|【||DEX||】||16||(||+||3||)||=||15||+ 1 Racial|
|【||CHA||】||10||(||+||0||)||=||9||+ 1 Racial|
|Armor||Light and medium armor|
|Weapons||Simple weapons, marshal ranged weapons, hand crossbow, light crossbow, long sword, rapier, and short sword|
|Tools||Thieves' tools, mounts (land), disguise kit, poisoner's kit|
|Acrobatics||：||+||4||=||+ 3||DEX||+ 1 Procifiency|
|Athletics||：||+||1||=||+ 0||STR||+ 1 Procifiency|
|Deception||：||+||1||=||+ 0||CHA||+ 1 Procifiency|
|Insight||：||+||3||=||+ 2||WIS||+ 1 Procifiency|
|Perseption||：||+||8||=||+ 2||WIS||+ 1 Procifiency||+ 5 Expertise|
|Search||：||+||8||=||+ 2||INT||+ 1 Procifiency||+ 5 Expertise|
|Stealth||：||+||9||=||+ 3||DEX||+ 1 Procifiency||+ 5 Expertise|
|Thieves' Tools||：||+||9||=||+ 3||DEX||+ 1 Procifiency||+ 5 Expertise|
|Lucy||：||When you roll a natural 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.|
|Brave||：||You have advantage on saving throws against being frightened.|
|Halfling Nimbleness||：||You can move through the space of any creature that is of a size larger than yours.|
|Naturally Stealthy||：||You can attempt to hide even when you are obscured only by a creature that is one size larger than you.|
|Expertise||：||Choose up to four of your skill or tool proficiencies.|
You gain a +5 bonus to any ability check you make that involves those proficiencies.
|Sneak Attack||：||When you attack a creature and hit, you can deal extra damage to that target if you have advantage against it|
or if another enemy of the target is within 5 feet of it and that enemy is able to take actions.
You can use this feature only once per turn.
|Cunning Action||：||You can take a second action on each of your turns.|
This action can be used only to disengage, hide, or hustle.
|Assassinate||：||After initiative is rolled for a combat, you have advantage on attacks against any creature that has not yet taken a turn in the combat.|
In addition, if you attack and hit a creature that is surprised, you score a critical hit against that creature.
If you use Sneak Attack on such a critical hit, instead of rolling for your Sneak Attack damage, use the maximum result for each Sneak Attack die.