[Magery/120+EI/120+(random1-4)*1.5]
int toHeal; if (Core.AOS) { toHeal = this.Caster.Skills.Magery.Fixed / 120; toHeal += this.Caster.Skills.EvalInt.Fixed / 120; // Evalentinteligentを追加 toHeal += Utility.RandomMinMax(1, 4); if (Core.SE && this.Caster != m) toHeal = (int)(toHeal * 1.5); }