With all the great feedback and bug reports coming in, I felt the need to release another bug/usability patch before I begin working on the next alpha.
Employees teleporting to the road
Cars getting stuck and merging, resulting in employees not coming to work, among other things
Contract countdown starting as soon as you accept it
Leaders holding meetings by themselves
Animation speed slowing down employees when fast forwarding
Shadow banding on the ground at sharp angles
Ability to move furniture
More info in the contract window + more info while working a contract
Taller construction menu
More warnings and tips
Unused founder colors have been removed from the New Game screen
Older notifications are removed instantly to make room for new notifications
You can now distinguish between art and programming work when hovering over an alpha work item
Employees have gotten a little smarter in regards to pathfinding. They will no longer get stumped if they can't go somewhere, because it required them to move through another team's room.
Finally, one thing I've heard a lot of criticism over, is the fact that 1 day = 1 month. I've been thinking about this and I think it's doable. The new system would be 1 day = 1 week, 1 month = 4 weeks. There are some things to consider, and I don't think it'll unambiguously make the game better.
Slower progression, for people who feel everything is moving too fast
Being able to calculate sales, marketing and reputation 4 times before deducting salaries and bills
The game will take four times as long as it does now. 1 year at full fast forwarding will take 40 minutes rather than the current 10 minutes. Developing an Operating System will be a 2 hour endeavor at the very least.
It will push back the current features planned for the next alpha, i.e. crowdfunding campaigns, consumer hype/patience and employee fame.
So please, tell me whether you think 4 day months is a good idea or why it might be worth it.
I've fixed all the bugs, which have been reported since Software Inc. released on Steam, and added some usability stuff.
The game would freeze in certain situations when cleaning staff were stuck
Inability to get around if a door was blocked off by furniture
Employees not arriving to work
Radiators and other wall furniture being destroyed on room split/merge/expand
Employees being stuck in rooms and not being able to go home due to room team designation
Fixed mouse getting stuck in fly cam mode if modal windows popped up
Fixed bug with fixing bugs (inception stuff going on here) and releasing finished products
Rooms lighting up in build mode to signify lamp lighting
Popups are now hidden in build mode
The only outstanding problem as of now, is that the game is behaving weird and is unplayable on certain Linux installations.
Going forward, new releases will be posted to the beta branch on Steam, which you can opt-in to by right clicking on the game in your Steam library, going to Properties -> Betas and selecting "beta" from the drop-down. You will get to try out new features as they are released, but it might be somewhat unstable and save games might break more often. Bug reports from the beta branch will be fixed and everything will be released on the main branch. If nobody ends up using the beta branch, new updates will go directly to the main branch. The offline version will be permanently in "beta" mode, since you can control how often to download new releases yourself.