PC データ置き場 > Tomb of Annihilation キャンペーン PC

PPP Tomb of Annihilation キャンペーン用キャラクター。

Gubu = rra ( グブ = ラ )

 Race 
 Lizardfolk


 Alignment 
 Neutral Good


 Experience / Next Level 
  - / - xp


 Classes / Level 
 Druid 7


 Patron Deity / Faith 
 Silvanus


 Background 
 Native Trival ( Uthgardt Tribe Member をベースに、現地民的なサムシング )


 キャラ設定 


 Hit Points 
 59 = 8 + 5 + 5 + 5 + 5 + 5 + 5 + 21 CON Mod. ( = + 3 CON × 7 Lv. )


 Ability Scores 
STR 10 ( + 0 ) = 10 ( 2pts. )
CON 16 ( + 3 ) = 14 ( 7pts. ) + 2 Racial
DEX 14 ( + 2 ) = 14 ( 7pts. )
INT 10 ( + 0 ) = 10 ( 2pts. )
WIS 16 ( + 3 ) = 15 ( 9pts. ) + 1 Racial
CHA 8 ( - 1 ) = 8 ( 0pts. )


 Initiative & Move Speed 
Initiative + 2 = + 2 DEX
Land Speed 30 feet.
Swim Speed 30 feet.


 Armor Class 
 18 = 13 Natural Armor + 2 DEX + 3 Shield


 Saving Throws 
STR 】  + 0 ( = + 0 STR )
CON 】  + 3 ( = + 3 CON )
DEX 】  + 2 ( = + 2 DEX )
INT 】  + 3 ( = + 0 INT + 3 Proficiency )
WIS 】  + 6 ( = + 3 WIS + 3 Proficiency )
CHA 】  - 1 ( = - 1 CHA )

 Proficiencies 
Proficiency Bonus + 3
Armor Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapons Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools Herbalism kit, Leatherworker's tools
Language Common, Draconic, Druidic,


 Attacks 
Scimitar Versatile ( 1d8 )
Attack + 5 ( = + 2 DEX + 3 Proficiency )
Damage 1d6 + 2 ( = + 2 DEX ) / Slashing
Quarterstaff ( Shillelagh ) Versatile ( 1d8 )
Attack + 6 ( = + 3 WIS + 3 Proficiency )
Damage 1d8 + 3 ( = + 3 WIS ) / Bludgeoning
Sling Ammunition ( Range 30 / 120 )
Attack + 5 ( = + 2 DEX + 3 Proficiency )
Damage 1d4 + 2 ( = + 2 DEX ) / Bludgeoning


 Skills 
Strength Athletics + 3 ( = + 0 STR + 3 Proficiency )
Dexterity   Acrobatics + 2 ( = + 2 DEX )
  Sleight of Hand + 2 ( = + 2 DEX )
  Stealth + 2 ( = + 2 DEX )
Intelligence Arcana + 0 ( = + 0 INT )
  History + 0 ( = + 0 INT )
  Investigation + 0 ( = + 0 INT )
Nature + 3 ( = + 0 INT + 3 Proficiency )
Religion + 3 ( = + 0 INT + 3 Proficiency )
Wisdom Animal Handling + 3 ( = + 3 WIS )
Insight + 3 ( = + 3 WIS )
Medicine + 6 ( = + 3 WIS + 3 Proficiency )
Perception + 6 ( = + 3 WIS + 3 Proficiency )
Survival + 6 ( = + 3 WIS + 3 Proficiency )
Charisma   Deception - 1 ( = - 1 CHA )
  Intimidation - 1 ( = - 1 CHA )
  Performance - 1 ( = - 1 CHA )
  Persuasion - 1 ( = - 1 CHA )
○ = Class skill ( not Proficiencied )
◎ = Proficiencied by class
◆ = Proficiencied by racial
■ = Proficiencied by background


 Traits 
Lizardfolk Ability Score Increases + 2 CON, + 1 WIS
Size Medium
Speed Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Bite Your fanged maw is a natural weapon, which you can use to make unarmed strikes.
If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of
the bludgeoning damage normal for an unarmed strike.
You can't discern color in darkness, only shades of gray.
Cunning Artisan As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon,
monstrosity, or plant creature of size Small or larger to create one of the following items:
a shield, a club, a javelin, or 1d4 darts or blowgun needles.
To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools,
such as leatherworker's tools.
Hold Breath You can hold your breath for up to 15 minutes at a time.
Hunter's Lore You gain proficiency with two of the following skills of your choice: Animal Handling, Nature,
Perception, Stealth, and Survival.
Natural Armor You have tough, scaly skin.
When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your
natural armor to determine your AC if the armor you wear would leave you with a lower AC.
A shield's benefits apply as normal while you use your natural armor.
Hungry Jaws In battle, you can throw yourself into a vicious feeding frenzy.
As a bonus action, you can make a special attack with your bite.
If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1)
equal to your Constitution modifier, and you can't use this trait again until you finish a short
or long rest.
Languages Common, Draconic
Druid 6 Hit Dice 1d8 / Lv.
Armor Proficiencies Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
Weapon Proficiencies Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tool Proficiencies Herbalism kit
Saving Throw Proficiencies Intelligence, Wisdom, Charisma
Skills Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion,
Survival
Spellcasting 3 Cantrips Known, 4 / 3 / 3 / 1 / - / - / - / - / -
Wild Shape You can use your action to magically assume the shape of a beast that you have seen before.
You can use this feature twice. You regain expended uses when you finish a short or long rest.
Speech of the Woods You learn to speak, read, and write Sylvan.
In addition, beasts can understand your speech, and you gain the ability to decipher their
noises and motions.
Most beasts lack the intelligence to convey or understand sophisticated concepts, but
a friendly beast could relay what it has seen or heard in the recent past.
This ability doesn't grant you any special friendship with beasts, though you can combine
his ability with gifts to curry favor.
Spirit Totem As a bonus action, you can magically summon an incorporeal spirit to a point you can see
within 60 feet of you.
The spirit creates an aura in a 30-foot radius around that point.
It counts as neither a creature nor an object, though it has the spectral appearance of the
creature it represents.
As a bonus action, you can move the spirit up to 60 feet to a point you can see.
The spirit persists for 1 minute or until you're incapacitated.
Once you use this feature, you can't use it again until you finish a short or long rest.
Native trival (Background) Uthgardt Tribe Member をベースに、現地民的なものに変更
Skill Proficiencies Athletics, Survival
Tool Proficiencies One type of musical instrument or artisan's tools
Languages One of your choice

 Feats 
War Caster ・You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
・You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.
・When a hostile creature's movement provekes an opportunity attack from you, you can use your reaction to cast a spell at the creature,
 rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.


 Spells 
Druid 1 0Lv. Create Bonfire
Shillelagh
Thorn Whip
1Lv. Absorb Element ( Prepared )
Goodberry ( Prepared )
Healing Word ( Prepared )
Pulify foods and water ( Prepared )
2nd Lesser Restoration ( Prepared )
Healing Spirit ( Prepared )
Spike Growth ( Prepared )
3rd Conjure Animals ( Prepared )
Protection from Energy ( Prepared )
Tidal Wave ( Prepared )
4th Charm Monster ( Prepared )

 Equipments 
    Scimitar
    Quarterstaff
    Sling
    Sling Bullet × 20
  + 1 Wooden Shield
  Cape of the Mountebank
  Circlet of Blasting
  Mace of Terror
  Pearl of Power ( + Resist Poison )
  Periapt of Health
  Scroll of Enhance Ability
  Scroll of Protection from Poison
  Staff of Python
  Wand of Web
    An explorer's pack
    A druidic focus
    A hunting trap
    A totemic token
    A Set of traveler's clothes
    Pouch
    Leatherworker's tools
    Herbalism kit
    136.9gp - 6.9gp
◇ = Magic Item
☆ = Magic Item ( requires attunement )
★ = Magic Item ( attuned )