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>>608 Gib death occurs when, after a character has been damaged, its health is less than the negative of its spawn health (or original hit points). In other words, the character has suffered, in total, more than twice the damage needed to kill it in the normal fashion.
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ZDoom 2.3.1 released Posted by randy on 14 March 2009 at 22:17(78) Comments ZDoom has been updated to version 2.3.1. This version:
Fixes the bug that prevented you from switching weapons after respawning in multiplayer. Fixes a performance regression introduced in 2.3.0. Adds support for zip/pk3 files with LZMA and BZip2 compression. (7-Zip is one program that can create such files.) Addresses a few other niggles.
ZDoom 2.3.0 released Posted by randy on 1 March 2009 at 00:01(115) Comments After more than a year of waiting, ZDoom has been updated to version 2.3.0. Since a lot has gone on since 2.2.0, I'm not too sure what to highlight in this news post. So here is just a quick list off the top of my head:
Improved performance on intensive maps. New and improved sound system supporting reverb effects on all sound cards, not just Creative Labs'. SPC is now a first-class music format that no longer requires an external DLL to play. Supports the UDMF map format. Text-based texture definition format. Supports Vavoom's vertex height things. Supports Eterity's 3DMIDTEX lines. Supports linked sectors, to ensure that multiple sectors can move consistently in sync. More compatibility options, and automatic selection of those options for selected maps that require them to be playable. New DECORATE features, including better error reporting. Freedoom, Chex Quest, and Chex Quest 3 are recognized as IWADs and can be selected in the IWAD picker dialog box. New ACS features. New SBARINFO features. Various and sundry bug fixes.
New levels : 1 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Monsters and other DECORATE things Other files required : None URL http://www.doomworld.com/idgames/index.php?id=15615
New levels : Yes(1`6) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other files required : This can ONLY be run under Doom Legacy OPENGL. you may have to use the "-mb 128" paremeter. URL http://www.doomworld.com/idgames/index.php?id=13931
New levels : one new level replacing map01 Sounds : yes, two or three Music : Yes Graphics : several new graphics from scratch and 'borrowed'. Dehacked/BEX Patch : No Demos : No Other : No Other files required : No V•Ší@‚È‚µ Vƒ‚ƒ“ƒXƒ^[@‚È‚µ URL http://www.doomworld.com/idgames/index.php?id=12436
New levels : Seven Sounds : Yes Music : No, there's no music at all Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Yes Other files required : GZDoom 1.0.22 V•Ší@‚ ‚è V“G@‚ ‚è URL http://www.doomworld.com/idgames/index.php?id=14795
Game : Doom II Registered Ver. 1.9 Episode and Level # : levels 1-5 Single Player : Definately, check out the new monsters and weapons Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : Lots of new sounds and some original samples New Music : Yes New Graphics : YES!! All Hell features tons of new monsters, weapons, textures, flats, more than you can imagine. Demos Replaced : None V•Ší@‚ ‚è Vƒ‚ƒ“ƒXƒ^[@‚È‚µ URL http://www.doomworld.com/idgames/index.php?id=6480
Episode and Level # : 1-14 Single Player : Yep Cooperative 2-4 Player : Should be 4 player starts in every map Deathmatch 2-4 Player : Nope Difficulty Settings : Yep New Sounds : Yep New Graphics : Most definitely New Music : Yes, but only the last level. All the rest have ambient sounds. Demos Replaced : Nope V•Ší•V“G@‚ ‚è URL http://www.doomworld.com/idgames/index.php?id=10884
Title: Doomguy's pimp ventures II: The More,The Merrier.
New levels : 1 Sounds : Yes Music : Yes Graphics : Yes (better believe it, soldier!) Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : CYBIE2.DEH, if your port doesn't support DEHACKED in PWADs. V•Ší•V“G@‚ ‚è URL http://www.doomworld.com/idgames/index.php?id=14803
Level # : Map 01 -12 (incl.) Single Player : Yes Cooperative 2-4 Player : Yes (not tested) Deathmatch 2-4 Player : Yes, tested in 2 player mode. Difficulty Settings : Yes New Graphics : we think so New Sounds : sure New Music : Map 01 -12 Demos Replaced : all V•Ší•V“G@‚ ‚è URL http://www.doomworld.com/idgames/index.php?id=8122
Game : Doom2: GZDoom Source Port : GZDoom Episode and Level # : Map01 Single Player : Yes Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Difficulty Settings : Yes(Even in scripts)
New Sounds : Yes New Graphics/Sprites : Yes New Music : Yes ACS : Yes(Overdone) DECORATE : Yes(Overdone)
New levels : 1 level. Sounds : Yes. Music : Yes. Graphics : Yes. Dehacked/BEX Patch : No. Demos : No. Other : No. Other files required : Nothing.
* Play Information *
Game : DOOM2.wad with ZDoom. Map # : MAP01 Single Player : Designed for. Cooperative : No. Deathmatch 2-8 Player : No. Other game styles : No. Difficulty Settings : No.
New levels : 18 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : yes Demos : No Other : No Other files required : None
* Play Information *
Game : DOOM2 Map # : 01-18 Single Player : Designed for Cooperative 2-4 Player : Deathmatch 2-4 Player : Other game styles : - Difficulty Settings : Yes based on damage easy is 0.5 damage +0.5 per level can be used with zdoom and above
Title Daniel Level Serie 1 Filename Daniel01.Wad Game Doom 2 Source Port Need a sorce port that enables jumping Author Daniel
* Play Information *
Game : DOOM ][ Episode and Level # : 01-30 Single Player : Yes Cooperative 2-8 Player : Yes Deathmatch 2-8 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes, some textures New Music : Yes Demos Replaced : No