Applied Vision Technology Laboratory

About me

 

Kazumoto Tanaka, Ph.D.

Kazumoto Tanaka is a professor at Kindai University. He joined in the Sport Technology Research Laboratory at the University of Calgary as a visiting professor from April, 2010 to March, 2011.

He is interested in image processing, virtual reality, sport performance analysis, and computer assisted sport training.

He is also interested in karate and has reached the fourth degree of Black Belt. He is a general manager of karate club in Kindai University and is also the chairman of Hiroshima Karate Federation.

 

Recent Publications

K. Tanaka, "3D Pose Reconstruction Method for CG Designers," in proc. of ACM SE2018, 2018.

K. Tanaka, "3D Action Reconstruction using Virtual Player to Assist Karate Training," in proc. of IEEE VR 2017.

K. Tanaka, "Motion Detection Method for Video Feedback System to Assist Karate Training," in proc. of SITE 2017.

K. Tanaka and T. Fujino, "A Therapeutic Exercise Game System with a ‘Tailor-made Video-game Image’ That Accommodates Anyone Irrespective of Athletic Ability," Journal of Technologies and Human Usability, 10(2), 17-24, 2015.

K. Tanaka, P. Stergiou, L. Katz, "A Mixed Reality System for Investigating Expert Characteristics on Recall of Situation Including Self-Motion," The Journal of Computer Technology and Application, 3(4), 283-288, 2012.

K. Tanaka, J. R. Parker, G. Baradoy, D. Sheehan, L. Katz, "A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research," The Journal of the Canadian Game Studies Association, 6(9), 69-81, 2012.

K. Tanaka, M. Hasegawa, T. Kataoka, L. Katz, "The Effect of Self-Position and Posture Information on Reaction Time,"  International Journal of Computer Science in Sport, 9(3), 4-14, 2010.

K. Tanaka, "Virtual Training System Using Visual Feedback for Sport Skill Learning," International Journal of Computer Science in Sport, 8(2), 7-18, 2009.

K. Tanaka, "Gesture Recognition with a Focus on Important Actions by Using a Path Searching Method in Weighted Graph," International Journal of Computer Science Issues, 6(2), 14-19, 2009.

K. Tanaka, T. Kataoka, M. Hasegawa, "Virtual Sport System for Optimum Exercising Based on a User Model," Lecture Notes in Computer Science 5670, 283-290, 2009.

K. Tanaka and Y. Kurose, "An Analysis Method of Tactics in Karate Matches Using a Bayesian Network Model," International Journal of Computer Science in Sport, 7(2), 4-12, 2008.

K. Tanaka and Y. Kurose, "Modeling of Interactions and Processes in Karate Matches Using a Bayesian Network," in proc. of World Congress of Performance Analysis of Sport VIII, 2008.