill Proficiencies} |:|Athletics, Survival|
|~ |&bold(){Tool Proficiencies} |:|One type of musical instrument or artisan's tools|
|~ |&bold(){Languages} |:|One of your choice|
&big(){&bold(){&underdot(#5555ff,2px){ Feats }}}
|War Caster |・You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.|
|~ |・You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.|
|~ |・When a hostile creature's movement provekes an opportunity attack from you, you can use your reaction to cast a spell at the creature,|
|~ | rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.|
|~ ||
|~ ||
|~ ||
&big(){&bold(){&underdot(#5555ff,2px){ Spells }}}
|Druid 1 |0Lv.|Create Bonfire|
|~ |~ |Shillelagh|
|~ |~ |Thorn Whip|
|~ |1Lv.|Absorb Element ( Prepared )|
|~ |~ |Goodberry ( Prepared )|
|~ |~ |Healing Word ( Prepared )|
|~ |~ |Pulify foods and water ( Prepared )|
|~ |2nd |Lesser Restoration ( Prepared )|
|~ |~ |Healing Spirit ( Prepared )|
|~ |~ |Spike Growth ( Prepared )|
|~ |3rd |Conjure Animals ( Prepared )|
|~ |~ |Protection from Energy ( Prepared )|
|~ |~ |Tidal Wave ( Prepared )|
|~ |4th |Charm Monster ( Prepared )|
&big(){&bold(){&underdot(#5555ff,2px){ Equipments }}}
| | |Scimitar|
| | |Quarterstaff|
| | |Sling|
| | |Sling Bullet × 20|
|◇| |+ 1 Wooden Shield|
|◇| |Cape of the Mountebank|
|◇| |Circlet of Blasting|
|★| |Mace of Terror|
|★| |Pearl of Power ( + Resist Poison )|
|◇| |Periapt of Health|
|◇| |Scroll of Enhance Ability|
|◇| |Scroll of Protection from Poison|
|★| |Staff of Python|
|☆| |Wand of Web|
| | |An explorer's pack|
| | |A druidic focus|
| | |A hunting trap|
| | |A totemic token|
| | |A Set of traveler's clothes|
| | |Pouch|
| | |Leatherworker's tools|
| | |Herbalism kit|
| | |136.9gp - 6.9gp|
◇ = Magic Item
☆ = Magic Item ( requires attunement )
★ = Magic Item ( attuned )
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