PPP Out of the Abyss キャンペーン用キャラクター。
Goth ( ガズ )
Race
Half-Orc
Alignment
Chaotic Neutral
Experience / Next Level
7,190 / 14,000 xp
Classes / Level
Fighter 6
Background
Outlander
Hit Points
58 = 10 + 6 + 6 + 6 + 6 + 6 + 18 CON Mod. ( = + 3 CON × 6Lv. )
Ability Scores
【 |
STR |
】 |
18 |
( |
+ |
4 |
) |
= |
14 |
( 7pts. ) |
+ 2 Racial |
+ 2 Level up |
【 |
CON |
】 |
16 |
( |
+ |
3 |
) |
= |
15 |
( 9pts. ) |
+ 1 Racial |
|
【 |
DEX |
】 |
13 |
( |
+ |
1 |
) |
= |
13 |
( 5pts. ) |
|
|
【 |
INT |
】 |
8 |
( |
- |
1 |
) |
= |
8 |
( 0pts. ) |
|
|
【 |
WIS |
】 |
12 |
( |
+ |
1 |
) |
= |
12 |
( 4pts. ) |
|
|
【 |
CHA |
】 |
10 |
( |
+ |
0 |
) |
= |
10 |
( 2pts. ) |
|
|
Initiative & Move Speed
Initiative |
: |
+ 1 = + 1 DEX |
Land Speed |
: |
30 feet. |
Armor Class
20 = 10 + 8 Platemail + 2 Shield
Saving Throws
【 |
STR |
】 |
+ |
7 |
( = + 4 |
STR |
+ 3 Proficiency |
) |
【 |
CON |
】 |
+ |
6 |
( = + 3 |
CON |
+ 3 Proficiency |
) |
【 |
DEX |
】 |
+ |
1 |
( = + 1 |
DEX |
|
) |
【 |
INT |
】 |
- |
1 |
( = - 1 |
INT |
|
) |
【 |
WIS |
】 |
+ |
1 |
( = + 1 |
WIS |
|
) |
【 |
CHA |
】 |
+ |
0 |
( = + 0 |
CHA |
|
) |
Proficiencies
Proficiency Bonus + 3 |
Armor |
: |
All Armor, shields |
Weapons |
: |
All Simple Weapons, Martial Weapons |
Tools |
: |
Horn ( musical instrument ) |
Language |
: |
Common, Orc, Goblin |
Attacks
Dawn Bringer |
Finesse |
Attack |
: |
+ 9 ( = + 4 STR + 3 Proficiency + 2 Enc.) |
Damage |
: |
1d8 + 6 ( = + 4 STR + 2 Enc.) / Radiant |
|
|
|
Warhammer |
Versatile ( 1d10 ) |
Attack |
: |
+ 6 ( = + 3 STR + 3 Proficiency ) |
Damage |
: |
1d8 + 3 ( = + 3 STR ) / Bludgeoning |
|
|
|
Dagger |
Finesse, Light, Thrown ( Range 20 / 60 ) |
Attack |
: |
+ 6 ( = + 3 STR + 3 Proficiency ) |
Damage |
: |
1d4 + 3 ( = + 3 STR ) / Piercing |
|
|
|
Handaxe |
Light, Thrown ( Range 20 / 60 ) |
Attack |
: |
+ 6 ( = + 3 STR + 3 Proficiency ) |
Damage |
: |
1d6 + 3 ( = + 3 STR ) / Slashing |
Skills
Strength |
■ |
Athletics |
: |
+ |
7 |
( = + 4 |
STR |
+ 3 Proficiency ) |
Dexterity |
● |
Acrobatics |
: |
+ |
4 |
( = + 1 |
DEX |
+ 3 Proficiency ) |
|
|
Sleight of Hand |
: |
+ |
1 |
( = + 1 |
DEX |
) |
|
|
Stealth |
: |
+ |
1 |
( = + 1 |
DEX |
) |
Intelligence |
|
Arcana |
: |
- |
1 |
( = - 1 |
INT |
) |
|
○ |
History |
: |
- |
1 |
( = - 1 |
INT |
) |
|
|
Investigation |
: |
- |
1 |
( = - 1 |
INT |
) |
|
|
Nature |
: |
- |
1 |
( = - 1 |
INT |
) |
|
|
Religion |
: |
- |
1 |
( = - 1 |
INT |
) |
Wisdom |
● |
Animal Handling |
: |
+ |
4 |
( = + 1 |
WIS |
+ 3 Proficiency ) |
|
○ |
Insight |
: |
+ |
1 |
( = + 1 |
WIS |
) |
|
|
Medicine |
: |
+ |
1 |
( = + 1 |
WIS |
) |
|
○ |
Perception |
: |
+ |
1 |
( = + 1 |
WIS |
) |
|
■ |
Survival |
: |
+ |
4 |
( = + 1 |
WIS |
+ 3 Proficiency ) |
Charisma |
|
Deception |
: |
+ |
0 |
( = + 0 |
CHA |
) |
|
◆ |
Intimidation |
: |
+ |
3 |
( = + 0 |
CHA |
+ 3 Proficiency ) |
|
|
Performance |
: |
+ |
0 |
( = + 0 |
CHA |
) |
|
|
Persuasion |
: |
+ |
0 |
( = + 0 |
CHA |
) |
Traits
Half-Orc |
Ability Score Increases |
: |
+ 2 STR, + 1 CON |
Size |
: |
Medium |
Speed |
: |
30 feet |
Darkvision |
: |
You can see in dim light 60 feet of you as if it were bright light, |
and in darkness as if it were dim light. |
You can't discern color in darkness, only shades of gray. |
Menacing |
: |
You gain proficiency in the intimidation skill |
Relentless Endurance |
: |
When you are reduced to 0 hit points but not killed outright, |
you can drop to 1 hit point instead. |
You can't use this feature again until you finish a long rest. |
Savage Attacks |
: |
When you score a critical hit with a melee weapon attack, you can |
roll one of the weapon's damage dice one additional time and add it |
to the extra damage of critical hit. |
Languages |
: |
Common, Orc |
Fighter, Champion |
Hit Dice |
: |
1d10 / Lv. |
Armor Proficiencies |
: |
All Armors, Shields |
Weapon Proficiencies |
: |
All Simple Weapons, Martial Weapons |
Tool Proficiencies |
: |
None |
Saving Throw Proficiencies |
: |
Strength, Constitution |
Skills |
: |
Choose two skills from Acrobatics, Animal Handling, Athletics, History, |
Insight, Intimidation, Perception, Survival |
Fighting Style |
: |
Protection. |
When a creature you can see attacks a target other than you that is |
within 5 feet of you, you can use your reaction to impose disadvantage |
on the attack roll. |
You must be wielding a shield. |
Second Wind |
: |
On your turn, you can use a bonus action to regain hit points equal to |
1d10 + your fighter level. |
Once you use this feature, you must finish a short or long rest before |
you can use it again. |
Action Surge |
: |
You can push yourself beyond your normal limits for a moment. |
On your turn, you can take one additional action on top of your regular |
action and a possible bonus action. |
Once you use this feature, you must finish a short or long rest before |
you can use it again. |
Extra Attack |
: |
You can attack twice, instead of once, whenever you take the Attack |
action on your turn. |
|
: |
|
|
Outlander ( Background ) |
Skill Proficiencies |
: |
Athletics, Survival |
Tool Proficiencies |
: |
One type of musical instrument |
Language |
: |
One of your choice |
\
Feats
Equipments
|
Dawn Bringer |
|
Warhammer |
|
Warhammer, silverd |
|
Staff |
|
Javelin × 10 |
|
Hand Axe × 2 |
|
Dagger |
|
Platemail |
|
Shield |
|
Spell Shard ( Fly ) |
|
Dungeoneer's Pack |
|
- Backpack |
|
- Crowbar |
|
- Hammer |
|
- Piton × 10 |
|
- Torch × 10 |
|
- Tinderbox |
|
- Ration × 10 day |
|
- Rope, hempen × 50 feet |
|
- Waterskin |
|
Bedroll |
|
Belt Pouch |
|
Clothes, Traveler's |
|
Fishing Tackle |
|
Hunting Trap |
|
Lantern, Hooded |
|
Mess Kit |
|
Oil × 5 |
|
Trophy from an animal you killed |
|
0.3gp |
最終更新:2016年12月17日 14:58