「PC データ置き場/Tomb of Annihilation キャンペーン PC」の編集履歴(バックアップ)一覧はこちら

PC データ置き場/Tomb of Annihilation キャンペーン PC」の最新版変更点

追加された行は青色になります。

削除された行は赤色になります。

 PPP Tomb of Annihilation キャンペーン用キャラクター。
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 &big(){&bold(){ Gubu = rra ( グブ = ラ )}}
 
 &big(){&bold(){&underdot(#5555ff,2px){ Race }}}
  &bold(){Lizardfolk}
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Alignment }}}
  &bold(){Neutral Good}
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Experience / Next Level }}}
  &bold(){ - / - xp}
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Classes / Level }}}
  &bold(){Druid} 7
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Patron Deity / Faith }}}
  &bold(){Silvanus}
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Background }}}
  &bold(){Native Trival ( Uthgardt Tribe Member をベースに、現地民的なサムシング )}
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ キャラ設定 }}}
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Hit Points }}} 
  &bold(){59} = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 21 CON Mod. ( = + 3 CON × 7 Lv. )
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Ability Scores }}}
 |【|CENTER:STR|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )|||
 |【|CENTER:CON|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:14|( 7pts. )|+ 2 Racial||
 |【|CENTER:DEX|】|RIGHT:14|(|CENTER:+|RIGHT: 2|)|=|RIGHT:14|( 7pts. )|||
 |【|CENTER:INT|】|RIGHT:10|(|CENTER:+|RIGHT: 0|)|=|RIGHT:10|( 2pts. )|||
 |【|CENTER:WIS|】|RIGHT:16|(|CENTER:+|RIGHT: 3|)|=|RIGHT:15|( 9pts. )|+ 1 Racial||
 |【|CENTER:CHA|】|RIGHT: 8|(|CENTER:-|RIGHT: 1|)|=|RIGHT: 8|( 0pts. )|||
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Initiative & Move Speed }}}
 |&bold(){Initiative}|:|+ 2 = + 2 DEX|
 |&bold(){Land Speed}|:|30 feet.|
 |&bold(){Swim Speed}|:|30 feet.|
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Armor Class }}}
  &bold(){18} = 13 Natural Armor + 2 DEX + 3 Shield
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Saving Throws }}}
 |【|CENTER:STR|】 |+|RIGHT: 0||( = + 0|CENTER:STR||)|
 |【|CENTER:CON|】 |+|RIGHT: 3||( = + 3|CENTER:CON||)|
 |【|CENTER:DEX|】 |+|RIGHT: 2||( = + 2|CENTER:DEX||)|
 |【|CENTER:INT|】 |+|RIGHT: 3||( = + 0|CENTER:INT|+ 3 Proficiency|)|
 |【|CENTER:WIS|】 |+|RIGHT: 6||( = + 3|CENTER:WIS|+ 3 Proficiency|)|
 |【|CENTER:CHA|】 |-|RIGHT: 1||( = - 1|CENTER:CHA||)|
 
 &big(){&bold(){&underdot(#5555ff,2px){ Proficiencies }}}
 |>|>|&bold(){Proficiency Bonus} + 3|
 |&bold(){Armor   }|:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)|
 |&bold(){Weapons }|:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears|
 |&bold(){Tools   }|:|Herbalism kit, Leatherworker's tools|
 |&bold(){Language}|:|Common, Draconic, Druidic, |
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Attacks }}}
 |&bold(){Scimitar}       |>|>|Versatile ( 1d8 )|
 |~                       |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )|
 |~                       |Damage|:|1d6 + 2 ( = + 2 DEX ) / Slashing|
 |~                       ||||
 |&bold(){Quarterstaff ( Shillelagh )}   |>|>|Versatile ( 1d8 )|
 |~                       |Attack|:|+ 6 ( = + 3 WIS + 3 Proficiency )|
 |~                       |Damage|:|1d8 + 3 ( = + 3 WIS ) / Bludgeoning|
 |~                       ||||
 |&bold(){Sling}          |>|>|Ammunition ( Range 30 / 120 )|
 |~                       |Attack|:|+ 5 ( = + 2 DEX + 3 Proficiency )|
 |~                       |Damage|:|1d4 + 2 ( = + 2 DEX ) / Bludgeoning|
 |~                       ||||
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Skills }}}
 |Strength    |■|Athletics      |:|+|RIGHT: 3|( = + 0|CENTER:STR|+ 3 Proficiency )|
 |Dexterity   | |Acrobatics     |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)|
 |            | |Sleight of Hand|:|+|RIGHT: 2|( = + 2|CENTER:DEX|)|
 |            | |Stealth        |:|+|RIGHT: 2|( = + 2|CENTER:DEX|)|
 |Intelligence|○|Arcana         |:|+|RIGHT: 0|( = + 0|CENTER:INT|)|
 |            | |History        |:|+|RIGHT: 0|( = + 0|CENTER:INT|)|
 |            | |Investigation  |:|+|RIGHT: 0|( = + 0|CENTER:INT|)|
 |            |◆|Nature         |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )|
 |            |◎|Religion       |:|+|RIGHT: 3|( = + 0|CENTER:INT|+ 3 Proficiency )|
 |Wisdom      |○|Animal Handling|:|+|RIGHT: 3|( = + 3|CENTER:WIS|)|
 |            |○|Insight        |:|+|RIGHT: 3|( = + 3|CENTER:WIS|)|
 |            |◎|Medicine       |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )|
 |            |◆|Perception     |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )|
 |            |■|Survival       |:|+|RIGHT: 6|( = + 3|CENTER:WIS|+ 3 Proficiency )|
 |Charisma    | |Deception      |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
 |            | |Intimidation   |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
 |            | |Performance    |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
 |            | |Persuasion     |:|-|RIGHT: 1|( = - 1|CENTER:CHA|)|
 ○ = Class skill ( not Proficiencied )
 ◎ = Proficiencied by class
 ◆ = Proficiencied by racial
 ■ = Proficiencied by background
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Traits }}}
 |&bold(){Lizardfolk}              |&bold(){Ability Score Increases}|:|+ 2 CON, + 1 WIS|
 |~                                |&bold(){Size }                  |:|Medium|
 |~                                |&bold(){Speed}                  |:|Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.|
 |~                                |&bold(){Bite}                   |:|Your fanged maw is a natural weapon, which you can use to make unarmed strikes.|
 |~                                |~                               |~ |If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of|
 |~                                |~                               |~ |the bludgeoning damage normal for an unarmed strike.|
 |~                                |~                               |~ |You can't discern color in darkness, only shades of gray.|
 |~                                |&bold(){Cunning Artisan}        |:|As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon,|
 |~                                |~                               |~ |monstrosity, or plant creature of size Small or larger to create one of the following items:|
 |~                                |~                               |~ |a shield, a club, a javelin, or 1d4 darts or blowgun needles.|
 |~                                |~                               |~ |To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools,|
 |~                                |~                               |~ |such as leatherworker's tools.|
 |~                                |&bold(){Hold Breath}            |:|You can hold your breath for up to 15 minutes at a time.|
 |~                                |&bold(){Hunter's Lore}          |:|You gain proficiency with two of the following skills of your choice: Animal Handling, Nature,|
 |~                                |~                               |~ |Perception, Stealth, and Survival.|
 |~                                |&bold(){Natural Armor}          |:|You have tough, scaly skin.|
 |~                                |~                               |~ |When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your|
 |~                                |~                               |~ |natural armor to determine your AC if the armor you wear would leave you with a lower AC.|
 |~                                |~                               |~ |A shield's benefits apply as normal while you use your natural armor.|
 |~                                |&bold(){Hungry Jaws}            |:|In battle, you can throw yourself into a vicious feeding frenzy.|
 |~                                |~                               |~ |As a bonus action, you can make a special attack with your bite.|
 |~                                |~                               |~ |If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1)|
 |~                                |~                               |~ |equal to your Constitution modifier, and you can't use this trait again until you finish a short|
 |~                                |~                               |~ |or long rest.|
 |~                                |&bold(){Languages}              |:|Common, Draconic|
 |&bold(){Druid} 6                 |&bold(){Hit Dice}               |:|1d8 / Lv.|
 |~                                |&bold(){Armor Proficiencies}    |:|Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)|
 |~                                |&bold(){Weapon Proficiencies}   |:|Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears|
 |~                                |&bold(){Tool Proficiencies}     |:|Herbalism kit|
 |~                                |&bold(){Saving Throw Proficiencies}|:|Intelligence, Wisdom, Charisma|
 |~                                |&bold(){Skills}                 |:|Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion,|
 |~                                |~                               |~ |Survival|
 |~                                |&bold(){Spellcasting}           |:|3 Cantrips Known, 4 / 3 / 3 / 1 / - / - / - / - / -|
 |~                                |&bold(){Wild Shape}             |:|You can use your action to magically assume the shape of a beast that you have seen before.&br()You can use this feature twice. You regain expended uses when you finish a short or long rest.|
 |~                                |&bold(){Speech of the Woods}    |:|You learn to speak, read, and write Sylvan.&br()In addition, beasts can understand your speech, and you gain the ability to decipher their&br()noises and motions.&br()Most beasts lack the intelligence to convey or understand sophisticated concepts, but&br()a friendly beast could relay what it has seen or heard in the recent past.&br()This ability doesn't grant you any special friendship with beasts, though you can combine &br()his ability with gifts to curry favor.|
 |~                                |&bold(){Spirit Totem}           |:|As a bonus action, you can magically summon an incorporeal spirit to a point you can see&br()within 60 feet of you.&br()The spirit creates an aura in a 30-foot radius around that point.&br()It counts as neither a creature nor an object, though it has the spectral appearance of the&br()creature it represents.&br()As a bonus action, you can move the spirit up to 60 feet to a point you can see.&br()The spirit persists for 1 minute or until you're incapacitated.&br()Once you use this feature, you can't use it again until you finish a short or long rest.|
 |&bold(){Native trival (Background)}|>|>|Uthgardt Tribe Member をベースに、現地民的なものに変更|
 |~                                |&bold(){Skill Proficiencies}    |:|Athletics, Survival|
 |~                                |&bold(){Tool Proficiencies}     |:|One type of musical instrument or artisan's tools|
 |~                                |&bold(){Languages}              |:|One of your choice|
 
 &big(){&bold(){&underdot(#5555ff,2px){ Feats }}}
 |War Caster   |・You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.|
 |~            |・You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.|
 |~            |・When a hostile creature's movement provekes an opportunity attack from you, you can use your reaction to cast a spell at the creature,|
 |~            | rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.|
 |~            ||
 |~            ||
 |~            ||
 
 
 &big(){&bold(){&underdot(#5555ff,2px){ Spells }}}
 |Druid 1  |0Lv.|Create Bonfire|
 |~        |~   |Shillelagh|
 |~        |~   |Thorn Whip|
 |~        |1Lv.|Absorb Element ( Prepared )|
 |~        |~   |Goodberry ( Prepared )|
 |~        |~   |Healing Word ( Prepared )|
 |~        |~   |Pulify foods and water ( Prepared )|
 |~        |2nd |Lesser Restoration ( Prepared )|
 |~        |~   |Healing Spirit ( Prepared )|
 |~        |~   |Spike Growth ( Prepared )|
 |~        |3rd |Conjure Animals ( Prepared )|
 |~        |~   |Protection from Energy ( Prepared )|
 |~        |~   |Tidal Wave ( Prepared )|
-|~        |4th |Stone Shape ( Prepared )|
+|~        |4th |Charm Monster ( Prepared )|
 
 &big(){&bold(){&underdot(#5555ff,2px){ Equipments }}}
 | | |Scimitar|
 | | |Quarterstaff|
 | | |Sling|
 | | |Sling Bullet × 20|
 |◇| |+ 1 Wooden Shield|
 |◇| |Cape of the Mountebank|
 |◇| |Circlet of Blasting|
 |★| |Mace of Terror|
+|★| |Pearl of Power ( + Resist Poison )|
 |◇| |Periapt of Health|
 |◇| |Scroll of Enhance Ability|
 |◇| |Scroll of Protection from Poison|
-|☆| |Staff of Python|
+|★| |Staff of Python|
 |☆| |Wand of Web|
 | | |An explorer's pack|
 | | |A druidic focus| 
 | | |A hunting trap|
 | | |A totemic token|
 | | |A Set of traveler's clothes|
 | | |Pouch| 
 | | |Leatherworker's tools|
 | | |Herbalism kit|
 | | |136.9gp - 6.9gp|
 ◇ = Magic Item
 ☆ = Magic Item ( requires attunement )
 ★ = Magic Item ( attuned )
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