PC データ置き場 > Princes of The Apocalypse キャンペーン PC お試しセッション

PPP Princes of The Apocalypse キャンペーン用キャラクター。

Andrew ( アンドリュー )

 Race 
  Half-Elf


 Alignment 
  Chaotic Good


 Experience / Next Level 
  - / - xp


 Classes / Level 
  Cleric 1 / Warlock 7


 Background 
  Outlander

 Hit Points 
  51 = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 5 + 8 CON Mod. ( = + 1 CON × 8Lv. )

 Ability Scores 
STR 16 ( + 3 ) = 15 ( 9pts. ) + 1 Racial
CON 12 ( + 1 ) = 12 ( 4pts. )
DEX 10 ( + 0 ) = 10 ( 2pts. )
INT 8 ( - 1 ) = 8 ( 0pts. )
WIS 14 ( + 2 ) = 13 ( 5pts. ) + 1 Racial
CHA 16 ( + 3 ) = 14 ( 7pts. ) + 2 Racial


 Initiative & Move Speed 
Initiative + 0 = + 0 DEX
Land Speed 30 feet.


 Armor Class 
  20 = 10 + 8 Platemail + 2 Shield


 Saving Throws 
STR 】  + 3 ( = + 3 STR )
CON 】  + 1 ( = + 1 CON )
DEX 】  + 0 ( = + 0 DEX )
INT 】  - 1 ( = - 1 INT )
WIS 】  + 5 ( = + 2 WIS + 3 Proficiency )
CHA 】  + 6 ( = + 3 CHA + 3 Proficiency )


 Proficiencies 
Proficiency Bonus + 3
Armor All Armor, shields
Weapons All Simple Weapons, Martial Weapons
Tools One type of gaming set, vehicles ( land )
Language Common, Elvish


 Attacks 
Longsword + 1 Versatile ( 1d10 )
Attack + 6 ( = + 3 STR + 3 Proficiency )
Damage 1d8 + 3 ( = + 3 STR ) / Slashing
Dagger Finesse, Light, Thrown ( Range 20 / 60 )
Attack + 6 ( = + 3 STR + 3 Proficiency )
Damage 1d4 + 3 ( = + 3 STR ) / Piercing


 Skills 
Strength Athletics + 6 ( = + 3 STR + 3 Proficiency )
Dexterity   Acrobatics + 0 ( = + 0 DEX )
  Sleight of Hand + 1 ( = + 0 DEX )
  Stealth + 1 ( = + 0 DEX )
Intelligence   Arcana - 1 ( = - 1 INT )
History - 1 ( = - 1 INT )
  Investigation - 1 ( = - 1 INT )
  Nature - 1 ( = - 1 INT )
Religion - 1 ( = - 1 INT )
Wisdom   Animal Handling + 2 ( = + 2 WIS )
Insight + 5 ( = + 2 WIS + 3 Proficiency )
Medicine + 5 ( = + 2 WIS + 3 Proficiency )
  Perception + 2 ( = + 2 WIS )
  Survival + 2 ( = + 2 WIS )
Charisma   Deception + 3 ( = + 3 CHA )
Intimidation + 6 ( = + 3 CHA + 3 Proficiency )
  Performance + 3 ( = + 3 CHA )
Persuasion + 3 ( = + 3 CHA )


 Traits 
Half-Elf Ability Score Increases + 2 CHA, + 1 other two abilities ( STR, CON )
Size Medium
Speed 30 feet
Darkvision You can see in dim light 60 feet of you as if it were bright light, and in
darkness as if it were dim light.
You can't discern color in darkness, only shades of gray.
Fey Ancestry You have advantage on saving throws against being charmed, and magic can't
put you to sleep.
Languages Common, Elvish, one other language ()
Cleric 1 Hit Dice 1d8 / Lv.
Armor Proficiencies Light Armors, Medium Armors, Shields
Weapon Proficiencies All Simple Weapons
Tool Proficiencies None
Saving Throw Proficiencies Wisdom, Charisma
Skills Choose two skills from History, Insight, Medicine, Persuasion, Religion
Divine Domain War Domain
- Bonus Proficiencies You gain proficiency with martial weapons and heavy armor.
- War Priest When you use the Attack action, yhou can make one weapon attack as
a bonus action.
You can use this feature a number of times equal to your Wisdom modifier
( a minimum of once ).
You regain all expended uses when you dinish a long rest.
Spellcasting 3 Cantrips Known, 2 / - / - / - / - / - / - / - / -
Warlock 7 Hit Dice 1d8 / Lv.
Armor Proficiencies Simple Armors
Weapon Proficiencies All Simple Weapons
Tool Proficiencies None ( multiclassing )
Saving Throw Proficiencies None ( multiclassing )
Skills None ( multiclassing )
Other Worldly Patron the Fiend
- Dark One's Blessing When you reduce a hostile creature to 0 hit points, you gain temporary
hit points equal to your Charisma modifier + Warlock level ( minimum of 1 ).
- Dark One's Own Luck When you make an ability check or a saving throw, you can use this feature
to add a d10 to your roll.
You can do after seeing the initial roll but before any of the roll's effects occur.
Once you use this feature, you can't use it again until you finish a short or long rest.
Pact Magic 3 Cantrips Known, 8 Spells Known, 2 Spell Slots ( 4th Level )
Eldritch Invovations
- Agonizing Blast When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
- Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell, without expending
a spell slot or material components.
- Repelling Blast When you hit a creature with eldritch blast, you can push the creature up to
10 feet away from you in a straight line.
- Thirsting Blade You can attack with your pact weapon twice, instead of once, whenever you take
the Attack action on your turn.
Pact Boon Pact of the Blade
You can use your action to create a pact weapon in your empty hand.
You can choose the form that this melee weapon takes each time you create it.
You are proficient with it while you wield it.
This weapon counts as magical for the purpose of overcoming resistance and immunity to
nonmagical attacks and damage.
Your pact weapon disappears if it is more than 5 feet away from you for 1 minute or more.
It also disappears if you use this feature again, if you dismiss the weapon (no action
required), or if you die.
You can transform one magic weapon into your pact weapon by performing a special ritual
\while you hold the weapon.
You perform the ritual over the course of 1 hour, which can be done during a short rest.
You can then dismiss the weapon, shunting it into an extradimensional space, and it
appears whenever you create your pact weapon thereafter.
You can’t affect an artifact or a sentient weapon in this way.
The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on
a different weapon, or if you use a 1-hour ritual to break your bond to it.
The weapon appears at your feet if it is in the extradimensional space when the bond breaks.
Solder ( Background ) Skill Proficiencies Athletics, Intimidation
Tool Proficiencies One type of gaming set, vehicles ( land )
Language One of your choice

\
 Feats 
War Caster


 Equipments 
  Dawn Bringer
  Warhammer
  Warhammer, silverd
  Staff
  Javelin × 10
  Hand Axe × 2
  Dagger
  Platemail
  Shield
  Spell Shard ( Fly )
  Dungeoneer's Pack
  - Backpack
  - Crowbar
  - Hammer
  - Piton × 10
  - Torch × 10
  - Tinderbox
  - Ration × 10 day
  - Rope, hempen × 50 feet
  - Waterskin
  Bedroll
  Clothes, Traveler's
  Fishing Tackle
  Hunting Trap
  Lantern, Hooded
  Mess Kit
  Oil × 5
  Belt Pouch
  An insignia of rank
  A trophy taken from a fallen enemy
  A set of bone dice or deck of cards
  A set of common clothes
  10gp