PC データ置き場 > GW 合宿 PC

D&D Next 「 Against the Cult of Chaos 」 用 PC



 Race 
  Hill Dwarf


 Experience 
  0 / 250 xp


 Alignment 
  Chaotic Good


 Level / Class 
  Barbarian 1


 Hit Points 
  16 = 12 + 3 CON Bonus ( = + 3 CON Mod. × 1Lv. ) + 1 Racial


 Ability Score 
STR 】  16 ( + 3 ) = 15 + 1 Race
DEX 】  14 ( + 2 ) = 14
CON 】  16 ( + 3 ) = 14 + 1 Race + 1 Race
INT 】  8 ( - 1 ) = 8
WIS 】  12 ( + 1 ) = 12
CHA 】  8 ( - 1 ) = 8


 Armor Class 
AC 16 = 10 + 2 DEX Mod. + 4 Armor


 Initiative 
Initiative Mod. 2 = + 2 DEX Mod.


 Attacks 
Halberd
Attack + 4 = + 3 STR Mod. + 1 Attack Bonus
Damage 1d10 + 3 ( = + 3 STR Mod. )  Range
Property Slashing, Reach, Two-handed

Maul
Attack + 4 = + 3 STR Mod. + 1 Attack Bonus
Damage 1d12 + 3 ( = + 3 STR Mod. )  Range
Property Bludgeoning, Two-handed

Pike
Attack + 4 = + 3 STR Mod. + 1 Attack Bonus
Damage 1d8 + 3 ( = + 3 STR Mod. )  Range
Property Piercing, Reach, Two-handed

Javelin
Attack + 4 = + 3 STR Mod. + 1 Attack Bonus
Damage 1d6 + 3 ( = + 3 STR Mod. )  Range 30 / 120
Property Piercing


 種族 & クラス特徴 
Hill Dwarf Size Medium
Speed 25ft. Your speed is not reduced by wearing heavy armor with which you have proficiency or for carrying a heavy load.
Darkvision You treat darkness within 60 feet of you as dim light. When you do so, your vision is in black and white.
Dwarven Resiliance You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Weapon Training You are proficient with the battleaxe, handaxe, throwing hammer, and warhammer.
Stonecunning While you are underground, you have advantage on all Wisdom checks to listen and spot, and you roughly know your depth beneath the surface.
You also know the approximate age and origin of worked stone you inspect.
Dwarven Toughness Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Additionally, whenever you roll Hit Dice during a rest, you regain 1 extra hit point for each Hit Die you roll.
Languages Common, Dwarvish
Ability Score Adjustment + 1 CON, + 1 STR
Barbarian 1 Hit Dice 1d12 per barbarian level
Ability Score Adjustment + 1 STR, or CON ( CON を選択 )
Armor & Shield Proficiencies Light and medium armor, shields
Weapon Proficiencies All simple and martial weapons
Attack Bonus You gain a + 1 bonus to your attack roll when you're using a weapon with which you have proficiency.
Rage On your turn, you can enter a rage as part of your action. While raging, you gain the following benefits:
• advantage on Strength­based attack rolls, checks, and saving throws
• a + 2 bonus to the damage roll of one melee attack of choice each turn
• resistance to bludgeoning, piercing, and slashing damage

Raging also has a drawback: You can't take reactions during it.

You must attack on each of your turns to maintain the rage; it stops if you end your turn without having attacked a hostile creature.
The rage also ends after 10 minutes or if you fall unconscious.

After you rage twice, you must complete a long rest to rage again, and you must take a short rest between rages.
Reckless Attack When you aren't raging, you can use your action to make a melee attack with advantage.
Doing so grants advantage to attack rolls against you until your next turn.
Thick Hide While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier.


 Skills 
Balance + 2 + 1d6
Climb + 3 + 1d6
Jump + 3 + 1d6
Sneak + 2
Tumble + 2 + 1d6
Listen + 1
Spot + 1

 Background 
Guide
Trait : Wanderer / You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you.
In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Skills : Balance, Climb, Jump, Tumble


 Speciality / Feats 
Level 1 : Cleave / Once on each of your turns, when you reduce a creature to 0 hit points or fewer with a melee attack, you can make a single melee attack
against another creature within your reach as a part of the same action.
Level 3 : Weapon Mastery / When you attack with a weapon and roll its damage dice, roll an extra die of the same type, drop the lowest roll, and then add up the damage.


 Languages 
Common, Dwarvish


 Gears 
Halberd, Maul, Pike, Javelin × 5, Scale Mail, Adventurer's kit, Bedroll, Climber's kit, Crowbar, Hammer, Piton × 12, Traveler's Clothes, 12.00gp