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PPP Tomb of Annihilation キャンペーン用キャラクター。 ---- &big(){&bold(){ Gubu = rra ( グブ = ラ )}} &big(){&bold(){&underdot(#5555ff,2px){ Race }}}  &bold(){Lizardfolk} &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}  &bold(){Neutral Good} &big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}  &bold(){ - / - xp} &big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}  &bold(){Druid} 7 &big(){&bold(){&underdot(#5555ff,2px){ Patron Deity / Faith }}}  &bold(){Silvanus} &big(){&bold(){&underdot(#5555ff,2px){ Background }}}  &bold(){Native Trival ( Uthgardt Tribe Member をベースに、現地民的なサムシング )} &big(){&bold(){&underdot(#5555ff,2px){ キャラ設定 }}} &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}  &bold(){59} = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 21 CON Mod. ( = + 3 CON × 7 Lv. ) &big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}} |【|CENTER:STR|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )||| |【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|( 7pts. )|+ 2 Racial|| |【|CENTER:DEX|】|RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:14|( 7pts. )||| |【|CENTER:INT|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )||| |【|CENTER:WIS|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial|| |【|CENTER:CHA|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )||| &big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}} |&bold(){Initiative}|:|+ 2 = + 2 DEX| |&bold(){Land Speed}|:|30 feet.| |&bold(){Swim Speed}|:|30 feet.| &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}  &bold(){18} = 13 Natural Armor + 2 DEX + 3 Shield &big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}} |【|CENTER:STR|】 |+|RIGHT: 0||( = + 0|CENTER:STR||)| |【|CENTER:CON|】 |+|RIGHT: 3||( = + 3|CENTER:CON||)| |【|CENTER:DEX|】 |+|RIGHT: 2||( = + 2|CENTER:DEX||)| |【|CENTER:INT|】 |+|RIGHT: 3||( = + 0|CENTER:INT|+ 3 Proficiency|)| |【|CENTER:WIS|】 |+|RIGHT: 6||( = + 3|CENTER:WIS|+ 3 Proficiency|)| |【|CENTER:CHA|】 |-|RIGHT: 1||( = - 1|CENTER:CHA||)| &big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}} |>|>|&bold(){Proficiency Bonus} + 3| |&bold(){Armor }|:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)| |&bold(){Weapons }|:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears| |&bold(){Tools }|:|Herbalism kit, Leatherworker's tools| |&bold(){Language}|:|Common, Draconic, Druidic, | &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}} |&bold(){Scimitar} |>|>|Versatile ( 1d8 )| |~ |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )| |~ |Damage|:|1d6 + 2 ( = + 2 DEX ) / Slashing| |~ |||| |&bold(){Quarterstaff ( Shillelagh )} |>|>|Versatile ( 1d8 )| |~ |Attack|:|+ 6 ( = + 3 WIS + 3 Proficiency )| |~ |Damage|:|1d8 + 3 ( = + 3 WIS ) / Bludgeoning| |~ |||| |&bold(){Sling} |>|>|Ammunition ( Range 30 / 120 )| |~ |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )| |~ |Damage|:|1d4 + 2 ( = + 2 DEX ) / Bludgeoning| |~ |||| &big(){&bold(){&underdot(#5555ff,2px){ Skills }}} |Strength |■|Athletics |:|+|RIGHT: 3|( = + 0|CENTER:STR|+ 3 Proficiency )| |Dexterity | |Acrobatics |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)| | | |Sleight of Hand|:|+|RIGHT: 2|( = + 2|CENTER:DEX|)| | | |Stealth |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)| |Intelligence|○|Arcana |:|+|RIGHT: 0|( = + 0|CENTER:INT|)| | | |History |:|+|RIGHT: 0|( = + 0|CENTER:INT|)| | | |Investigation |:|+|RIGHT: 0|( = + 0|CENTER:INT|)| | |◆|Nature |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )| | |◎|Religion |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )| |Wisdom |○|Animal Handling|:|+|RIGHT: 3|( = + 3|CENTER:WIS|)| | |○|Insight |:|+|RIGHT: 3|( = + 3|CENTER:WIS|)| | |◎|Medicine |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )| | |◆|Perception |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )| | |■|Survival |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )| |Charisma | |Deception |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)| | | |Intimidation |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)| | | |Performance |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)| | | |Persuasion |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)| ○ = Class skill ( not Proficiencied ) ◎ = Proficiencied by class ◆ = Proficiencied by racial ■ = Proficiencied by background &big(){&bold(){&underdot(#5555ff,2px){ Traits }}} |&bold(){Lizardfolk} |&bold(){Ability Score Increases}|:|+ 2 CON, + 1 WIS| |~ |&bold(){Size } |:|Medium| |~ |&bold(){Speed} |:|Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.| |~ |&bold(){Bite} |:|Your fanged maw is a natural weapon, which you can use to make unarmed strikes.| |~ |~ |~ |If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of| |~ |~ |~ |the bludgeoning damage normal for an unarmed strike.| |~ |~ |~ |You can't discern color in darkness, only shades of gray.| |~ |&bold(){Cunning Artisan} |:|As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon,| |~ |~ |~ |monstrosity, or plant creature of size Small or larger to create one of the following items:| |~ |~ |~ |a shield, a club, a javelin, or 1d4 darts or blowgun needles.| |~ |~ |~ |To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools,| |~ |~ |~ |such as leatherworker's tools.| |~ |&bold(){Hold Breath} |:|You can hold your breath for up to 15 minutes at a time.| |~ |&bold(){Hunter's Lore} |:|You gain proficiency with two of the following skills of your choice: Animal Handling, Nature,| |~ |~ |~ |Perception, Stealth, and Survival.| |~ |&bold(){Natural Armor} |:|You have tough, scaly skin.| |~ |~ |~ |When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your| |~ |~ |~ |natural armor to determine your AC if the armor you wear would leave you with a lower AC.| |~ |~ |~ |A shield's benefits apply as normal while you use your natural armor.| |~ |&bold(){Hungry Jaws} |:|In battle, you can throw yourself into a vicious feeding frenzy.| |~ |~ |~ |As a bonus action, you can make a special attack with your bite.| |~ |~ |~ |If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1)| |~ |~ |~ |equal to your Constitution modifier, and you can't use this trait again until you finish a short| |~ |~ |~ |or long rest.| |~ |&bold(){Languages} |:|Common, Draconic| |&bold(){Druid} 6 |&bold(){Hit Dice} |:|1d8 / Lv.| |~ |&bold(){Armor Proficiencies} |:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)| |~ |&bold(){Weapon Proficiencies} |:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears| |~ |&bold(){Tool Proficiencies} |:|Herbalism kit| |~ |&bold(){Saving Throw Proficiencies}|:|Intelligence, Wisdom, Charisma| |~ |&bold(){Skills} |:|Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion,| |~ |~ |~ |Survival| |~ |&bold(){Spellcasting} |:|3 Cantrips Known, 4 / 3 / 3 / 1 / - / - / - / - / -| |~ |&bold(){Wild Shape} |:|You can use your action to magically assume the shape of a beast that you have seen before.&br()You can use this feature twice. You regain expended uses when you finish a short or long rest.| |~ |&bold(){Speech of the Woods} |:|You learn to speak, read, and write Sylvan.&br()In addition, beasts can understand your speech, and you gain the ability to decipher their&br()noises and motions.&br()Most beasts lack the intelligence to convey or understand sophisticated concepts, but&br()a friendly beast could relay what it has seen or heard in the recent past.&br()This ability doesn't grant you any special friendship with beasts, though you can combine &br()his ability with gifts to curry favor.| |~ |&bold(){Spirit Totem} |:|As a bonus action, you can magically summon an incorporeal spirit to a point you can see&br()within 60 feet of you.&br()The spirit creates an aura in a 30-foot radius around that point.&br()It counts as neither a creature nor an object, though it has the spectral appearance of the&br()creature it represents.&br()As a bonus action, you can move the spirit up to 60 feet to a point you can see.&br()The spirit persists for 1 minute or until you're incapacitated.&br()Once you use this feature, you can't use it again until you finish a short or long rest.| |&bold(){Native trival (Background)}|>|>|Uthgardt Tribe Member をベースに、現地民的なものに変更| |~ |&bold(){Skill Proficiencies} |:|Athletics, Survival| |~ |&bold(){Tool Proficiencies} |:|One type of musical instrument or artisan's tools| |~ |&bold(){Languages} |:|One of your choice| &big(){&bold(){&underdot(#5555ff,2px){ Feats }}} |War Caster |・You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.| |~ |・You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.| |~ |・When a hostile creature's movement provekes an opportunity attack from you, you can use your reaction to cast a spell at the creature,| |~ | rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.| |~ || |~ || |~ || &big(){&bold(){&underdot(#5555ff,2px){ Spells }}} |Druid 1 |0Lv.|Create Bonfire| |~ |~ |Shillelagh| |~ |~ |Thorn Whip| |~ |1Lv.|Absorb Element ( Prepared )| |~ |~ |Goodberry ( Prepared )| |~ |~ |Healing Word ( Prepared )| |~ |~ |Pulify foods and water ( Prepared )| |~ |2nd |Lesser Restoration ( Prepared )| |~ |~ |Healing Spirit ( Prepared )| |~ |~ |Spike Growth ( Prepared )| |~ |3rd |Conjure Animals ( Prepared )| |~ |~ |Protection from Energy ( Prepared )| |~ |~ |Tidal Wave ( Prepared )| |~ |4th |Stone Shape ( Prepared )| &big(){&bold(){&underdot(#5555ff,2px){ Equipments }}} | | |Scimitar| | | |Quarterstaff| | | |Sling| | | |Sling Bullet × 20| |◇| |+ 1 Wooden Shield| |◇| |Cape of the Mountebank| |◇| |Circlet of Blasting| |★| |Mace of Terror| |◇| |Periapt of Health| |◇| |Scroll of Enhance Ability| |◇| |Scroll of Protection from Poison| |☆| |Staff of Python| |☆| |Wand of Web| | | |An explorer's pack| | | |A druidic focus| | | |A hunting trap| | | |A totemic token| | | |A Set of traveler's clothes| | | |Pouch|  | | |Leatherworker's tools| | | |Herbalism kit| | | |136.9gp - 6.9gp| ◇ = Magic Item ☆ = Magic Item ( requires attunement ) ★ = Magic Item ( attuned ) ----
PPP Tomb of Annihilation キャンペーン用キャラクター。 ---- &big(){&bold(){ Gubu = rra ( グブ = ラ )}} &big(){&bold(){&underdot(#5555ff,2px){ Race }}}  &bold(){Lizardfolk} &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}  &bold(){Neutral Good} &big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}  &bold(){ - / - xp} &big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}  &bold(){Druid} 7 &big(){&bold(){&underdot(#5555ff,2px){ Patron Deity / Faith }}}  &bold(){Silvanus} &big(){&bold(){&underdot(#5555ff,2px){ Background }}}  &bold(){Native Trival ( Uthgardt Tribe Member をベースに、現地民的なサムシング )} &big(){&bold(){&underdot(#5555ff,2px){ キャラ設定 }}} &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}}  &bold(){59} = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 21 CON Mod. ( = + 3 CON × 7 Lv. ) &big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}} |【|CENTER:STR|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )||| |【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|( 7pts. )|+ 2 Racial|| |【|CENTER:DEX|】|RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:14|( 7pts. )||| |【|CENTER:INT|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )||| |【|CENTER:WIS|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial|| |【|CENTER:CHA|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )||| &big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}} |&bold(){Initiative}|:|+ 2 = + 2 DEX| |&bold(){Land Speed}|:|30 feet.| |&bold(){Swim Speed}|:|30 feet.| &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}  &bold(){18} = 13 Natural Armor + 2 DEX + 3 Shield &big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}} |【|CENTER:STR|】 |+|RIGHT: 0||( = + 0|CENTER:STR||)| |【|CENTER:CON|】 |+|RIGHT: 3||( = + 3|CENTER:CON||)| |【|CENTER:DEX|】 |+|RIGHT: 2||( = + 2|CENTER:DEX||)| |【|CENTER:INT|】 |+|RIGHT: 3||( = + 0|CENTER:INT|+ 3 Proficiency|)| |【|CENTER:WIS|】 |+|RIGHT: 6||( = + 3|CENTER:WIS|+ 3 Proficiency|)| |【|CENTER:CHA|】 |-|RIGHT: 1||( = - 1|CENTER:CHA||)| &big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}} |>|>|&bold(){Proficiency Bonus} + 3| |&bold(){Armor }|:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)| |&bold(){Weapons }|:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears| |&bold(){Tools }|:|Herbalism kit, Leatherworker's tools| |&bold(){Language}|:|Common, Draconic, Druidic, | &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}} |&bold(){Scimitar} |>|>|Versatile ( 1d8 )| |~ |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )| |~ |Damage|:|1d6 + 2 ( = + 2 DEX ) / Slashing| |~ |||| |&bold(){Quarterstaff ( Shillelagh )} |>|>|Versatile ( 1d8 )| |~ |Attack|:|+ 6 ( = + 3 WIS + 3 Proficiency )| |~ |Damage|:|1d8 + 3 ( = + 3 WIS ) / Bludgeoning| |~ |||| |&bold(){Sling} |>|>|Ammunition ( Range 30 / 120 )| |~ |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )| |~ |Damage|:|1d4 + 2 ( = + 2 DEX ) / Bludgeoning| |~ |||| &big(){&bold(){&underdot(#5555ff,2px){ Skills }}} |Strength |■|Athletics |:|+|RIGHT: 3|( = + 0|CENTER:STR|+ 3 Proficiency )| |Dexterity | |Acrobatics |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)| | | |Sleight of Hand|:|+|RIGHT: 2|( = + 2|CENTER:DEX|)| | | |Stealth |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)| |Intelligence|○|Arcana |:|+|RIGHT: 0|( = + 0|CENTER:INT|)| | | |History |:|+|RIGHT: 0|( = + 0|CENTER:INT|)| | | |Investigation |:|+|RIGHT: 0|( = + 0|CENTER:INT|)| | |◆|Nature |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )| | |◎|Religion |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )| |Wisdom |○|Animal Handling|:|+|RIGHT: 3|( = + 3|CENTER:WIS|)| | |○|Insight |:|+|RIGHT: 3|( = + 3|CENTER:WIS|)| | |◎|Medicine |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )| | |◆|Perception |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )| | |■|Survival |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )| |Charisma | |Deception |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)| | | |Intimidation |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)| | | |Performance |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)| | | |Persuasion |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)| ○ = Class skill ( not Proficiencied ) ◎ = Proficiencied by class ◆ = Proficiencied by racial ■ = Proficiencied by background &big(){&bold(){&underdot(#5555ff,2px){ Traits }}} |&bold(){Lizardfolk} |&bold(){Ability Score Increases}|:|+ 2 CON, + 1 WIS| |~ |&bold(){Size } |:|Medium| |~ |&bold(){Speed} |:|Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.| |~ |&bold(){Bite} |:|Your fanged maw is a natural weapon, which you can use to make unarmed strikes.| |~ |~ |~ |If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of| |~ |~ |~ |the bludgeoning damage normal for an unarmed strike.| |~ |~ |~ |You can't discern color in darkness, only shades of gray.| |~ |&bold(){Cunning Artisan} |:|As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon,| |~ |~ |~ |monstrosity, or plant creature of size Small or larger to create one of the following items:| |~ |~ |~ |a shield, a club, a javelin, or 1d4 darts or blowgun needles.| |~ |~ |~ |To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools,| |~ |~ |~ |such as leatherworker's tools.| |~ |&bold(){Hold Breath} |:|You can hold your breath for up to 15 minutes at a time.| |~ |&bold(){Hunter's Lore} |:|You gain proficiency with two of the following skills of your choice: Animal Handling, Nature,| |~ |~ |~ |Perception, Stealth, and Survival.| |~ |&bold(){Natural Armor} |:|You have tough, scaly skin.| |~ |~ |~ |When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your| |~ |~ |~ |natural armor to determine your AC if the armor you wear would leave you with a lower AC.| |~ |~ |~ |A shield's benefits apply as normal while you use your natural armor.| |~ |&bold(){Hungry Jaws} |:|In battle, you can throw yourself into a vicious feeding frenzy.| |~ |~ |~ |As a bonus action, you can make a special attack with your bite.| |~ |~ |~ |If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1)| |~ |~ |~ |equal to your Constitution modifier, and you can't use this trait again until you finish a short| |~ |~ |~ |or long rest.| |~ |&bold(){Languages} |:|Common, Draconic| |&bold(){Druid} 6 |&bold(){Hit Dice} |:|1d8 / Lv.| |~ |&bold(){Armor Proficiencies} |:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)| |~ |&bold(){Weapon Proficiencies} |:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears| |~ |&bold(){Tool Proficiencies} |:|Herbalism kit| |~ |&bold(){Saving Throw Proficiencies}|:|Intelligence, Wisdom, Charisma| |~ |&bold(){Skills} |:|Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion,| |~ |~ |~ |Survival| |~ |&bold(){Spellcasting} |:|3 Cantrips Known, 4 / 3 / 3 / 1 / - / - / - / - / -| |~ |&bold(){Wild Shape} |:|You can use your action to magically assume the shape of a beast that you have seen before.&br()You can use this feature twice. You regain expended uses when you finish a short or long rest.| |~ |&bold(){Speech of the Woods} |:|You learn to speak, read, and write Sylvan.&br()In addition, beasts can understand your speech, and you gain the ability to decipher their&br()noises and motions.&br()Most beasts lack the intelligence to convey or understand sophisticated concepts, but&br()a friendly beast could relay what it has seen or heard in the recent past.&br()This ability doesn't grant you any special friendship with beasts, though you can combine &br()his ability with gifts to curry favor.| |~ |&bold(){Spirit Totem} |:|As a bonus action, you can magically summon an incorporeal spirit to a point you can see&br()within 60 feet of you.&br()The spirit creates an aura in a 30-foot radius around that point.&br()It counts as neither a creature nor an object, though it has the spectral appearance of the&br()creature it represents.&br()As a bonus action, you can move the spirit up to 60 feet to a point you can see.&br()The spirit persists for 1 minute or until you're incapacitated.&br()Once you use this feature, you can't use it again until you finish a short or long rest.| |&bold(){Native trival (Background)}|>|>|Uthgardt Tribe Member をベースに、現地民的なものに変更| |~ |&bold(){Skill Proficiencies} |:|Athletics, Survival| |~ |&bold(){Tool Proficiencies} |:|One type of musical instrument or artisan's tools| |~ |&bold(){Languages} |:|One of your choice| &big(){&bold(){&underdot(#5555ff,2px){ Feats }}} |War Caster |・You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.| |~ |・You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.| |~ |・When a hostile creature's movement provekes an opportunity attack from you, you can use your reaction to cast a spell at the creature,| |~ | rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.| |~ || |~ || |~ || &big(){&bold(){&underdot(#5555ff,2px){ Spells }}} |Druid 1 |0Lv.|Create Bonfire| |~ |~ |Shillelagh| |~ |~ |Thorn Whip| |~ |1Lv.|Absorb Element ( Prepared )| |~ |~ |Goodberry ( Prepared )| |~ |~ |Healing Word ( Prepared )| |~ |~ |Pulify foods and water ( Prepared )| |~ |2nd |Lesser Restoration ( Prepared )| |~ |~ |Healing Spirit ( Prepared )| |~ |~ |Spike Growth ( Prepared )| |~ |3rd |Conjure Animals ( Prepared )| |~ |~ |Protection from Energy ( Prepared )| |~ |~ |Tidal Wave ( Prepared )| |~ |4th |Charm Monster ( Prepared )| &big(){&bold(){&underdot(#5555ff,2px){ Equipments }}} | | |Scimitar| | | |Quarterstaff| | | |Sling| | | |Sling Bullet × 20| |◇| |+ 1 Wooden Shield| |◇| |Cape of the Mountebank| |◇| |Circlet of Blasting| |★| |Mace of Terror| |★| |Pearl of Power ( + Resist Poison )| |◇| |Periapt of Health| |◇| |Scroll of Enhance Ability| |◇| |Scroll of Protection from Poison| |★| |Staff of Python| |☆| |Wand of Web| | | |An explorer's pack| | | |A druidic focus| | | |A hunting trap| | | |A totemic token| | | |A Set of traveler's clothes| | | |Pouch|  | | |Leatherworker's tools| | | |Herbalism kit| | | |136.9gp - 6.9gp| ◇ = Magic Item ☆ = Magic Item ( requires attunement ) ★ = Magic Item ( attuned ) ----

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