Kazumoto Tanaka is a professor of Kindai University. He joined in the Sport Technology Research Laboratory at the University of Calgary as a visiting professor from April, 2010 to March, 2011.
He is interested in image processing, virtual reality, sport performance analysis, and computer assisted sport training.
He is also interested in karate and has reached the fourth degree of Black Belt. Furthermore, he is a general manager of karate club in Kindai University and is a vice-president of Hiroshima Karate-do Federation.
Tanaka，K. and Fujino, T. (2015). A Therapeutic Exercise Game System with a ‘Tailor-made Video-game Image’ That Accommodates Anyone Irrespective of Athletic Ability," Journal of Technologies and Human Usability, 10(2), pp.17-24.
Tanaka, K ., Stergiou, P. and Katz, L. (2012). A Mixed Reality System for Investigating Expert Characteristics on Recall of Situation Including Self-Motion, The Journal of Computer Technology and Application, vol.3, no.4, pp.283-288.
Tanaka, K., Parker, J. R. ,Baradoy, G., Sheehan, D. and Katz, L. (2012). A Comparison of Exergaming Interfaces for Use in Rehabilitation Programs and Research, The Journal of the Canadian Game Studies Association, vol.6, no.9, pp.69-81.
Tanaka, K., Hasegawa, M., Kataoka, T. and Katz, L. (2010). The Effect of Self-Position and Posture Information on Reaction Time, Int'l Journal of Computer Science in Sport, 9(3), 4-14.
Tanaka, K.(2009). Virtual Training System Using Visual Feedback for Sport Skill Learning, Int'l Journal of Computer Science in Sport, 8(2), 7-18.
Tanaka, K.(2009).Gesture Recognition with a Focus on Important Actions by Using a Path Searching Method in Weighted Graph, Int'l Journal of Computer Science Issues, 6(2), 14-19.
Tanaka, K., Kataoka, T. and Hasegawa, M. (2009). Virtual Sport System for Optimum Exercising Based on a User Model, Lecture Notes in Computer Science Vol.5670, ed. M. Chang et al., 283-290, Springer-Verlag, Heidelberg.
Tanaka, K.and Kurose, Y. (2008). An Analysis Method of Tactics in Karate Matches Using a Bayesian Network Model, Int'l Journal of Computer Science in Sport, 7(2), 4-12.
Tanaka, K.and Kurose, Y. (2008). Modeling of Interactions and Processes in Karate Matches Using a Bayesian Network, Proc. of World Congress of Performance Analysis of Sport VIII, 600-608.
Hasegawa, M.,Tanaka, K., Ishihara, S., Kanezashi, M. and Moriwaki, H. (2008). A Proposal of Shoeprint Representation by the Ridgelet-Hough Transform, Proc. of International Technical Conference on Circuits/Systems, Computers and Communications (ITC-CSCC).